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New Skills
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xMayy
Rora
RedAngel
EOM
RobBR
Apostle
Mooogle
Davox™
Terra1
[GM]Connor
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New Skills
All new skills will be based on creating new builds for each class.
There will be 40-45 new skills divided among the builds.
NOTE- These are new builds to existing classes, not completely new classes. But they will be made in a way so that they cannot be used with existing character builds. These skills will be part of a completely new skill tree from the original skills.
There will be 40-45 new skills divided among the builds.
NOTE- These are new builds to existing classes, not completely new classes. But they will be made in a way so that they cannot be used with existing character builds. These skills will be part of a completely new skill tree from the original skills.
Last edited by [Admin]Lisa on Fri Oct 28, 2011 12:06 pm; edited 1 time in total
Re: New Skills
Well I am gonna Suggest Sets for each class but ill start with champion. As i posted in some pervious post I suggest also imporve on Currnet skills for each class.
Since Champions meant to be tankers I suggest making some of their skills consume Hp .
Deamon Burst: After asorbing a great Deal of damage the Champion Bursts out half the asorbed dmg into an Area (Bout the same Range as Rb skill). Passive Skill.
Tilt The Sheild: When the champion Receives dmg 25% chance at maxium level to return melee range dmg when sheild is equiped. (Passive)
Juggnaurts Rush: The Champion Must have sheild equiped. At lv1 the champ moves slowly to the target and is immune to Seals and stuns until contacnt is made with target. Target is stuned unpon contact and stun time Varies between difference in Hp. Champion takes x2 damg when skill is active. At maxmiun level the charge is Fast and only Receives x1.5 extra damage.
Crushing Hits: Due to the champions Monsterous size and strenght Every Hit from the Champion has a chance to do x1.5 the damage.
Iron Body: When 5 or more People or Mobs attack the Champion it gains a chance for a 0.5 sec aoe stun. At Maxmium Level the stun time is 1.5 sec
Since Champions meant to be tankers I suggest making some of their skills consume Hp .
Deamon Burst: After asorbing a great Deal of damage the Champion Bursts out half the asorbed dmg into an Area (Bout the same Range as Rb skill). Passive Skill.
Tilt The Sheild: When the champion Receives dmg 25% chance at maxium level to return melee range dmg when sheild is equiped. (Passive)
Juggnaurts Rush: The Champion Must have sheild equiped. At lv1 the champ moves slowly to the target and is immune to Seals and stuns until contacnt is made with target. Target is stuned unpon contact and stun time Varies between difference in Hp. Champion takes x2 damg when skill is active. At maxmiun level the charge is Fast and only Receives x1.5 extra damage.
Crushing Hits: Due to the champions Monsterous size and strenght Every Hit from the Champion has a chance to do x1.5 the damage.
Iron Body: When 5 or more People or Mobs attack the Champion it gains a chance for a 0.5 sec aoe stun. At Maxmium Level the stun time is 1.5 sec
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: New Skills
Well some for crusader lol.
Faded Strike: Cursader must have lv10 stealth. Click on Target to appear instanly behind the target. First Hit hits Your Crictal hit without bouns 1.5 dmg. Defence and pr taken into account.
Twist The Sword: After 50 uninterupted Hits the crusader Criples and posions the target. Posion Dmg received from this is constant 1k Dmg for 5 seconds.
Back Stabber: attacking a target from behind causes them to loose 20 defence for every lv of this skill.(Skill cant stack with another player)
Enhanced Reflexes: Must have lv10 Deftness. 10% chance to miss a attack or skill misses on The Crusader.
Faded Strike: Cursader must have lv10 stealth. Click on Target to appear instanly behind the target. First Hit hits Your Crictal hit without bouns 1.5 dmg. Defence and pr taken into account.
Twist The Sword: After 50 uninterupted Hits the crusader Criples and posions the target. Posion Dmg received from this is constant 1k Dmg for 5 seconds.
Back Stabber: attacking a target from behind causes them to loose 20 defence for every lv of this skill.(Skill cant stack with another player)
Enhanced Reflexes: Must have lv10 Deftness. 10% chance to miss a attack or skill misses on The Crusader.
