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Automatic Delivery System Empty Automatic Delivery System

Post by [GM]Connor Mon May 09, 2011 1:18 pm

We will be establishing a new Automatic Delivery system which will deliver items to your character automatically.

The item will be delivered to the character's temporary bag. If the Temporary bag is full, it is then delivered to the character's inventory instead.

The new system will be used for
-Redeeming Donation credits
-Vote rewards
-Auction prizes
-Dc \ Rp rewards
-New Server Market Place




Debate(1)- Should it allow the new Server Market Place [Tool] do the trade automatically ?

Eg. When you place an item for sale and someone buys it from the market place, the item is taken directly from the seller and the money (As direct gold OR as Notes will be taken from the buyer) The money will be delivered to the seller and the item to the buyer completing the trade. 10% of the money will be charged as a transfer fee.

Debate(2)-Should Equipments be allowed to be traded in the Market Place ? There will surely be issues b\w players if this was allowed !

Debate(3)-A way of keeping the system simple is by defining the items that CAN be sold. Only those selected items can be traded using the Market place
Eg-
-All Gems (All Lvs)
-Manufactured Items (All Lvs)
-SOME equipment chests (like lv 95,kylin,death)
-NO DIRECT EQUIPS
-Any Suggestions ?


Note - Also special care must be added to make sure that NON-Tradable items could not be traded using the marketplace !

However the Debate(1) topic is simply an idea. It has not been worked on, or tried before. Lets discuss all the ISSUES it might cause, in this topic.

RULE - Only the issues that might be caused should be discussed here.
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Automatic Delivery System Empty Re: Automatic Delivery System

Post by LadyLovelyxD Wed May 11, 2011 2:26 am

Regarding Debate #1:

I think it should be automatic. However, I think there should be a double confirmation process. And by that, I mean similar to the way you normally trade between players in-game.

The seller puts up an item for sale, then the buyer requests to buy the item. Next, the seller must come back onto the Market Place and deliver a confirmation for the sell, while the buyer does the same to buy. Both can review their actions, and then the trade will be complete.

EDIT: Also want to add, when the buyer first requests to buy an item, I guess they should be required to have the necessary gold to purchase and must input it into the trade and will not be able to use the gold until the trade is cancelled/complete.

It may slow down the process, but at the very least, it can guarantee that the seller can double check if they had made any mistake with their pricing and such, and the buyer can also change their mind if they wish.

Also, I guess there should be a time limit to the item purchase for the buyer, once the buyer requests to buy for the first time -- Maybe a 6-12 hour period? That way, spammers will not interrupt the seller's business.


Regarding Debate #2:

Hmm maybe I'm not thinking enough lol But what issues will there be if equipments/weapons were allowed for trade?
(I assume you're referring to tradeable equipment since the kylin sets are non-tradeable to begin with)

Regarding Debate #3:

Maybe it's better to list what can not be sold?

-Special Kylin sets
-DK weapons
-mm can't think of anything else...


-


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Automatic Delivery System Empty Re: Automatic Delivery System

Post by [GM]Connor Wed May 11, 2011 9:48 am

LadyLovelyxD wrote:Regarding Debate #1:
I think it should be automatic. However, I think there should be a double confirmation process. And by that, I mean similar to the way you normally trade between players in-game.

Instead of double checking (Which will really slow down the process)
Here's the steps on how it will work
  1. Seller places the item in the market with the Quantity and price
  2. The Item is removed from the seller's inventory and added to the market
  3. A person is interested in buying the item. He chooses the item and clicks buy
  4. System checks if the price can be afforded with "Gold"
  5. If so the item is added and gold is removed to\from the buyer
  6. The gold is added to the seller(After 7% charge)


If the price of the items will be above 2B (All together (Including stacks)The system checks the buyer's inventory for NOTES instead of gold.
This way spammers wont be able to spam purchase requests and make the system over loaded


LadyLovelyxD wrote:Regarding Debate #2:
Hmm maybe I'm not thinking enough lol But what issues will there be if equipments/weapons were allowed for trade?
(I assume you're referring to tradeable equipment since the kylin sets are non-tradeable to begin with)

With equips there can be scammers. They can sell anything they want (like apparels) saying it has a death armor inside In the proposed system, predefined items means that the system checks the seller's inventory and ensures that the item is original and not a replica.

LadyLovelyxD wrote:Regarding Debate #3:

Maybe it's better to list what can not be sold?

-Special Kylin sets
-DK weapons
-mm can't think of anything else...

Only listed items can be sold. Thats the only way it can be accurate othervice it is going to be abused and will result in even more scammers than there already is.
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Automatic Delivery System Empty Re: Automatic Delivery System

Post by [GM]Connor Tue Jun 14, 2011 6:58 pm

Delivery system is full ready and undergoing final beta testing.
[GM]Connor
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Automatic Delivery System Empty Re: Automatic Delivery System

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