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Spirits Pets

+11
Serge...
Eiko ^^
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Post by [GM]Connor Mon Sep 12, 2011 11:18 pm

Soon players can have a second active pet with many passive and active features.
These Spirits can activated by placing them in the Third Slot. They require no upkeep and requires no stamina to be activated.

Legend-
Spirit Name
Passive Bonus
Active Bonus

Spirit of Thunder
  • Base stats +15
  • Defense +75
  • Dodge +70
  • Hit +15
  • 10% chance to deal Magic\Melee damage depending on enemy class and player's max


Spirit of Honor
  • Base stats +14
  • Defense +250
  • Dodge +60
  • Hit +50
  • 10% Chance to trigger Auto recover on self
  • 10% change to activate additional movement speed bonus


Spirit of Darkness
  • Base stats +10
  • Defense +100
  • Dodge +30
  • Hit +70
  • 10% chance to trigger either Skill seal or Melee seal on opponent
  • 10% Chance to do 2100 DPS damage to the target as long the target is under attack by the player.
  • 10% chance to Reduce enemy Min\Max


The passive stats as well as the active bonuses mentioned above are still under testing.


Open for suggestions and ideas for bonuses.


Last edited by [Admin]Lisa on Mon Oct 10, 2011 8:47 am; edited 6 times in total
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Post by [GM]Connor Mon Sep 12, 2011 11:18 pm

//Reserved
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Post by Castiel Mon Sep 12, 2011 11:44 pm

could you explain more the spirit if thunders active bonus? an example maybe?

also spirit of darkness is basically the dk effect but instead of it being activated by attacking someone, its activated by getting hit?

suggestion for the spirit of honor active bonus: increase the chance for the 500hp heal for 10 sec to 10% or maybe increase it from 500 to 1k hp so its like spamming con flasks. also 1% for only 5k heal is pretty low maybe make it a 10k heal at 1% chance?

an idea for an effect would be to reduce that attackers's hitrate when getting attacked.


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Post by Terra1 Tue Sep 13, 2011 1:29 am

10% chance on melee to do that? Does that mean staic dmg will be removevd since 10% is very high on a crus Smile.
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Post by Tnkstylee Tue Sep 13, 2011 2:28 am

"an idea for an effect would be to reduce that attackers's hitrate when getting attacked."

agree.

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Post by Neanderthal Tue Sep 13, 2011 5:13 am

getting rp from thundoria castle is kinda unfair for magic class
you only get 5 rp if you can last hit them but magic classes can rarely do that

just something to think about

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Post by Terra1 Tue Sep 13, 2011 5:30 am

Magic Dmg is exact quite easy to last hit if skills 1 sec cd as they are/
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Post by Wild.. Tue Sep 13, 2011 11:32 am

Well , where can i get one? i got some rps Very Happy

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Post by Honest Tue Sep 13, 2011 12:13 pm

Nice i really like the idea and it's not over powered also i like the spirit of honor
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Post by jumpey Tue Sep 13, 2011 5:44 pm

one ? if this goes in the 3rd invo spot what will happen 2 auto rats that go in 3rd spot

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Post by SexyJo Tue Sep 13, 2011 7:14 pm

Spirit of Honor
Base stats +7
Defense +250
Pr + 3
Dodge +60
Hit +50
5% Chance to trigger a heal streak which will Heal the target for 500HP per second for 10 seconds.
1% chance to heal the player for 5000 HP when being attacked
1% change to recover the target from all Debuffs


could u make the some healing for sp also instead of hp if a cleric using it ?
other pets dont seem good for magic classes so this is the pet magic classes would choose, but the hp heal is useless for clerics.
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Post by Eiko ^^ Tue Sep 13, 2011 7:20 pm

Support Jo Smile healing for sp <3
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Post by Terra1 Tue Sep 13, 2011 7:26 pm

I like them as they are but sp recover?
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Post by Neanderthal Tue Sep 13, 2011 7:54 pm

They should make it obtainable in a small amount of RP not in auction. If not, put it at auction but never make it obtainable with RPs (so only few can have it)

It's either few or everyone to be fair Smile

And yea magic class can get the rp with skills of few seconds cooldown but usually they need the support stuns from the melee class to kill it like that..

