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Spirits Pets

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Spirits Pets

Post by [GM]Connor on Mon Sep 12, 2011 11:18 pm

First topic message reminder :

Soon players can have a second active pet with many passive and active features.
These Spirits can activated by placing them in the Third Slot. They require no upkeep and requires no stamina to be activated.

Legend-
Spirit Name
Passive Bonus
Active Bonus

Spirit of Thunder
  • Base stats +15
  • Defense +75
  • Dodge +70
  • Hit +15
  • 10% chance to deal Magic\Melee damage depending on enemy class and player's max


Spirit of Honor
  • Base stats +14
  • Defense +250
  • Dodge +60
  • Hit +50
  • 10% Chance to trigger Auto recover on self
  • 10% change to activate additional movement speed bonus


Spirit of Darkness
  • Base stats +10
  • Defense +100
  • Dodge +30
  • Hit +70
  • 10% chance to trigger either Skill seal or Melee seal on opponent
  • 10% Chance to do 2100 DPS damage to the target as long the target is under attack by the player.
  • 10% chance to Reduce enemy Min\Max


The passive stats as well as the active bonuses mentioned above are still under testing.


Open for suggestions and ideas for bonuses.


Last edited by [Admin]Lisa on Mon Oct 10, 2011 8:47 am; edited 6 times in total
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Re: Spirits Pets

Post by Serge... on Mon Oct 03, 2011 6:31 pm

[Admin]Lisa wrote:Astral is not PK oriented player and you cant notice the effects of these pets on weaker players.

All three selected players will use all the 3 different Spirits over a course of 3 weeks. One week for each pet

Agreed.
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Re: Spirits Pets

Post by Terra1 on Tue Oct 04, 2011 7:51 am

I noticed Recover works decent amout of time The poss has bug on pets need to move to 5th solt poss then place back on. When poss runs out move to another slot and reposs to fix stats then place pet on. Cant poss on pet or loose stats and pr. In additiond i dont think Rear pets should add pr i get 98 atm on con mode now so its very overpowering when i cant be broken. Players find it almost impossable to break my strenght mode let alone my con mode x2 swords.
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Re: Spirits Pets

Post by Serge... on Tue Oct 04, 2011 8:46 am

But you paid for it Sam. XD
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Re: Spirits Pets

Post by Terra1 on Tue Oct 04, 2011 10:19 am

LOLz i didnt pay TESTING. I find added Pr OP easp since i am legend sheild etenral still not 2nd rb so wait for that. 5k Heal on any hit needs to be altered i went to pk map on half hp and in 28 secs back to full hp with the chain heals. instanted of 5k heal on any dmg be asorb the dmg or reflect back 2-5k dmg instead. (Pure) Or maxmiun heal 5k so 10k slash heal 5k of it. someone htis 26 heal 26 not 5k.
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Re: Spirits Pets

Post by Serge... on Tue Oct 04, 2011 10:35 am

Terra1 wrote:Players find it almost impossable to break my strenght mode let alone my con mode x2 swords.

I meant that. XD

You paid for players to find almost impossible to break ya in any mode. XD
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Re: Spirits Pets

Post by [GM]Connor on Wed Oct 05, 2011 12:39 pm

All pet effects have to be reconfigured
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Re: Spirits Pets

Post by [GM]Connor on Wed Oct 05, 2011 1:13 pm

Spirit of Thunder - Damage dealt to target is now visible.
Spirit of Honor - Auto heal replaced by Auto recover. Trigger chance lowered.
Spirit of Darkness - Awaiting user's comments
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Re: Spirits Pets

Post by Reign on Wed Oct 05, 2011 1:51 pm

Gm about the spirit of darkness isnt it buying DK set useless???
cuz u can just save rp then go buy spirit of
darkness then u now have dk effect plus it saves
u 90$.....

and just as u didnt notice Spirit of Darkness got almost all the DK effect
the poison,reduce pr and defense and the only thing seperating it from dk effect is cripple

plsss change it cuz if that happens ill kinda regret having Dk helm ._.

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Re: Spirits Pets

Post by Eiko ^^ on Wed Oct 05, 2011 2:00 pm

Thats pets will be from Auctions with RP. So not every1 can buy them and save real momey from DK. So still having DK is useful, and good.
Sorry if i'm wrong =P
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Re: Spirits Pets

Post by Reign on Wed Oct 05, 2011 2:03 pm

yes it is.... so i can just save my RP and get those pet
and i have DK Effect now! plus i saved 90$ from not buying the DK set

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Re: Spirits Pets

Post by Castiel on Wed Oct 05, 2011 2:17 pm

well i think the difference between the dk effect and spirit of darkness is that dk effect is activated as an offensive effect (by attacking a target) oh and the cripple

spirit of darkness (correct me if im wrong) is activated as a defensive effect (by getting attacked), this is awesome for tankers, normally when someone is on full con mode they cant kill much but this changes that.

now tankers can tank and kill or at least lower the def and pr of their attacker.

i think i like spirit of darkness the best cuz i see so many pk scenarios lol Very Happy


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Re: Spirits Pets

Post by Reign on Wed Oct 05, 2011 2:20 pm

nah then DK Set will be useless cuz theres
a copycat version of it and u can save 90$

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Re: Spirits Pets

Post by [GM]Connor on Wed Oct 05, 2011 2:30 pm

Spirit of Darkness works differently from Dark kylin and the effects can be combined.
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Re: Spirits Pets

Post by Reign on Wed Oct 05, 2011 2:34 pm

yes it is cuz DK is offensive triggered while spirit of darkness
is defensive but its effect is very very similar.....