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: New Skills
I remmber Rikimaru on DOTA when i read does skills. "Blink STrike"!
Davox™- BSO Fan
- Posts : 140
Points : 186
Join date : 2010-09-27
Re: New Skills
Kraken Helper:
Class Requirment: Voyager
Level: 75
Land Only
"Voyagers know kraken and they are friendly even if they need help"
"150SP for Lv1, Add 10SP more for each level, 1% more each level, 0.8sec more each level"
"Targets on range have 25% to get blocked and not able to move for 3.5sec at Level 1, but can still use skills and atk the target near him"
Class Requirment: Voyager
Level: 75
Land Only
"Voyagers know kraken and they are friendly even if they need help"
"150SP for Lv1, Add 10SP more for each level, 1% more each level, 0.8sec more each level"
"Targets on range have 25% to get blocked and not able to move for 3.5sec at Level 1, but can still use skills and atk the target near him"
Mooogle- BSO Fan
- Posts : 138
Points : 191
Join date : 2011-06-03
Age : 29
Location : Florence - Tuscany - Italy
Re: New Skills
Push The Tempo:
Class Requirment: SharpShooter
Level: 40
Land Only
"SharpShooter likes a sniper, speed motion for a great shot"
"150SP at Level 1, 10SP more for each level, +15 MoveSpeed more each level"
"Give more movement speed [+60 MS at lvl 1] for 10sec"
Class Requirment: SharpShooter
Level: 40
Land Only
"SharpShooter likes a sniper, speed motion for a great shot"
"150SP at Level 1, 10SP more for each level, +15 MoveSpeed more each level"
"Give more movement speed [+60 MS at lvl 1] for 10sec"
Mooogle- BSO Fan
- Posts : 138
Points : 191
Join date : 2011-06-03
Age : 29
Location : Florence - Tuscany - Italy
Re: New Skills
My Ideas for cleric skills:
Mystic Sheild: The cleric surronds a player in a shourd of energy. That player receives only 75% of all damage delt for 5 seconds. Must have lv10 energy sheild and each level increase limit buy .5 of a second.
Spirit Shard: (Passive) Chance that spirit bolt leaves Residue damage on a player. 150 points for 5 seconds. Ech lv Increase damage by 15 and .5 of a second duartion. Damage Delt every second.
Mystic Sheild: The cleric surronds a player in a shourd of energy. That player receives only 75% of all damage delt for 5 seconds. Must have lv10 energy sheild and each level increase limit buy .5 of a second.
Spirit Shard: (Passive) Chance that spirit bolt leaves Residue damage on a player. 150 points for 5 seconds. Ech lv Increase damage by 15 and .5 of a second duartion. Damage Delt every second.
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: New Skills
Voyger ideas:
Lighting Sheild: The voyger envelops its body in lighting for a few seconds. Any target they Hits the voyger could be stunned and take 2k damage. 2% chance to trigger lasts 10 seconds. Ech lv increase damadge by 100 points.
Lift: Voyger creats a current of wind to boost speed or slow enemy temporaly. +15 movment speed or -15 movment on enemy. Duration 8 seconds. Ech lv increase incrase or decrease by +1 and duaration by .5 of sec
Lighting Sheild: The voyger envelops its body in lighting for a few seconds. Any target they Hits the voyger could be stunned and take 2k damage. 2% chance to trigger lasts 10 seconds. Ech lv increase damadge by 100 points.
Lift: Voyger creats a current of wind to boost speed or slow enemy temporaly. +15 movment speed or -15 movment on enemy. Duration 8 seconds. Ech lv increase incrase or decrease by +1 and duaration by .5 of sec
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: New Skills
I had some ideas last night~
well, if we're considering creating new skills then i guess we can have some "defensive" abilities.
"Nirvana mode: Attributes are doubled for 20 seconds excluding PR."
"Great dodge: dodge is greatly increased for 20 seconds by 200%"
"Great accuracy: same as above but for hit rate obviously"
oh and modification on will of steel.
maybe it should have the ability to nuliffy a mellee attack for a second or something o.o and make it passive too?
well, if we're considering creating new skills then i guess we can have some "defensive" abilities.
