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Spirit Pet Improvements/GOD realm
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Spirit Pet Improvements/GOD realm
This is my opinion only so flame on other threads unless your gonna add to the Ideas.
Spirit of Honor
Change recovery to 5% per instance. Add Chain heal of 300 pts a second. Add Small chance to revive on death with 10% hp and 10% sp. Some thing like 10%. Passively improve users hp/sp recovery by 100-200 pts a second. Better stat boost since stats are worse then a ring.
Spirit of Darkness
Slightly longer anti melee seal. Higher % of seal been activated. Add a Poison when you melee a target or set ground around you on fire for 5 seconds when taking dmg. Remove Cripple on elder seal. Improve base stats as it has weakest base stats out of the three pets. Fix pet description that says adds +2 pr.
Spirit of Thunder
Make dmg fixed amount rather then been dependent on max attack (More useful for clerics, voy, sm and players with low max). Allow lighting to kill players (provided it doesn't cause bug). Lighting shield so players attacking the target receive constant dmg for every hit they do (Unable to die from shield effect). Again stats need improving since it cost more then a god realm yet offers little effect.
God Realm
Stats hardly differ from Goddess Rings. Effect pretty much non existent at 10% so perhaps reduce cost in Heaven or something.
Again these are my own opinions comment without starting flames here. Be easier to test current pets in pk if more players rocked up instead of having to wait till sw.
Spirit of Honor
Change recovery to 5% per instance. Add Chain heal of 300 pts a second. Add Small chance to revive on death with 10% hp and 10% sp. Some thing like 10%. Passively improve users hp/sp recovery by 100-200 pts a second. Better stat boost since stats are worse then a ring.
Spirit of Darkness
Slightly longer anti melee seal. Higher % of seal been activated. Add a Poison when you melee a target or set ground around you on fire for 5 seconds when taking dmg. Remove Cripple on elder seal. Improve base stats as it has weakest base stats out of the three pets. Fix pet description that says adds +2 pr.
Spirit of Thunder
Make dmg fixed amount rather then been dependent on max attack (More useful for clerics, voy, sm and players with low max). Allow lighting to kill players (provided it doesn't cause bug). Lighting shield so players attacking the target receive constant dmg for every hit they do (Unable to die from shield effect). Again stats need improving since it cost more then a god realm yet offers little effect.
God Realm
Stats hardly differ from Goddess Rings. Effect pretty much non existent at 10% so perhaps reduce cost in Heaven or something.
Again these are my own opinions comment without starting flames here. Be easier to test current pets in pk if more players rocked up instead of having to wait till sw.
SpiritReaper- BSO Fan
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Join date : 2012-04-04
Re: Spirit Pet Improvements/GOD realm
Spirit of honour suggestion.
-no debates on this thread please, only suggestions.
this way, the gms can see where players agrees at or choose the best suggestions to be noted.
Devious wrote:
Honour pet to be changed to only have two effects.(four ONLY if magic) - EDIT: 5 for Voy
1. 40% hp recovery based on users maximum hp.
2. 5-10 seconds invulnerability for the user only if stunned and hp is down at 30%
3. If an SM, 70% hp recovery. - considering SMs hp,defence and Pr i think its only fair.
4. If a Cleric, SP recovery of 40% based on the users maximum sp
5. If voy, Gains increased defence of 30% for 30 seconds and 40% hp recovery.
so the triggers are...
1. Effects would only be triggered if the user is stunned.
2. Effects would only be triggered if the users hp is down to 30% hp.
3. If the user is a cleric, effect can be triggered if its SP is down to 30% only if the user has Energy Shield on.
The restraints are.
1. When invulnerability is triggered.
- the user is almost immobile(CRUSADER CLASS OR CHAMPION CLASS), reduced movement speed. to almost little movement speed to avoid abusing the invulnerability.
-for a ranged class, like a sharp shooter. range is reduced(only if range is adjustable) by half.
-for magic classes... idk if i were a magic class instead of attacking my target and my hp/sp is down to 30%, id just sit still and try to recover my hp/sp.
-for voyagers, range of conch ray is reduced.
Cool down of conch ray is increased by a few seconds.