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Re: Spirits Pets

Post by [GM]Connor on Wed Oct 05, 2011 2:39 pm

[Admin]Lisa wrote:effects can be combined.
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Re: Spirits Pets

Post by Reign on Wed Oct 05, 2011 2:55 pm

uhmm could u make it a little different from Dk effect? :X

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Re: Spirits Pets

Post by Hawke on Wed Oct 05, 2011 4:49 pm

Agree that all these pets should not give pr bonus
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Re: Spirits Pets

Post by jumpey on Wed Oct 05, 2011 5:04 pm

Hawke wrote:Agree that all these pets should not give pr bonus

SO you saying cleric/sm should not have the chance 2 pet more pr i think not 1-3 pr is not that bad

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Re: Spirits Pets

Post by Rora on Wed Oct 05, 2011 5:11 pm

Hawke wrote:Agree that all these pets should not give pr bonus

Terra1 wrote:I find added Pr OP

Thats what the players suggest when they got 95 and 98 PR Mad Mad
All other normal players need some Extra PR unlike them. So only i suggested to test on normal decent players x_x
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Re: Spirits Pets

Post by Rora on Wed Oct 05, 2011 5:12 pm

Rora wrote:
Hawke wrote:Agree that all these pets should not give pr bonus
Terra1 wrote:I find added Pr OP

Thats what the players suggest when they got 95 and 98 PR Mad Mad
All other normal players need some Extra PR unlike them. So only i suggested to test on normal decent players x_x
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Re: Spirits Pets

Post by Rora on Wed Oct 05, 2011 5:13 pm

zzz I thought it was Edit button ! -.-'

And 1 request to GM. Can u make Edit button available in this section? Shocked
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Re: Spirits Pets

Post by Hawke on Wed Oct 05, 2011 6:48 pm

Tested thunder fairy in pk
The pet did a lot of damage even on legends.
does the pets do damage without looking at def or pr?
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Re: Spirits Pets

Post by Hawke on Wed Oct 05, 2011 7:10 pm

Gm please remove pr from all pets and reduce the damage and it should be perfect
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Re: Spirits Pets

Post by Terra1 on Wed Oct 05, 2011 7:17 pm

I tested in sw again more crus that attk me the better whit this pet heal gon but chain heal still helps. Still got bug on poss. (Poss with pet looses pets stats so gott move to 5th slot poss slide pet back)
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Re: Spirits Pets

Post by Eiko ^^ on Wed Oct 05, 2011 7:29 pm

Leon you have enough pr right now. But what if i will farm enough RP to take one of pets. Maybe i want have a bit more pr to be better? These pets will be rare,and as a reward for hard work. Think like that Wink
Better test pet's skills, don't spam about pr Razz
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Re: Spirits Pets

Post by Guest on Wed Oct 05, 2011 7:49 pm

[Admin]Lisa wrote:Spirit of Darkness works differently from Dark kylin and the effects can be combined.

Ive tested out a bit but the only damage I see the pet do is when others attack me. Not when I attack the other player. Its said it lowers PR & defence but it doesnt seem to do this =x -tested with both DK effect and without-

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Re: Spirits Pets

Post by [GM]Connor on Fri Oct 07, 2011 10:39 am

Check for the new effects listed above
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Re: Spirits Pets

Post by Wild.. on Fri Oct 07, 2011 10:46 am

Are they added in game yet? Very Happy

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Re: Spirits Pets

Post by Reign on Fri Oct 07, 2011 10:58 am

Ty for changing it Gm Smile

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Re: Spirits Pets

Post by THEQUEEN on Fri Oct 07, 2011 12:22 pm

Excuse my ignorance since i havent been in-game for a week now(study mode XD) but... how can we get it? I thought u said the pets are onli released in auctions? but auctions isnt even up yet 0.0


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Re: Spirits Pets

Post by [GM]Connor on Fri Oct 07, 2011 12:32 pm

Three pets are borrowed to 3 players for testing. They will test each pet for 1 week
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Re: Spirits Pets

Post by Guest on Fri Oct 07, 2011 6:49 pm

[Admin]Lisa wrote:Check for the new effects listed above

Will do, ty.

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Re: Spirits Pets

Post by Castiel on Sat Oct 08, 2011 12:18 am

i suggest that the mspd bonus from spirit of honor be changed.

imagine a ss on 100 bow (+140 mspd), 90 mspd neck (+160), corp kylin boots (+120), etc

i suggest a 10% chance to gain an additional 500 def? 1k? for a certain period of time.

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Re: Spirits Pets

Post by Terra1 on Sat Oct 08, 2011 1:27 am

I rahter no speed or defence Instead place chain heal back or small chance to heal Traget for 1% of their Current Hp.
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Re: Spirits Pets

Post by Terra1 on Sat Oct 08, 2011 1:37 am

Might i Add pet i am using now doesnt seem to recover at all.
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Re: Spirits Pets

Post by [GM]Connor on Sun Oct 09, 2011 5:22 pm

Chain heal was too powerful. Check self recover now
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Re: Spirits Pets

Post by Terra1 on Mon Oct 10, 2011 7:38 am

On i side not can our 3rd test of pet be changed to someone like marconi seeing as they are hardly active. Probly get better info about the pet.
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Re: Spirits Pets

Post by [GM]Connor on Mon Oct 10, 2011 8:50 am

Spirit pets testing is now over.
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Re: Spirits Pets

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