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Shards System [Guide]

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Post by [GM]Connor on Mon Sep 26, 2011 12:33 pm

Info-
Equip Shards in the 4th inventory slot to Activate them.
Every activation requires 1 Shard

Lesser Shards (Argent > Mall NPC > Weapons page)
Shards System [Guide] Image Lesser Power Shard (+25 Melee damage)
Shards System [Guide] Image (1) Lesser Restoration Shard (Heals target by 10 Hp on melee \ +500 Heal (Cleric\SM))
Shards System [Guide] Image (2) Lesser Magic Shard (+250 damage for Magic classes)

Greater Shards (Heaven > Uber Potions Mall > Exchanger)
Shards System [Guide] Image (3) Greater Power Shard (+150 Melee damage)
Shards System [Guide] Image (4) Greater Restoration Shard (Heals target by 50 Hp on melee \ +2500 Heal (Cleric\SM))
Shards System [Guide] Image (5) Greater Magic Shard (+1250 damage for Magic classes)


Last edited by [Admin]Lisa on Mon Oct 17, 2011 9:41 am; edited 1 time in total
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Post by Terra1 on Mon Sep 26, 2011 3:37 pm

500 heal for one bolt 25 hp for one melee?? Shards look one sided and bear in mind magic dmg Is exact cant be defend. Melee can be defend and reduced to near nothing. Just test differnce in Dps between classes and look. All 27 equips and shards puts nail in coffin for melee. On top of that can staic dmg be removed if spirit pets these shards and skill upgrades and and just improve flame eyes again cause my max now less then pushes from been on equal and its almost 1k differnet. Mine 19,200 roughly his 19,800 i dont get it.

Thank you please look into it.
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Post by tryxzie on Mon Sep 26, 2011 4:13 pm

im sorry..... but WOW more power for Voys ?? O_O...... so 11.5k lightning will be like 12k now o-o??? and my,,, imagine legend voys with 2 Conch 2 lightning every 3 secs? and 2 nado every 5 sec? way so powerful.... u have to consider the gems of Voys of almost ALL SPR gems on gloves and boots and the advance voyager skills which ALL other classes dont have... advanced skill which is 2 conch, ignores everyone's PR in range every 3 sec... massive kill?? anways just looks unfair magic gets 10x more than melee

i suggest u take out the adv voy skills permanently OR u make one for each class...


and btw why lowered my asp?? i got 300 more max in exchange for 22 asp?? T_T can i have my asp back remove my 300 attack ?? i was fine like that... im sorry
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Post by Mooogle on Mon Sep 26, 2011 7:06 pm

adv skills are for make able ppl to use voy skills without coral...
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Post by PledgeAllegianceToTheSwag on Mon Sep 26, 2011 7:14 pm

rofl

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Post by Guest on Mon Sep 26, 2011 7:45 pm

There's nothing wrong with voys currently... "lol" stop trying to burp Magic Classes if u get pwned -.-

Try play full SPR Voy or SM u get pwnt in 1 slash (or 2 if lucky), full CON Voy or SM dmg isnt nearly to 12k so idk whats the problem. Magic is either glass cannon (Like SS supposed to be) or semi- tanks (which they arent nearly as close as crus / champ).

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Post by burningxblader on Mon Sep 26, 2011 7:50 pm

alright this is getting weird. Cleric bolt now a days r huge....and Skill recovers so fast... they have ts. Even champ died in like 3-4 bolts.... + now shards gives more ..attack for magical class. Their attack is insane already T.T

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Post by Terra1 on Mon Sep 26, 2011 7:53 pm

Needs looking into making magic more op and shard i can use stack in about 12-20 secs so useless.
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Post by burningxblader on Mon Sep 26, 2011 7:55 pm

man i wish i know how to mkae a video and show u how magical classes. kIcks ass .0 percent dies in a slash

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Post by PledgeAllegianceToTheSwag on Mon Sep 26, 2011 9:24 pm

Gemil wrote:There's nothing wrong with voys currently... "lol" stop trying to burp Magic Classes if u get pwned -.-

Try play full SPR Voy or SM u get pwnt in 1 slash (or 2 if lucky), full CON Voy or SM dmg isnt nearly to 12k so idk whats the problem. Magic is either glass cannon (Like SS supposed to be) or semi- tanks (which they arent nearly as close as crus / champ).

If one class is OP, they should've played one. something wrong with em heads prolly. like tis noob cleric keep spammin cleric are so weak, when they can recov most of the classes' disables, and heal spring is improved, still can't get enough. i told her play voy then, she said she dunno how to. stupid ppl. really..

BTW, GM.. shards doesn't work with venom arrow. might wanna check on that.

