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Regarding the DK effect

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Regarding the DK effect Empty Regarding the DK effect

Post by Reign Wed Dec 07, 2011 11:04 am

Gm, why are you planning to remove the cripple on the DK effect???
The users of DK bought the DK mainly because of cripple...
-it lowers dodge

( which is very useful cuz most crus got low HR and crus' got insane dodge!)
-it lowers movement speed
(which is very useful in dealing with SS with their insane movement speed)
and if the cripple is removed then no one can break Ivy's dodge then???

and i would be useless as a crus cuz i only got 499 Hr ._.
and most crus got 600+ dodge!

and about the new effect for the DK that will increase damage and be "stackable"
this is all i can say about that:(from what wade said)
"High Max attack is useless if u cant hit"


could you plss reconsider your plans about the DK effect???
it would be very much appreciated if u do Neutral...

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Regarding the DK effect Empty Re: Regarding the DK effect

Post by Terra1 Wed Dec 07, 2011 11:17 am

LOOL if you mean stackable so when a dark kylin user hits a champ x1 cant break then a few more attk then their defence becomes nothing i wotn agree to it. CHamps ment to be physiacl tankers its not like we can move when crusader with ek and constant bd stun and legend effect gets ya. CHamp attack speed cant keep a class stun lock been at 636 at possibale maxmiun and long as cd on pr, and cant cast of primal to stun them as it bugs most of the time unless you at least have some assistance. SS on con can tank like champs and fire off 50k hs but most the time they run circles around us just swap to frozen and bow get out of way even when they have a criple on. So if someone is tanking dk users so what they dont need to add more dmg cause its kinda taking the point out of getting high con defence pr and sheild. (Thats how i take the stackable idea any way and only way i seem to think thats what your implying.)
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Regarding the DK effect Empty Re: Regarding the DK effect

Post by Reign Wed Dec 07, 2011 11:26 am

well thats what i understand from what GM Lisa said:
Cripple will be removed from Dark kylin set because the existing DK effect will be upgraded to deal more damage to targets which are under the effect.
We are also trying to make the effect "stackable"

so if i misunderstand it, what does "We are also trying to make the effect stackable" means??
and the new effect is to deal more damage to targets....

so the new effect would be stack and deals more damage???

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Regarding the DK effect Empty Re: Regarding the DK effect

Post by Terra1 Wed Dec 07, 2011 11:47 am

New DK super OP -.- when all it really needs is to reduce more pr to be more effective. I dont think it needs to be stackable. What will happen to DAMAGE ASORBING classes EG champ and certin types of crus cleric builds. Making con a useless stat cause I hate playing on offence. Stackable will be end of champ espcialy if your going to do that other set of skills again you tested and found that wernt that popular. If you say it wont affect me Ill just say this. I stayed with sever in sHit times and put my support behind it. I spoke out when I thought some ideas were bad and I think stackable dark kylin effects is going to be a bad idea. There many other things that need imporving and fixing before trying to turn champs into demented crusaders with half working skills. Changes affect the people who got the +27 equips already eg. last champ trial 90k hp in str down to 40k. 22k max down to 17k then, and con mode was sad disappointment. It affects the people who gemmed class right to the end. If the stackable idea is not what I am thinking it is can you then clearly explain it please.
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Regarding the DK effect Empty Re: Regarding the DK effect

Post by Rora Wed Dec 07, 2011 12:19 pm

Without cripple, Dk is like almost useless! Always Miss, Miss, Miss now!
Cant kill SS and Crus (With High dodge) Voyager and Cleric also (If they have High MS) even if someone has DK now!!

Can only be used for killing Champs, Crus with low dodge!
Dk becomes another fail! Very Happy

And I also dont understand what GM meant by " Stackable "
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Regarding the DK effect Empty Re: Regarding the DK effect

Post by S2 Wed Dec 07, 2011 12:27 pm

Rora wrote:Without cripple, Dk is like almost useless! Always Miss, Miss, Miss now!


