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Thunder Pet Darkenss Pet
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[GM]Connor
SpiritReaper
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Thunder Pet Darkenss Pet
Since I got both these pets darkness pet pretty lame. 1v1 Pet decent but not a game changer.
Darkness pet is missing Recudce amour and pr when I melle someone yet add +2 pr in description, yet not to my overall pr. (Mabey just old description as pr was taken from all pets) Seal times on victim is 2 secs and is random seal but seems to lock onto one person rather then many. Pet near useless for champ like me because recovery will be 100% better for me to run through newbs and guilds. I dont think darkness pet is a game changer at all and for 100 dc in lotto not really worth it. Heck pet even has less HR DODGE and stats then thunder pet. Disappointed in this pet too zzzz.
Thunder pet is utter crap and worst of the few. In group pvp its worse just like darkness. Pet lock onto towers and useless crap in sw and you need at least 20k Max to make pet effective. If it gets won by non mallers gonna be useless, again for 100 dc pet pretty crap.
Lastly with all spirit pets when you poss stats bug. When going to use possession play must first move pet outta 3rd slot. Then poss then move pet back. ONly way you don't loose stats.
Darkness pet is missing Recudce amour and pr when I melle someone yet add +2 pr in description, yet not to my overall pr. (Mabey just old description as pr was taken from all pets) Seal times on victim is 2 secs and is random seal but seems to lock onto one person rather then many. Pet near useless for champ like me because recovery will be 100% better for me to run through newbs and guilds. I dont think darkness pet is a game changer at all and for 100 dc in lotto not really worth it. Heck pet even has less HR DODGE and stats then thunder pet. Disappointed in this pet too zzzz.
Thunder pet is utter crap and worst of the few. In group pvp its worse just like darkness. Pet lock onto towers and useless crap in sw and you need at least 20k Max to make pet effective. If it gets won by non mallers gonna be useless, again for 100 dc pet pretty crap.
Lastly with all spirit pets when you poss stats bug. When going to use possession play must first move pet outta 3rd slot. Then poss then move pet back. ONly way you don't loose stats.
SpiritReaper- BSO Fan
- Posts : 608
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Join date : 2012-04-04
Re: Thunder Pet Darkenss Pet
The reason for stat fluctuations and other stat bugs like the one mentioned above occur due to the poor method in which active (temporary) status effects for a character are stored.
Spirit of Darkness was reported extremely overpowered on first implementation after which it was dramatically adjusted over a course of time. There has never been enough Spirit of Darkness pets available in game for us to monitor their effect in action and receive enough honest feed back. This pet does not cast the Dark kylin debuffs on the target character.
Spirit of Thunder was also reported overpowered on implementing and had to be adjusted various times. Damage is calculated based on the maximum attack of the attacker which is multiplied with a random 1x~4x multiplier.
Both the Spirit of Darkness and Spirit of Thunder targets the first character that the spirit's owner engages in PK with. The fact that both pets are not meant to target multiple enemies makes this property ideal. Changing the pet's target while the existing target is alive in the same region causes the spirit user to be temporarily bugged.
Any interesting effect or bonus ideas are welcome.
[GM]Connor wrote:We are recreating the server side calculation module
for the EO in order to prevent stat fluctuations,
especially for Kylin set or spirit pet users....
Spirit of Darkness was reported extremely overpowered on first implementation after which it was dramatically adjusted over a course of time. There has never been enough Spirit of Darkness pets available in game for us to monitor their effect in action and receive enough honest feed back. This pet does not cast the Dark kylin debuffs on the target character.
Spirit of Thunder was also reported overpowered on implementing and had to be adjusted various times. Damage is calculated based on the maximum attack of the attacker which is multiplied with a random 1x~4x multiplier.
Both the Spirit of Darkness and Spirit of Thunder targets the first character that the spirit's owner engages in PK with. The fact that both pets are not meant to target multiple enemies makes this property ideal. Changing the pet's target while the existing target is alive in the same region causes the spirit user to be temporarily bugged.
Any interesting effect or bonus ideas are welcome.
Re: Thunder Pet Darkenss Pet
is there any way of changing how the pet targets? for example if some1 stuns u and meeles u but cant break u but then a cleric runs along to bolt u to death ud want the dark pet to seal the cleric. so im asking is can u change the petto target the enemy that does the most dmg per second on the user?
S2- BSO Fan
- Posts : 254
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Join date : 2011-02-10
Re: Thunder Pet Darkenss Pet
Maybe if the pet user stay alive over 1 min the pet should kill all server in all maps . thats a good idea
ananias- BSO Fan
- Posts : 136
Points : 120
Join date : 2011-02-25
Age : 32
Re: Thunder Pet Darkenss Pet
LOL
even if theres a pet like this, if sam owns it he will say its not OP xD
just saying.. lool
even if theres a pet like this, if sam owns it he will say its not OP xD
just saying.. lool
SexyJo- BSO Fan
- Posts : 1469
Points : 1800
Join date : 2010-08-05
Age : 34
Location : Kuwait
Re: Thunder Pet Darkenss Pet
Mabey Turn clerics to tanks and give them a great sword. Its how Jo plays one any way. Then we will complain we lost in pk again.
SpiritReaper- BSO Fan
- Posts : 608
Points : 701
Join date : 2012-04-04
SexyJo- BSO Fan
- Posts : 1469
Points : 1800
Join date : 2010-08-05
Age : 34
Location : Kuwait
Re: Thunder Pet Darkenss Pet
the reason that there are less darkness pet users is because some players got 2x of these pets. if you only allow the pet to xfer to other who got no op pet that maybe you can monitor it. just a suggeston since most of the pet are put in bank that used.
bandits- Posts : 15
Points : 15
Join date : 2012-05-15
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