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Post by Eiko ^^ on Tue Sep 27, 2011 5:26 am

Like GM said in another topic "Cleric will not be change/upgrade". So stop complain, cuz we aren't OP or weak. =]
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Post by SexyJo on Tue Sep 27, 2011 5:27 am

damn u guys stop crying about magic classes, please i want someone to name me now some over powered magic class???

sms r only honest cuz hes a legend and he isnt over OP hes weaker than many legends now.

clerics only me and angelz, im strong cuz im a legend i got ajr and im high gemmed. angelz is demi legend she got ajr and shes also high gemmed.

voys is only liltaker but he dies fast.

so tell me what OP abotu magic classes exactly ??? whos OP ? other than the ones that malled and got the best gear and high lvl gems?
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Post by Terra1 on Tue Sep 27, 2011 7:40 am

ITS THE SHARDS NOT THE CLASS AND THE POSION DART LASTING SO LONG. THEY GOT ON LEGEND EK (BD STUN 90% OF TIME), NOW POSION, KYLIN EFFTC WITH STUN LOCK. TELL ME WHATS MOST OP NOW. CHAMP GOT HIGH STATS WOW I STILL CANT OUT DMG CRUS NOS 14k MAX = STAIC ON HIGH HP DEF, POIION 800 DMG NEW SPIRIT PETS 150 DMG EXTRA EVERY HIT. SORRY FOR CAPS LAP TOP KEY STUCK.
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Post by PledgeAllegianceToTheSwag on Fri Sep 30, 2011 5:55 am

I think magma and poison dart enhancement is part of the skill improvement.

so basically, the magic shard is only for magic classes, not for magic skills of melee classes? What if one SM, made a melee type, or a cleric, just for fun, will it still be categorized as a magic class? kinda complicated, but I wish you'd reconsider all shards use-able by all classes. as the creator of this game never really distinguished which classes are magic/which classes are melee as all stats can be allocated equally depending on user's preference.
Crus RB skill = magic if im not mistaken, same with venom arrow,Poison dart. Razz

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Post by THEQUEEN on Fri Sep 30, 2011 7:01 am

PledgeAllegianceToTheSwag wrote:I think magma and poison dart enhancement is part of the skill improvement.

so basically, the magic shard is only for magic classes, not for magic skills of melee classes? What if one SM, made a melee type, or a cleric, just for fun, will it still be categorized as a magic class? kinda complicated, but I wish you'd reconsider all shards use-able by all classes. as the creator of this game never really distinguished which classes are magic/which classes are melee as all stats can be allocated equally depending on user's preference.
Crus RB skill = magic if im not mistaken, same with venom arrow,Poison dart. Razz

because melee sms are one in a million since they suuck so bad Very Happy

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Post by [GM]Connor on Fri Sep 30, 2011 5:21 pm

The whole point of the Shard System..

1)They do constant damage (Even for melee) so this helps to 'dent' tanks instead of doing no damage at all
2)Shards are expected to be used for PvP and NOT for PvM
3)Shards are removed from Mall NPC and will be added for RP instead (To make them harder to obtain)
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Post by Terra1 on Fri Sep 30, 2011 6:16 pm

1250 dmg is still way high when you look at it. Added to voy with bd effect oin lighting then bam cloose to 19k bolt on bd effect. Btw i can use 2 lightings with adv voy skills. I dont think its ment to be that way. If i was legend then i could get 2 conch if legend bouns still no corals needed XD.
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Post by [GM]Connor on Fri Sep 30, 2011 6:33 pm

+1250 magic Damage is only for Greater Magic Shards while Greater Power Shards provide an +150 melee Damage, but consider the attack speed when looking at Melee bonus.

Looking at the prices, you can only get 75 Greater Magic Shards while you get 500 Greater Power Shards for the same price.

And these are Greater shards which are only available through DC at the moment. Normal players can only do +250 Damage with their Lesser magic shards
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Post by Hawke on Sun Oct 02, 2011 9:18 pm

GM please consider making the Shards on mall cheaper
Even though you put the quantity as high, they get consumed really fast.

Could i also suggest a poison like DOT effect for the greater shards?
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Post by Neanderthal on Sun Oct 02, 2011 11:24 pm

where'd lesser shards go? and ya. Voys can bolt twice now, why is that? bugged or what? make announcement pls ya Smile

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Post by Guest on Mon Oct 03, 2011 5:20 am

yeah shards are gone o_o

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Post by Eiko ^^ on Mon Oct 03, 2011 6:37 am

Shards are added as a RP reward already? If yes, then which one npc? =P
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Post by tryxzie on Mon Oct 03, 2011 6:40 am

Eiko ^^ wrote:Like GM said in another topic "Cleric will not be change/upgrade". So stop complain, cuz we aren't OP or weak. =]
i never mentioned cleric or SM .. im fine with those classes ... its just the CD of conch and lightning is just a sec apart so voy can spam conch and lgihtning without stopping at all makes them powerful.. knowing lightning and conch gives stun? i have a voy and i noticed that i can conch 2 times and lightning and conch 2 times again without stopping.. the cooldown of conch is faster than lightning.. so i can stand on one spot and just conch away till everyone in range is dead.. if the conch have the cripple and the lightning have the stun i guess its much better..
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Post by [GM]Connor on Mon Oct 03, 2011 6:59 am

Bolt will be fixed after maintenance and shards are being moved to RP exchanger rather than gold
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