How about the party who kills it get 1(or maybe 2) rp each? Is that possible? and would it just make it worse? Just asking

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Post by Neanderthal Tue Sep 13, 2011 8:05 pm

how bout they add magic damage instead of healing sp Smile
since darkness can -pr -def (+ dk effect u,u)

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Post by Terra1 Wed Sep 14, 2011 7:29 am

Magic Dmg is too exact and no defence against it. They dont need more power since 17k Lighting on Voy Very uber. Tell me how long a stuned crus gonna last against that or any class for that fact. That just my point of view.
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Post by Terra1 Wed Sep 14, 2011 8:56 am

How bout spells like Earth Quake XD added on ring when target gets attacked tiggers an Earthquake. Reflect Dmg back Smile with pr and def taken into account.
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Post by SexyJo Wed Sep 14, 2011 12:31 pm

Terra1 wrote:Magic Dmg is too exact and no defence against it. They dont need more power since 17k Lighting on Voy Very uber. Tell me how long a stuned crus gonna last against that or any class for that fact. That just my point of view.

i didnt say anything about the damage, im sayin give sp reco instead of hp.
why would healing be useful to all other classes but useless to clerics? think about clerics sometimes plz
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Post by jumpey Wed Sep 14, 2011 12:37 pm

i dont play cleric any more but yes a sp recove skill would be nice cuz clerics need sp

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Post by Terra1 Thu Sep 15, 2011 9:54 am

The 5k heal will Negeat most dmg to your es much like kylin heal. I dont see whats wrong with it.
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Post by SexyJo Thu Sep 15, 2011 3:22 pm

i dont understand terra, what the hp heal has to do with clerics?
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Post by Terra1 Thu Sep 15, 2011 7:35 pm

I mean its effect is immensly useful. Heal stops the dmg to yout Es and converts it to heal HP.

Would a reflect dmg on small chance be cool or when you get hit release a dw b2 stun around XD.
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Post by Eiko ^^ Thu Sep 15, 2011 7:48 pm

BUT when crus got lucky 5k heal hp they alive longer,and when we will get 5k hp heal it isnt so useful , like 5k sp . =]
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Post by SexyJo Thu Sep 15, 2011 8:03 pm

if i go on con ajr poss i have 60k hp and its still useless for me once my ES is gone, so u really think 5k hp will help? lol
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Post by Serge... Fri Sep 16, 2011 12:40 am

Isnt that better than nothing already?

You clerics complain a lot...

Didnt you request yet Kylin Effect healing sp instead hp? Lol.
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Post by jumpey Fri Sep 16, 2011 12:44 am

Serge... wrote:Isnt that better than nothing already?

You clerics complain a lot...

Didnt you request yet Kylin Effect healing sp instead hp? Lol.


go play a cleric then complain What a Face

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Post by Serge... Fri Sep 16, 2011 1:44 am

I play cleric since i started and ive never complain lol. Sara is the name.
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Post by SexyJo Fri Sep 16, 2011 3:58 am

serge, so what if i request sp healing instead of hp for eternal ? didnt i pay money for it ? i paid money to get something useful not useless

and we rnt complaining all im askin for r useless effect, same as other classes.

i didnt ask for anything extra for clerics
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Post by Neanderthal Fri Sep 16, 2011 4:04 am

How come cleric got healing spring and not SM? Why do they have healing rb skill? Do you really think clerics have to tank that much u,u they can tank +27 champs for 3 minutes with +27 EQs and I believe that's enough... I want to be cleric now even with that new pets (am i crazy or what?). I just can't waste the adv voy skill that I bought..
(just get a damage fellas Smile )

kylin heals are all about luck.. they already removed gyoza at lottery so what's up with the sp recov? isn't the PR and def enough? Cleric tanks in a different way for a reason... Do you even know what ES effect is?
(just get a damage Smile )

Just suggesting something to balance these pets not the classes(so i might be wrong)..
Since melee class will get more dmg, y not magic class Razz
(so add a damage XD)

GMs don't care about what I say here anyways I'm just killin time xD
have fun~

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Post by Terra1 Fri Sep 16, 2011 4:31 am

At 27 swords on 27 voy dmg was porven ours is under powered right at the end. In 5 secs you can deal 50k dmg i will be flat out dealing 5-7k.
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Post by Terra1 Fri Sep 16, 2011 4:35 am

So no i dont think their needs to be bouns dmg for magic. More dun effects would be ones that Stun aoe for a second when reciving any form of dmg x2% chance. Relfect and attacks 10% chance (Will make crus, ss, CHamp think twice trying to stun lock a traget by shear attack speed), Random Aoe slow down.
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Post by [GM]Connor Fri Sep 16, 2011 9:39 am

One of each pet will be Given to 3 selected players for testing.
The pets will be taken back after the test duration is over.