And I also dont understand what GM meant by " Stackable "

prolly means as long as ur meeleing the person the def and pr will continue too fall which is gonna be so bad for champs
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Regarding the DK effect Empty Re: Regarding the DK effect

Post by xMayy Wed Dec 07, 2011 1:12 pm

By stackable i presume they mean if 2 people have have dk/ek and one has grand set and all three are melee-ing ek gains his dk then the dk user obtains his effect that the effect is now doubled. Cause i don't think that they would add dk procing everytime to a single set. S2 Think about your or leon hitting dk every now and then at 600 aspd. There goes SpiritReaper in like 20-30 seconds. So i think it will mean stack by each dk effect user.
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Regarding the DK effect Empty Re: Regarding the DK effect

Post by Apostle Wed Dec 07, 2011 1:58 pm

i strongly disagree with removing cripple effect.

1. Crusaders against crusaders will be a stale mate, especially highly gemmed armour ones because legends or anyone with at least +15 armours doesnt die with melee based skills so they rely on melee hits.
2. Anyone with over 650 dodge is almost impossible to hit even with +18 gloves. Not unless youre an ss.
3. Dk with defence reduction is useless if you cant hit your target.


Possible solution to this is drop crusaders dodge which people wont be happy about either.

We were happy about the dk effect before. Why fix something that isnt broken?

Or perhaps keep cripple effect and lessen the dk stack effect. Thats the only reasonable solution i see without having to lower crusaders dodge.

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Regarding the DK effect Empty Re: Regarding the DK effect

Post by xMayy Wed Dec 07, 2011 2:16 pm

Or an increaced hit rate value on a dk user?
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Regarding the DK effect Empty Re: Regarding the DK effect

Post by Terra1 Wed Dec 07, 2011 8:29 pm

Imporving something that didnt need imporving. Just like the holy kylin. Its still bugy as crap and unpredictable when your buffs suddenly come off when your getting ganked by a group of people. Still explain what you mean by stackable if its what I think it is gonna consider not bothering play or return after the three months traning I got. Donated an insane amout to be tank not tunred into pice of sHIt character that lasts less then 30-50 seconds.
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Regarding the DK effect Empty Re: Regarding the DK effect

Post by Reign Thu Dec 08, 2011 10:52 am

Apostle wrote:i strongly disagree with removing cripple effect.

1. Crusaders against crusaders will be a stale mate, especially highly gemmed armour ones because legends or anyone with at least +15 armours doesnt die with melee based skills so they rely on melee hits.
2. Anyone with over 650 dodge is almost impossible to hit even with +18 gloves. Not unless youre an ss.
3. Dk with defence reduction is useless if you cant hit your target.


Possible solution to this is drop crusaders dodge which people wont be happy about either.

We were happy about the dk effect before. Why fix something that isnt broken?

Or perhaps keep cripple effect and lessen the dk stack effect. Thats the only reasonable solution i see without having to lower crusaders dodge.

ya I agree with ya! We are happy about the DK effect and No one ever complained that it is "Overpowered" or anything so why change it???? Crying or Very sad


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Regarding the DK effect Empty Re: Regarding the DK effect

Post by Reign Thu Dec 08, 2011 10:53 am

Terra1 wrote:Imporving something that didnt need imporving. Just like the holy kylin. Its still bugy as crap and unpredictable when your buffs suddenly come off when your getting ganked by a group of people. Still explain what you mean by stackable if its what I think it is gonna consider not bothering play or return after the three months traning I got. Donated an insane amout to be tank not tunred into pice of sHIt character that lasts less then 30-50 seconds.

yup... the Holy Kylin is still crap.... ive regretted buying it ._.

the buffs goes off at the midst of PK and my max,def,attkspeed goes down with it....
its sooo anoying

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Regarding the DK effect Empty Re: Regarding the DK effect

Post by Terra1 Thu Dec 08, 2011 11:05 am

It puzzels my as to why Hk needed changing in the first place? Now Dk to something that will ultmimalty be the demise of the champion class. Gm wants us to all play on our str mode? Saying after players take time effort and money to get to +27 sheilds hats torsos its gonna be uselesss when 4 or so players hit you. Still waiting on answers.
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Regarding the DK effect Empty Re: Regarding the DK effect

Post by Reign Thu Dec 08, 2011 11:47 am

They changed the HK cuz the rental kylin set can be abuse...
like they can change to HK get buffs then change to their main eq but now they got all the buffs from HK

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Regarding the DK effect Empty Re: Regarding the DK effect

Post by [GM]Connor Thu Dec 08, 2011 12:18 pm

We have not changed the Dark Kylin effects yet.
So refrain from making assumptions beforehand and wasting everyone's time before we even start the project.
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