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Issues Regarding Dungeon Hunter

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Issues Regarding Dungeon Hunter

Post by Serge... on Sun Oct 14, 2012 6:44 pm

GMs

1.- Lv70 MS Necklace and Unseal Rings Lv85 can be used in this map. Disable them anytime you get the chance.
2.- Allow Corals for Voyagers, they are crippled right now since they cant use any skill.
3.- Many people is complaining about the teleporting out from this map, can you place an option in the NPC to teleport out?
4.- Check the Champion class. They can tank 7000 atk max and they can also slash 10.000 damage in Disciple Set.
5.- Disable Angela Jr pet, to balance pk.

I think, right now, those are the most common request players have.
If anyone has any other request about this map, post here and i will update the list.

I guess thats all by now.

Thanks.
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Re: Issues Regarding Dungeon Hunter

Post by [Admin]Chris on Sun Oct 14, 2012 8:00 pm

Angela Junior is disabled

We are setting a Level cap for All pets to 50 in the DH map for the time being to check balance.

The Nightmare boss in the FvF will not do Area of Effect stun and their HP has been reduced.

Teleportation is now possible via Priestess Ada.

Voyagers can use their Corals now.

Lv 85 class rings and Lv 70 or Lv 80 Movement speed necklaces are only allowed in DH and it can be obtained via Award Center or by Market if there are any sellers. We don't want to make it too easy, as they need to be properly equipped to have the maximum fun.






Last edited by [Admin]Chris on Sun Oct 14, 2012 10:34 pm; edited 2 times in total
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Re: Issues Regarding Dungeon Hunter

Post by SexyJo on Sun Oct 14, 2012 8:53 pm

gm we even cant use lv60 normal rings and neck
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Re: Issues Regarding Dungeon Hunter

Post by [Admin]Chris on Sun Oct 14, 2012 10:33 pm

Like i said in my previous post, which you did not bother to read thoroughly. Only lvl 85 class rings and lvl 70 or 80 necklaces are allowed in DH.
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Re: Issues Regarding Dungeon Hunter

Post by xJirax on Sun Oct 14, 2012 11:13 pm

in last quest ada aint tp ppl to arena.

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Re: Issues Regarding Dungeon Hunter

Post by Serge... on Sun Oct 14, 2012 11:20 pm

If you are the winner of any round you have to wait for a certain period of time (mostly 5 minutes) to be able to go in again.

Maybe you won 2nd round, thats why you didnt teleport to 3rd dungeon inmediately. Ive seen some players killing Innocence Pigglets, meaning they can teleport to the 3rd floor.
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Re: Issues Regarding Dungeon Hunter

Post by xJirax on Sun Oct 14, 2012 11:26 pm

last dh non could tp all went to pk map arena

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Re: Issues Regarding Dungeon Hunter

Post by xJirax on Mon Oct 15, 2012 12:12 am

the npc is disappointed that couldnt get all the artifacts and doesnt teleport to lv3 altho she says she will.

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Re: Issues Regarding Dungeon Hunter

Post by Serge... on Mon Oct 15, 2012 12:20 am

Try collecting the artifacts next time.
If that doesnt work, try to kill the bosses aswell.

Then report again.
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Re: Issues Regarding Dungeon Hunter

Post by Serge... on Mon Oct 15, 2012 1:08 am

UPDATE

1.- Purple Mystic Shrub: shorten its time or remove it from DH 2nd Floor. It became OP after a PK testing allowing me a streak of almost 50 kills using SS fr0zen.
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Re: Issues Regarding Dungeon Hunter

Post by Serge... on Mon Oct 15, 2012 1:22 am

UPDATE

Yes indeed.
3rd Flood of Dungeon Hunter is not opening.

Please check it asap.

Thank you. Very Happy
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Re: Issues Regarding Dungeon Hunter

Post by BowMan1 on Mon Oct 15, 2012 2:35 am

I quite agree with lvl 70-80 speed neck and 85 rings. OFC items like ajr,mystic stealth and stuff should be not allowed.

Also i like the shrubs and its time. 10 secs of purple is not big deal. Till u reach next corner its done. I like all the times.