"Nirvana mode: Attributes are doubled for 20 seconds excluding PR."
"Great dodge: dodge is greatly increased for 20 seconds by 200%"
"Great accuracy: same as above but for hit rate obviously"
oh and modification on will of steel.
maybe it should have the ability to nuliffy a mellee attack for a second or something o.o and make it passive too?
Apostle- BSO Fan
- Posts : 171
Points : 194
Join date : 2011-07-14
Location : Aussie land.
Re: New Skills
Ideas for Cleric and Seal Master
Cleric:
Blessed Fire (to substitute "Harden" skill) - AOE skill that gives + 30 defense for allies for 18 seconds, costs 55 sp. Increase defense by 30, duration by 2 seconds and cost by 5 per skill lvl (cooldown ~ 30 seconds, ). The opposite of SM's cursed fire.
Magic Wall - Increase magic defense of a character by 13% for 33 seconds, costs 55 sp. Increase defense by 3%, durations by 3 seconds and cost by 5 per skill lvl (cooldown ~ 6 seconds). Similar to Angelic Shield
Revival 2 (requires lvl 10 revival) - Revives full party with 15% of HP and sp, fixed cost of 5000 sp and 50 revival clovers. Increase effect by 5% per skill lvl (cooldown ~ 3 minutes).
Seal Master:
Dispel Magic (requires lvl 6 recover) - Removes buffs from a character, fixed cost of 500 sp (cooldown ~ 10 seconds).
Disease (requires lvl 4 abyss mire) - AOE skill that decrease attack power of enemies (meele and magic) by 11% for 18 seconds, costs 55 sp. Increase effect by 1%, duration by 2 seconds and cost by 5 per skill lvl (cooldown ~ 30 seconds).
Death (requires lvl 5 Dispel Magic) - Has a 5.5% chance of instantly kill a enemy, fixed cost of 500 sp. Increrase chance by 0.5% per skill lvl (cooldown ~ 15 seconds). Doesn't work against boss.
Cleric:
Blessed Fire (to substitute "Harden" skill) - AOE skill that gives + 30 defense for allies for 18 seconds, costs 55 sp. Increase defense by 30, duration by 2 seconds and cost by 5 per skill lvl (cooldown ~ 30 seconds, ). The opposite of SM's cursed fire.
Magic Wall - Increase magic defense of a character by 13% for 33 seconds, costs 55 sp. Increase defense by 3%, durations by 3 seconds and cost by 5 per skill lvl (cooldown ~ 6 seconds). Similar to Angelic Shield
Revival 2 (requires lvl 10 revival) - Revives full party with 15% of HP and sp, fixed cost of 5000 sp and 50 revival clovers. Increase effect by 5% per skill lvl (cooldown ~ 3 minutes).
Seal Master:
Dispel Magic (requires lvl 6 recover) - Removes buffs from a character, fixed cost of 500 sp (cooldown ~ 10 seconds).
Disease (requires lvl 4 abyss mire) - AOE skill that decrease attack power of enemies (meele and magic) by 11% for 18 seconds, costs 55 sp. Increase effect by 1%, duration by 2 seconds and cost by 5 per skill lvl (cooldown ~ 30 seconds).
Death (requires lvl 5 Dispel Magic) - Has a 5.5% chance of instantly kill a enemy, fixed cost of 500 sp. Increrase chance by 0.5% per skill lvl (cooldown ~ 15 seconds). Doesn't work against boss.
RobBR- Posts : 7
Points : 8
Join date : 2011-09-30
Re: New Skills
THose voy ideas Lighting shield and lift are great and should be tested asap! Voy no matter what gemming is glass cannon and it should be able to stay alive even a moment. Many other MMORGP have some version of lightning shield for wizard class which here is voyger.
Lighting shield would make great addition to voys rather light skill pool.
Lighting shield would make great addition to voys rather light skill pool.
EOM- Posts : 13
Points : 13
Join date : 2011-09-26
Re: New Skills
Support !! +1Terra1 wrote:Voyger ideas:
Lighting Sheild: The voyger envelops its body in lighting for a few seconds. Any target they Hits the voyger could be stunned and take 2k damage. 2% chance to trigger lasts 10 seconds. Ech lv increase damadge by 100 points.
