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[Official] PK BALANCE

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[Official] PK BALANCE

Post by [GM]Connor on Sun Dec 02, 2012 6:18 pm

We had made various changes to adjust the gap between donators and non donators.
Enjoy +27 PK between donators and non donators and give any feed back regarding PK in this topic.
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Re: [Official] PK BALANCE

Post by SpiritReaper on Mon Dec 03, 2012 5:43 am

What Changes?

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Re: [Official] PK BALANCE

Post by xMayy on Mon Dec 03, 2012 7:20 am

SpiritReaper wrote:What Changes?

The static dmg changes are one.
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Re: [Official] PK BALANCE

Post by SpiritReaper on Mon Dec 03, 2012 8:14 am

How so? I am curious about them. Static dmg still only good if your crus?

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Re: [Official] PK BALANCE

Post by xJirax on Mon Dec 03, 2012 11:15 am

azz gems now give +7 stats

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Re: [Official] PK BALANCE

Post by xMayy on Mon Dec 03, 2012 11:18 am

They got changed back i believe.
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Re: [Official] PK BALANCE

Post by Hangiku on Mon Dec 03, 2012 3:12 pm

please, define:
Donators...
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Re: [Official] PK BALANCE

Post by SpiritReaper on Mon Dec 03, 2012 7:30 pm

when are the spirit pets gonna become active to see ow much they tip the scales.

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Re: [Official] PK BALANCE

Post by SpiritReaper on Sun Dec 09, 2012 5:29 am

Tanks no longer tank 16.7k max. This static dmg feels like its ca formula and quite frankly is a horrible form of balance. I got broken by my brothers Crusader taking same dmg no matter what mode. If changes like this happens I wont be seeing myself staying. I already tanked far less with every change. Can you try static dmg on base attk skills all classes use as an alternative. You said it would be hard but better then ca formula.

Have it only take someone to 50% hp. Most people dont have 200k+ HP and I certainly don't want people like anna to solo me -.- in full con which she will with this formula.

Have one base dmg for each class depending on attk speed etc so its not only the crusaders befitting.

Tanks have nice dmg but means little when we cant tank anymore. I have never been in a 1v1 fight and 1v1 I should tank any melee class with ease, sadly not the case and his equips arnt even +27 Smile. (Frenzy) I am sure Omar has his complaints as well like been one slashed by me almost before a dk effect.

I dont think anyone malled defensive Gems to be so squishy. I could be wrong but I hardly have time to test atm and few enough people dont like this new upgraded static dmg as it is.

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Re: [Official] PK BALANCE

Post by SpiritReaper on Sun Dec 09, 2012 5:31 am

Formula great for non Donators very bad for us donators were having defence means squat.

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Re: [Official] PK BALANCE

Post by [GM]Connor on Sun Dec 09, 2012 10:04 am

Formula great for non Donators very bad for us donators were having defence means squat.

Only non donators who work hard enough to obtain +27 equipments can be strong like mentioned above. All non donators you see ingame currently are having +27 equipments.

Surely a +27 Champion can kill a +27 Crusader. It does not seem fair to ask us to make only one class invulnerable while they have the same equipments as other classes and still receive absolutely no damage without the static formula.



Player Frenzy does maximum static damage possible (without God Realm ring attribute bonuses) due to the +27 Weapons (With Flame eyes)

Even with the new static damage formula, a MAXED out champion will surely not die in a few seconds. More over static damage is reduced after the target reaches 25% HP.

TEST RESULT
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Re: [Official] PK BALANCE

Post by Honest on Sun Dec 09, 2012 10:41 am

Seriously ? sam i dont think you can post anything about champs being ne rfd champ is still op class >.>
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Re: [Official] PK BALANCE

Post by xMayy on Sun Dec 09, 2012 12:39 pm

Then, blood rayne vs EliseTheCreator in full con video please.
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Re: [Official] PK BALANCE

Post by xMayy on Sun Dec 09, 2012 12:41 pm

And still, i dont even hit 490 on sam in full acc with great shards..
weiw.
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Re: [Official] PK BALANCE

Post by xMayy on Sun Dec 09, 2012 12:44 pm

and here is the tripple post...

Sam was sitting the whole time, there is no way sam would be sitting in pk.. lol
So i dont think this is really accurate.
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Re: [Official] PK BALANCE

Post by Honest on Sun Dec 09, 2012 12:47 pm

LOL actually he does and alot whenever he give up on pk he just sit with shield and if there is no magic he regen all his hp without pots Smile
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Re: [Official] PK BALANCE

Post by xJirax on Sun Dec 09, 2012 2:05 pm

he cant sit if he gets stunned 1st and gets stun locked.

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Re: [Official] PK BALANCE

Post by SpiritReaper on Sun Dec 09, 2012 7:21 pm

Video isnt accurate. You get bonus while sitting taking less dmg. My hp regen while standing is non existant. The dmg yous were hiting on me my brother was doing the some without +27 gemming cause I can remote to my old pc back in QLD. His equips got gemmed wrong.

2nd In most fights I barely use shield as its useless in nearly every situation just like the gemmed frozen kylin hat I have. It doesn't do much now after changes happened that you said wouldn't. Slight boost to hp regen while sitting but pointless.

3rd Using shards while someone is sitting and on full hp is a colossal waste. Most people would only use them once there target is under 25% hp to maintain the same dmg they did before shards.

My whole point its still only crusader that benefits off static dmg. Tell me how a tank with 680 attk speed on berserk is going to use it on targets he misses 50% of the time?

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Re: [Official] PK BALANCE

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