The Champs are problem Smile Indeed they tank my 7.6k max and they do me 8k slash.

In conclusion i must say that im pleased that a new map came and its based on pk skills. Rather than flaming more for more maps i think we should grats on this try on gms. It seems cool and they test it for long time. So its very pleasant

A suggestion :: When u take maps (like abbadon) which are simple it would be nice to change the pattern and add some trees or ready stuff if it doesnt cost much time cause its nice of us seeing new patterns. Like archlair had Smile
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Re: Issues Regarding Dungeon Hunter

Post by SexyJo on Mon Oct 15, 2012 3:55 am

[Admin]Chris wrote:Like i said in my previous post, which you did not bother to read thoroughly. Only lvl 85 class rings and lvl 70 or 80 necklaces are allowed in DH.

i actually did, i just didnt notice the "only" word, omg forgive me :'(

huh...

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Re: Issues Regarding Dungeon Hunter

Post by SpiritReaper on Mon Oct 15, 2012 5:20 am

Give SS chance to Hs 25k. Be useful for those pesky champs.

Stun on seal as it is in top (SM's).

Champ Remove Undead from Disciple hat add chation aura.

Havent tried to equip a shield But if they are enabled disable them would be good.

Shrub that acts like Greater magic shard for magic classes. Lasting 1-2 mins.

CA formula will mess things up unless you play Crusader or SS. Not every person would love to play the one class.

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Re: Issues Regarding Dungeon Hunter

Post by RiotVan on Mon Oct 15, 2012 5:49 am

Shrub for magic shard = buff.
Thats intense.
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Re: Issues Regarding Dungeon Hunter

Post by SpiritReaper on Mon Oct 15, 2012 7:12 am

Shards dmg adds 1.2k extra onto bolts and conch. Shrub adds no less then 500 bonus Dmg with such low SPR where buffs add easily over 2k max.

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Re: Issues Regarding Dungeon Hunter

Post by BowMan1 on Mon Oct 15, 2012 2:00 pm

Sam Shileds are already not allowed and the only shrubs now are the following :

Yellow : Stealth for 5 mins
Blue : Extra speed for 5 mins
Red: Full buff + intense for 2 mins
Purple: effect of blessed pot (cant be hit) for 10 secs.

I liked your idea. Should be Randomly Spawning though. No at specific places like these shrubs are spawning
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Re: Issues Regarding Dungeon Hunter

Post by xJirax on Mon Oct 15, 2012 3:13 pm

3rd floor not opening again.

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Re: Issues Regarding Dungeon Hunter

Post by BowMan1 on Mon Oct 15, 2012 3:26 pm

Can anyone explain to me how this map works?
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Re: Issues Regarding Dungeon Hunter

Post by Serge... on Mon Oct 15, 2012 6:23 pm

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Re: Issues Regarding Dungeon Hunter

Post by BowMan1 on Mon Oct 15, 2012 10:40 pm

well Said. 2 things. At the first thing how we get artifactgs? i kill the mobs and nothing drops or getting in my inevtory. And 2nd at the bonus mobs its 0-7 and 0 is too often. Wink
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Re: Issues Regarding Dungeon Hunter

Post by xJirax on Mon Oct 15, 2012 10:48 pm

the artifacts get in ur inventory at random cause its based by % u need to get 3 small artifacts 1st then ull be teled to another map to get 1 great artifact once u get that ull be teled to the npc. And those artifacts will be traded for 2 random azz gems. for the 2nd yes mobs drop 0rp often but with enough att spd u can still farm 10rp+ try using lots next time so u can get more max and att spd. btw ive never seen any1 get more than 3rp with mobs.

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Re: Issues Regarding Dungeon Hunter

Post by BowMan1 on Mon Oct 15, 2012 10:49 pm

O ty. Yeh me too. Max i have seen 3 rp
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Re: Issues Regarding Dungeon Hunter

Post by [Admin]Chris on Tue Oct 16, 2012 1:47 am

We have fixed the third dungeon please let us know if the bug persists.