Lift: Voyger creats a current of wind to boost speed or slow enemy temporaly. +15 movment speed or -15 movment on enemy. Duration 8 seconds. Ech lv increase incrase or decrease by +1 and duaration by .5 of sec
RedAngel- Posts : 14
Points : 15
Join date : 2011-10-01
Re: New Skills
In TOP voyger got new skill!!! its pretty much same as lightning shield. Link to new skill discussion in top2 http://forum.top.igg.com/viewthread.php?tid=163649&extra=&page=1
"Omnis immunity"
Prerequisite: Conch Ray Lv 10
SP CONSUMPTION: 200 SP
Cooldown: 180 seconds
Duration: 2 seconds at Lv 1, additional 1 second per skill level increase
Skill Effect: Immunity to all physical attacks and skill attacks.
I would change it though making cooldown alot lower and the time its on absolute max 10 sec and after test prolly lowering. (can do many conch in that time)
"Omnis immunity"
Prerequisite: Conch Ray Lv 10
SP CONSUMPTION: 200 SP
Cooldown: 180 seconds
Duration: 2 seconds at Lv 1, additional 1 second per skill level increase
Skill Effect: Immunity to all physical attacks and skill attacks.
I would change it though making cooldown alot lower and the time its on absolute max 10 sec and after test prolly lowering. (can do many conch in that time)
EOM- Posts : 13
Points : 13
Join date : 2011-09-26
Re: New Skills
EOM wrote:In TOP voyger got new skill!!! its pretty much same as lightning shield. Link to new skill discussion in top2 http://forum.top.igg.com/viewthread.php?tid=163649&extra=&page=1
"Omnis immunity"
Prerequisite: Conch Ray Lv 10
SP CONSUMPTION: 200 SP
Cooldown: 180 seconds
Duration: 2 seconds at Lv 1, additional 1 second per skill level increase
Skill Effect: Immunity to all physical attacks and skill attacks.
I would change it though making cooldown alot lower and the time its on absolute max 10 sec and after test prolly lowering. (can do many conch in that time)
better to make 30sec cooldown
Mooogle- BSO Fan
- Posts : 138
Points : 191
Join date : 2011-06-03
Age : 29
Location : Florence - Tuscany - Italy
Re: New Skills
It will be OP for voy LolMooogle wrote:EOM wrote:In TOP voyger got new skill!!! its pretty much same as lightning shield. Link to new skill discussion in top2 http://forum.top.igg.com/viewthread.php?tid=163649&extra=&page=1
"Omnis immunity"
Prerequisite: Conch Ray Lv 10
SP CONSUMPTION: 200 SP
Cooldown: 180 seconds
Duration: 2 seconds at Lv 1, additional 1 second per skill level increase
Skill Effect: Immunity to all physical attacks and skill attacks.
I would change it though making cooldown alot lower and the time its on absolute max 10 sec and after test prolly lowering. (can do many conch in that time)
better to make 30sec cooldown
RedAngel- Posts : 14
Points : 15
Join date : 2011-10-01
Re: New Skills
If any class should have few seconds of immunity its a champion. (They ment to asorb alot of dmg)
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: New Skills
Bless pots pretty much cover that effect and yes they still work and are worth making.
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: New Skills
Terra1 wrote:Bless pots pretty much cover that effect and yes they still work and are worth making.
I thought all cooking pots are disabled o.o
Rora- BSO Fan
- Posts : 595
Points : 635
Join date : 2011-03-20
Location : Chennai, India
Re: New Skills
Nah bro tested with gm other day my blessed still work. But I dont think its unfair either since lv5 tool needed and can only be made in game. I was looking at the new top 2 skills they really are lame lolz for the champ any way. -3k pr lamo for few more dmg. Other classes got it nice though lolz. But i dont see that vogyer Immunity been fair in this server since conch CD faster and bolts + spr gems been forged in every slot.
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: New Skills
True in this server voy dmg is on the lvl where wizard class should be! TOP voy is a friggin joke! But still our defence is loooooooow all our gear give low pr. We need the momentum. Glass cannon is useless if even a scratch can brake it. And as i said it dont have to be whole 10 sec.
