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Suggestions for new features
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Suggestions for new features
This is just my opinion, tho' i do hope it gets accepted
This list is based on the new/old features already in place in PKO and TOP which i feel is lacking here.
1.Use of halites to transfer forges from equipment to equipment, as implemented in PKO, i feel it should be so in here, since it is already nuts as it is to reforge all over again any 'new' equipment to a high stat whilst spending FOREVER(literally) to sell ur old stuff. as it is gem prices are already over the top and having to transition from DE set to BD set then to kylin just makes it worst and plain annoying on non-mallers, who have to constantly pour in endless hours again and again just to reforeg everything. of course, it SHOULD NOT be made a mall item(ie. exclusive to donations only), rather as said, it should only be as an option for serious forging, not any plain-jane forge, hence im suggesting it as an npc item priced decently at, say 500m per pc, given the current PKO system which numbers the required halite usage for a plain +13 BOE at 8-11 halites, so such a price i feel is fair enough since it will discourage simple forging yet the lives of everyone so much easier.
2.Upping the lvl limit. seriously this is a problem u guys at the top havent addressed or even realised. tho' this may be a private server, we all know the fun in games like these is in the leveling. I would suggest NOT scrapping the daily bag events, BUT also upping the lvl limit to at least lv130, NOT using lv6 bags in events and creating new maps like Astrall Isle(TOP and PKO) for ppl to for once learn the art of grinding together as a team, since the mobs at astralls isle should be at very high levels, very high attk, very high def, so all classes are needed to chip in. there should be more to this game than just sitting around in bag events and sandbag isles. there has to be some REAL gameplay incorporated to ensure this game stays relavent, since from lv100 onwards, it will be much harder to even hit lv130, with no events to count on and just u and ur guild, and the fun of teamwork in lvlin and bossing. i would suggest at least lv110-130 mobs with alot of def and attk pwr and spd. that way we cant say, oh, then what? let the maller champs and crus solo? NO. cuz even they die...
3.more balance to the server. this is a simple problem that ii know u guys already raised, but to the wrong classes. true, voys do nid blance, but so do the SS. as it is, crusaders and champs have too much power, and the seal masters/ss's seals barely do any effect. the champs and crus are so fast all tehy nid to do is go up and melee up to 30k dmg per hit...
This list is based on the new/old features already in place in PKO and TOP which i feel is lacking here.
1.Use of halites to transfer forges from equipment to equipment, as implemented in PKO, i feel it should be so in here, since it is already nuts as it is to reforge all over again any 'new' equipment to a high stat whilst spending FOREVER(literally) to sell ur old stuff. as it is gem prices are already over the top and having to transition from DE set to BD set then to kylin just makes it worst and plain annoying on non-mallers, who have to constantly pour in endless hours again and again just to reforeg everything. of course, it SHOULD NOT be made a mall item(ie. exclusive to donations only), rather as said, it should only be as an option for serious forging, not any plain-jane forge, hence im suggesting it as an npc item priced decently at, say 500m per pc, given the current PKO system which numbers the required halite usage for a plain +13 BOE at 8-11 halites, so such a price i feel is fair enough since it will discourage simple forging yet the lives of everyone so much easier.
2.Upping the lvl limit. seriously this is a problem u guys at the top havent addressed or even realised. tho' this may be a private server, we all know the fun in games like these is in the leveling. I would suggest NOT scrapping the daily bag events, BUT also upping the lvl limit to at least lv130, NOT using lv6 bags in events and creating new maps like Astrall Isle(TOP and PKO) for ppl to for once learn the art of grinding together as a team, since the mobs at astralls isle should be at very high levels, very high attk, very high def, so all classes are needed to chip in. there should be more to this game than just sitting around in bag events and sandbag isles. there has to be some REAL gameplay incorporated to ensure this game stays relavent, since from lv100 onwards, it will be much harder to even hit lv130, with no events to count on and just u and ur guild, and the fun of teamwork in lvlin and bossing. i would suggest at least lv110-130 mobs with alot of def and attk pwr and spd. that way we cant say, oh, then what? let the maller champs and crus solo? NO. cuz even they die...
3.more balance to the server. this is a simple problem that ii know u guys already raised, but to the wrong classes. true, voys do nid blance, but so do the SS. as it is, crusaders and champs have too much power, and the seal masters/ss's seals barely do any effect. the champs and crus are so fast all tehy nid to do is go up and melee up to 30k dmg per hit...
THEMAN- Player
- Posts : 26
Points : 38
Join date : 2011-08-29
Re: Suggestions for new features
Only 2 champs have 30k hits and thats on bd mobs.
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: Suggestions for new features
Agree on the Re-forging part,and lvling with guild and not solo would be fun too.
Davox™- BSO Fan
- Posts : 140
Points : 186
Join date : 2010-09-27
Re: Suggestions for new features
Gem Transfer system already exists. So we cannot another alternative ingame for the same function.
Level requirement will be increased if necessary. It will depend on the introduction of new skills that we are planning on adding to each class.
Level requirement will be increased if necessary. It will depend on the introduction of new skills that we are planning on adding to each class.
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