These points will be taken into consideration: Seal Master seals stun's opponents momentarily, Random Spawn of shrubs within the map and a new Shrub that acts like a Greater magic shard for some time.
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Re: Issues Regarding Dungeon Hunter

Post by xJirax on Tue Oct 16, 2012 3:13 am

got bugged again

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Re: Issues Regarding Dungeon Hunter

Post by Swift on Tue Oct 16, 2012 5:59 am

i just wish we could chat in that map >.> bwahhahaha
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Re: Issues Regarding Dungeon Hunter

Post by BowMan1 on Tue Oct 16, 2012 10:32 am

Yeh Chris? Could we have a PM chat at least? Smile
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Re: Issues Regarding Dungeon Hunter

Post by SexyJo on Tue Oct 16, 2012 11:20 am

camp chat would be good, since its 2 teams
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Re: Issues Regarding Dungeon Hunter

Post by xJirax on Tue Oct 16, 2012 5:14 pm

yes some chat would be nice that way we can organize better to do both bosses.

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Re: Issues Regarding Dungeon Hunter

Post by [Admin]Chris on Tue Oct 16, 2012 10:16 pm

The Dungeon Hunter is one large map with no instances thus due to the CA function running we cannot pick a specific maze like FvF to allow chat. If we do disable the CA function it will affect all maps, and that would cause players to ally and take down individual players with no guilds.
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Re: Issues Regarding Dungeon Hunter

Post by palsmhz9 on Wed Oct 17, 2012 12:14 am

Why SS cant seal others class?? i mean better seal (stop attack skill n normal attack)

cleric bless tooooo short n damage on enemy under bless tooooo low.Dont have chance to kill .

Is that true enemy under Voy nado cant be attack??

Please improve champ hit rate.....

Dungeon Hunter = cruz World
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Re: Issues Regarding Dungeon Hunter

Post by xJirax on Wed Oct 17, 2012 12:22 am

ss can only seal skills cant stop melee and until every class goes with dual lv85 rings lv80 neck and lv50 pets there is no way to really measure how each class fares vs other classes.

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Re: Issues Regarding Dungeon Hunter

Post by SpiritReaper on Wed Oct 17, 2012 5:21 am

Champs Hr is lowish at high lvs as well But we make up for it in max attack. Name another class that can dive into guilds where most members cant break them.

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Re: Issues Regarding Dungeon Hunter

Post by palsmhz9 on Wed Oct 17, 2012 12:24 pm

xJirax wrote:ss can only seal skills cant stop melee and until every class goes with dual lv85 rings lv80 neck and lv50 pets there is no way to really measure how each class fares vs other classes.

NOT TRUE AT ALL.. I TRY SO MANY TIME ON PVE MAP, SS CAN DO ANYTHING WHEN FIGHT WITH CRUZ..IT LIKE 15 TIMES TRY ONLY 1x SS WILL WIN..
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Re: Issues Regarding Dungeon Hunter

Post by palsmhz9 on Wed Oct 17, 2012 12:46 pm

*PvP
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Re: Issues Regarding Dungeon Hunter

Post by xJirax on Wed Oct 17, 2012 8:31 pm

its bugged worse it doesnt tele ppl to 1st quest , no boss in 2nd and then doesnt tele ppl to 3rd quest.

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Re: Issues Regarding Dungeon Hunter

Post by BowMan1 on Thu Oct 18, 2012 1:48 am

I fought against some voys and they are pretyt useless alone. Make their conch and lighting to do damage under tornado. they are 2 slashes when they have got 5k/30k hp. Magics are too + or as i play crus i think that crus is again more OP than any other class in there. An ss rarely gets me before i get him, a champ the same and magics are just nothing against a crus
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Re: Issues Regarding Dungeon Hunter

Post by palsmhz9 on Thu Oct 18, 2012 7:57 am

agree with bowman...



that why i said "Dungeon Hunter = cruz World"

but the truth is, it really a fun map..
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Re: Issues Regarding Dungeon Hunter

Post by lonechamp on Fri Oct 19, 2012 5:59 am

GM i culdn tele to first map n no boss in 2nd map n culdn tele to d 3rd one also... btw i got a question..we can tele to 3rd map oly if we collect all d 4 artifacts in d 1st map or we can enter d 3rd even if we don collect them?

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Re: Issues Regarding Dungeon Hunter

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