About champ new top skill yes it sucks, their plan prolly was to balance magic class back in game. SM skill rotation is insane there now..
About champ new top skill yes it sucks, their plan prolly was to balance magic class back in game. SM skill rotation is insane there now..
EOM- Posts : 13
Points : 13
Join date : 2011-09-26
Re: New Skills
Terra1 wrote:Nah bro tested with gm other day my blessed still work. But I dont think its unfair either since lv5 tool needed and can only be made in game.
How much will ya pay me if i make u blessed pots?
Offers in DC only! ^^
Rora- BSO Fan
- Posts : 595
Points : 635
Join date : 2011-03-20
Location : Chennai, India
Re: New Skills
Max Level will not be increased.
All new skills will be based on creating new builds for each class.
There will be 40-45 new skills divided among the builds.
NOTE- These are new builds to existing classes, not completely new classes. But they will be made in a way so that they cannot be used with existing character builds. These skills will be part of a completely new skill tree from the original skills.
All new skills will be based on creating new builds for each class.
There will be 40-45 new skills divided among the builds.
NOTE- These are new builds to existing classes, not completely new classes. But they will be made in a way so that they cannot be used with existing character builds. These skills will be part of a completely new skill tree from the original skills.
Re: New Skills
does that mean an upgrade to legend and etenral effects?
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: New Skills
Not to existing skills. But new skills will have bonuses from Legend Insignia or Eternal Set
Re: New Skills
Thank you that answers all XD.
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: New Skills
[Admin]Lisa wrote:Max Level will not be increased.
All new skills will be based on creating new builds for each class.
There will be 40-45 new skills divided among the builds.
NOTE- These are new builds to existing classes, not completely new classes. But they will be made in a way so that they cannot be used with existing character builds. These skills will be part of a completely new skill tree from the original skills.
I'll put on my thinking cap later when I've had this last scotch
Re: New Skills
it will be simply epic[Admin]Lisa wrote:Max Level will not be increased.
All new skills will be based on creating new builds for each class.
There will be 40-45 new skills divided among the builds.
NOTE- These are new builds to existing classes, not completely new classes. But they will be made in a way so that they cannot be used with existing character builds. These skills will be part of a completely new skill tree from the original skills.
disc003- BSO Fan
- Posts : 126
Points : 109
Join date : 2011-01-19
Age : 30
Location : chennai, india
Re: New Skills
does that mean lv100 players cant benefit from these new skills??? without using reset cards???[Admin]Lisa wrote:Not to existing skills. But new skills will have bonuses from Legend Insignia or Eternal Set
Reign- BSO Fan
- Posts : 417
Points : 446
Join date : 2011-07-17
Re: New Skills
Yea i was wondering that too. Do we have to make new chars to get new skill build? Why not make skill book in NPC so ppl could test and mix their own choise. Without reset we will have one build that all use. (like now). Thumbs up for skill increasement!!
EOM- Posts : 13
Points : 13
Join date : 2011-09-26
Re: New Skills
yeah, i wondering about it too. We cant have that skills? O.o
Eiko ^^- BSO Fan
- Posts : 492
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Join date : 2010-10-30
Age : 32
Re: New Skills
rb again then you have ur skill reset
disc003- BSO Fan
- Posts : 126
Points : 109
Join date : 2011-01-19
Age : 30
Location : chennai, india
Re: New Skills
disc003 wrote:rb again then you have ur skill reset
2nd and 3rd RB stones are out, u can RB easy now but after 3rd u cant RB anymore, some ppl have this already.. how to do it then? ;D Its not rlly fair to keep all skill points like they are while others get to test the new skills
Guest- Guest
Re: New Skills
I suggest a skill for melee classes and SS...
-Magic Empowerment
"Charges Weapon to deal magic damage"
Lv1 = 22% of your Max Atk = Magic Dmg and Lasts for 1.2seconds
+2% and 0.2 Seconds per level. (Crusaders Stun CD= CD)
All Classes
-Force Field/Gaurdian (See Tales of Symphonia for NGameCube for example)
"Barrier that reduces all incoming damage and status effects"
Lv1 = 45% Damage reduced, Barrier Lasts 0.65s CoolDown = 24s
+5% Damage Reduced, +0.15s and CoolDown -1s per level.