List of players -
Sneaky - Spirit of Darkness
Leon - Spirit of Thunder
SpiritReaper - Spirit of Honor


Last edited by [Admin]Lisa on Mon Oct 03, 2011 11:14 am; edited 3 times in total
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Post by [GM]Connor Fri Sep 16, 2011 11:52 am

This came as an idea from a player-

Allow all 3 Spirits to be equipped at same time (Ofcourse getting each spirit is going to be very hard and two of the same spirit cannot be used)

Doesn't seem to be a huge problem since the pets give difference bonuses and each one will be hard to obtain.
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Post by Reign Fri Sep 16, 2011 12:06 pm

i think 10% is a high chance especially for the darkness pet and thunder....

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Post by Terra1 Fri Sep 16, 2011 12:10 pm

Choose between one XD. Ppls have to either choose a heal or dmg its all their is too it. With thunder one can bouns to bolt, Lighting on chance? as well. Say antoher 1k dmg or 1.5k on 10% chance.
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Post by SexyJo Fri Sep 16, 2011 3:04 pm

so clerics dont deserve to have any good effect, not for heal not for damage while other classes does???
if u say im already so strong its cuz i paid for it, what about non mallers clerics? look at eiko or jumpey and tell me how strong they r?
its not all about legends.

talking about tanking, terra already tank more than me so why its ok if he got healing and i dont? i just dont c any useful effect of those pets for clerics which isnt fair cuz clerics r a main class in this game also, and im not talkin about legends im talkin about cleircs in general.
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Post by Castiel Fri Sep 16, 2011 3:50 pm

suggestion: expand the test and give a pet to two of each class or at least one of each class.

i think that each class will benefit differently from these pets.

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Post by jumpey Fri Sep 16, 2011 4:51 pm

Terra1 wrote:The 5k heal will Negeat most dmg to your es much like kylin heal. I dont see whats wrong with it.

what dont you understand when a cleric has es on all damage goes 2 ps making it go away not hp so a hp recov ability is junk 2 a cleric cuz for a cleric no sp and full hp = dead cleric, but a cleric with some sp and no hp = cleric might be able to live

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Post by Terra1 Fri Sep 16, 2011 7:31 pm

go chuck a suit of kylin on telll me its junk. when kylin Triggers a heal your sp wont move. So its not junk.
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Post by jumpey Fri Sep 16, 2011 7:40 pm

UMM what cleric would use any kylin unfused outside of ek or caps

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Post by [GM]Connor Mon Oct 03, 2011 11:18 am

Spirit test are initiated and will last 1 month.
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Post by Rora Mon Oct 03, 2011 12:26 pm

Can u do this test on Normal Chars ?
Cuz the chars mentioned there are already Over-Powered and can kill all other players easy in a matter of seconds. What difference will that Pet make then??

To get maximum results, I think you should test it on Decently gemmed players. So that you can find out
- IF it really makes a difference in PK
- How it helps the players
- To what extent

Just suggesting.
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Post by Rora Mon Oct 03, 2011 12:26 pm

Rora wrote:Can u do this test on Normal Chars ?
Cuz the chars mentioned there are already Over-Powered and can kill all other players easy in a matter of seconds. What difference will that Pet make then??

To get maximum results, I think you should test it on Decently gemmed players. So that you can find out
- IF it really makes a difference in PK
- How it helps the players
- To what extent

Just a suggestion.
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Post by Rora Mon Oct 03, 2011 12:28 pm

Sorry abt that. No Edit option here x_x
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Post by Eiko ^^ Mon Oct 03, 2011 12:31 pm

Yeah GM think about it, what difference can see Leon, full +27? Astral was good before changed, he's good at guides/tests and also he's good but not uber player Smile
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Post by [GM]Connor Mon Oct 03, 2011 5:48 pm

Astral is not PK oriented player and you cant notice the effects of these pets on weaker players.

All three selected players will use all the 3 different Spirits over a course of 3 weeks. One week for each pet
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Post by Guest Mon Oct 03, 2011 5:52 pm

The pet Sneaky is using doesnt lower PR / defence (tested on normal player SS) or is the % chance just so low it never procs? o_o

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Post by Rora Mon Oct 03, 2011 5:53 pm

[Admin]Lisa wrote:Astral is not PK oriented player and you cant notice the effects of these pets on weaker players.

All three selected players will use all the 3 different Spirits over a course of 3 weeks. One week for each pet

I appreciate the decision of using different pets on different users. Will be more useful in determining the effect of each pet on different class.

Thanks for the consideration Smile
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Post by Hawke Mon Oct 03, 2011 6:02 pm

Could you kindly change the slot for Auto ration to a different slot? The rear fairy has to be placed on same slot
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Post by Hawke Mon Oct 03, 2011 6:15 pm

I have tried the pet in pk as well as on bd mobs. I experienced no difference. My damage difference was only 100 with the pet.

Could you kindly explain what the bonus from this pet is?
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