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Archlair Bugged
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Archlair Bugged
Today, Thursday 6:30am server time archlair got bugged: there was millions of mobs where the archlair spawn and it was impossible to finish.... pls fix it
Thanks, Whitey^^
Thanks, Whitey^^
WhiteDeathJr^^- BSO Fan
- Posts : 265
Points : 305
Join date : 2012-02-05
Re: Archlair Bugged
Pls GM explain us what is happening with archlair... now not boss there and are millions of mobs. If we need kill embers in this way its impossible
WhiteDeathJr^^- BSO Fan
- Posts : 265
Points : 305
Join date : 2012-02-05
Re: Archlair Bugged
no boss now... os now need to kill embers? so boss spwn? no way lol.
GoDxNero89- BSO Fan
- Posts : 120
Points : 136
Join date : 2011-11-22
Age : 35
Location : Jordan
Re: Archlair Bugged
lol we fixed it after 1hr and 30 min... killing all mobs and all emebrs.. then its back to normal...
andcudnt finish it cuz no time.. thats lame...
andcudnt finish it cuz no time.. thats lame...
GoDxNero89- BSO Fan
- Posts : 120
Points : 136
Join date : 2011-11-22
Age : 35
Location : Jordan
Re: Archlair Bugged
To provide some more information:
The first 2 mob spots (on the way to the main room) were functioning normally, with mobs spawning regularly after being killed.
However, in the main room (the one that the boss appears) there were spawned around 10x mobs and embers, from the beginning of the archlair run. Meaning that on each of the 3 ember locations there were around 10 embers (thus, 30 in total), and the mobs matched the number of those that spawn every time x10.
After killing all those mentioned above (which took 1h30), the boss finally spawned and the lair was "unbugged". Which means that after 1h30 it started to work properly, spawning mobs in the main room. After a few minutes of the boss being attacked, it would retreat behind the fire and we had to kill each "spawn" (of mobs and 3x embers) all over again.
Provided that we need around the same time to finish the maze in its normal state (+-1h30), we were unable to do so this time, as it "started over" only 30minutes before the portal closed.
The first 2 mob spots (on the way to the main room) were functioning normally, with mobs spawning regularly after being killed.
However, in the main room (the one that the boss appears) there were spawned around 10x mobs and embers, from the beginning of the archlair run. Meaning that on each of the 3 ember locations there were around 10 embers (thus, 30 in total), and the mobs matched the number of those that spawn every time x10.
After killing all those mentioned above (which took 1h30), the boss finally spawned and the lair was "unbugged". Which means that after 1h30 it started to work properly, spawning mobs in the main room. After a few minutes of the boss being attacked, it would retreat behind the fire and we had to kill each "spawn" (of mobs and 3x embers) all over again.
Provided that we need around the same time to finish the maze in its normal state (+-1h30), we were unable to do so this time, as it "started over" only 30minutes before the portal closed.
Saeryn- Player
- Posts : 30
Points : 29
Join date : 2012-06-15
Age : 34
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