-Magic Empowerment
"Charges Weapon to deal magic damage"
Lv1 = 22% of your Max Atk = Magic Dmg and Lasts for 1.2seconds
+2% and 0.2 Seconds per level. (Crusaders Stun CD= CD)
All Classes
-Force Field/Gaurdian (See Tales of Symphonia for NGameCube for example)
"Barrier that reduces all incoming damage and status effects"
Lv1 = 45% Damage reduced, Barrier Lasts 0.65s CoolDown = 24s
+5% Damage Reduced, +0.15s and CoolDown -1s per level.
Bacon217- Player
- Posts : 24
Points : 33
Join date : 2011-10-08
Re: New Skills
You have to pay 15 DC for Skill Reset!!
Rora- BSO Fan
- Posts : 595
Points : 635
Join date : 2011-03-20
Location : Chennai, India
Re: New Skills
Rora,so donate me 15 DC.
Eiko ^^- BSO Fan
- Posts : 492
Points : 399
Join date : 2010-10-30
Age : 32
Re: New Skills
Champ is already SO OVERPOWERED!!! and, Terra is max power nearly, and yet most of his requests make champions even more strong. HAHAHAHA OVERKILL!!!!!, i guess im changing to champ...
Bacon217- Player
- Posts : 24
Points : 33
Join date : 2011-10-08
Re: New Skills
Champ hardly over powered. People instist on play crusader, ss and champ cause they want to be mass pker and never support. I spend alot of my time as a champion on support. Ofc i get high max on +27 in con mode dual sword but so what. Players need to try out the imporved voygers and sm clerics instead of play game like its tales of pirates. On 20k+ max i still dont one slash voys on con mode and if they got stun support or searls my hp depletes really fast. My str hp is 86k and yet vs a legend voy or cleric and i get stuned i dont live the stun unless i get support rec or very dam lucky.
Terra1- BSO Fan
- Posts : 457
Points : 497
Join date : 2011-04-04
Re: New Skills
LOL Bacon ure talking about a LEGEND CHAMPION WITH THE PERFECT SET!!
lol -.-
im a demi legend and i can break most champs and they cant kill me
(they can if they have support) cuz they can only damage me
by slash and they miss 100% on me
lol -.-
im a demi legend and i can break most champs and they cant kill me
(they can if they have support) cuz they can only damage me
by slash and they miss 100% on me
Reign- BSO Fan
- Posts : 417
Points : 446
Join date : 2011-07-17
Re: New Skills
I understand magic classes have advantage on Champs, just seems like few people play them...
Bacon217- Player
- Posts : 24
Points : 33
Join date : 2011-10-08
Re: New Skills
Well, i was thinking about some changes on Seal Masters skills, to make them more interesting.
- Cursed Fire should low "% def" and "Pysical Resistance" instead of only defense. Maybe 12% of decreased defense and 1 of PR, effect increase by 2% and 1 PR per skill level would be nice. In my opinion it's kinda useless the way it is.
- Abbys Mire should low attack speed too, maybe 11% at lvl 1, 1% more for each lvl.
- Shadow Insingia should be also a "damage over time" skill. Maybe taking 500 damage each 3 seconds would be nice.
- Seal of Elder should have a stun effect, like 3 seconds of stun.
I think that the key to make champs less overpowered is not nerfing them, but upgrading other classes.
- Cursed Fire should low "% def" and "Pysical Resistance" instead of only defense. Maybe 12% of decreased defense and 1 of PR, effect increase by 2% and 1 PR per skill level would be nice. In my opinion it's kinda useless the way it is.
- Abbys Mire should low attack speed too, maybe 11% at lvl 1, 1% more for each lvl.
- Shadow Insingia should be also a "damage over time" skill. Maybe taking 500 damage each 3 seconds would be nice.
- Seal of Elder should have a stun effect, like 3 seconds of stun.
I think that the key to make champs less overpowered is not nerfing them, but upgrading other classes.
RobBR- Posts : 7
Points : 8
Join date : 2011-09-30
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