2. The effects can only be triggered if the user is stunned or sealed.
this is to prevent the abuse of the effects and to limit the complaints of people.
3. DK effect shouldn't trigger the effects of the honour pet.
4. The effect has a CD.
if the effect has been triggered, the effect chance cannot be triggered for another 15-30 seconds.
-no debates on this thread please, only suggestions.
this way, the gms can see where players agrees at or choose the best suggestions to be noted.
Guest- Guest
Re: Spirit Pet Improvements/GOD realm
Heal is nice but stating before 40% is a lot of hp. Recover not bad if lower chance.
70% hp for sm op when they are in end equips. (Approx 70-90k hp with 10k bolt on full con depending on build). Sp should be half that of since again the bd effect on top of legend effect and es skills makes it rather op.
Invulnerability too op if user like me and can spam a second pot and spam gyoza in between its back to full hp and another 5-10 mins getting me back down to that low lv just for me to rinse and repeat.
Not letting Dk trigger effect isnt half bad meaning the 10% chance wouldn't have to drop from 15% to recover.
70% hp for sm op when they are in end equips. (Approx 70-90k hp with 10k bolt on full con depending on build). Sp should be half that of since again the bd effect on top of legend effect and es skills makes it rather op.
Invulnerability too op if user like me and can spam a second pot and spam gyoza in between its back to full hp and another 5-10 mins getting me back down to that low lv just for me to rinse and repeat.
Not letting Dk trigger effect isnt half bad meaning the 10% chance wouldn't have to drop from 15% to recover.
SpiritReaper- BSO Fan
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Join date : 2012-04-04
Re: Spirit Pet Improvements/GOD realm
okay, lets say lowering it from 70% to 50% at least.
besides, 70-90k hp is easy to pierce through considering SMs defence and PR.
and no, i think its only fair for the clerics, just take Jo as an example, the only time she can tank is CA. Other than that, she'd go down easily.
and invulnerability only gets triggered if ure stunned and hp down to 30%
if youre not stunned, it wont get activated.
in this period in time, you're also immobile and only left to recover or attack anyone close enough.
lets say both effect was triggered as youre down to 30% hp.
now youre invulnerable and immobile and back to 70% hp.
now who would be dumb enough to keep attacking while youre invulnerable?
youre invulnerable at this point in time, so why spam gyoza if you can try and recover just by sitting for now?
pk skills mate, pk skills.
just keep that in to play.
to me, thats the replacement for the rec.
the honour pet can stay the way it is as long as it has no rec but to make it fair for those who got it, i hope my suggestions gets taken under consideration.
besides, 70-90k hp is easy to pierce through considering SMs defence and PR.
and no, i think its only fair for the clerics, just take Jo as an example, the only time she can tank is CA. Other than that, she'd go down easily.
and invulnerability only gets triggered if ure stunned and hp down to 30%
if youre not stunned, it wont get activated.
in this period in time, you're also immobile and only left to recover or attack anyone close enough.
lets say both effect was triggered as youre down to 30% hp.
now youre invulnerable and immobile and back to 70% hp.
now who would be dumb enough to keep attacking while youre invulnerable?
youre invulnerable at this point in time, so why spam gyoza if you can try and recover just by sitting for now?
pk skills mate, pk skills.
just keep that in to play.
to me, thats the replacement for the rec.
the honour pet can stay the way it is as long as it has no rec but to make it fair for those who got it, i hope my suggestions gets taken under consideration.
Guest- Guest
Re: Spirit Pet Improvements/GOD realm
How long you think invul should last? If its 5 seconds ill spam gyoza to get to max hp again then a bless for anther 5 secs to attk at max movement. Its easy to abuse invul . I would take time as well to swap to sheild and freeze if too many enemy and re poss.
90k hp is same as ss at +27 both can disable slow opponents drastically. I believe in set amount for ech class. For the recover its vital for the pet and user to keep. Lastly Healing sp should always be half that as hp cause of cleric amour effects and skills bonuses obtained from legend. Would half negate tank class.
90k hp is same as ss at +27 both can disable slow opponents drastically. I believe in set amount for ech class. For the recover its vital for the pet and user to keep. Lastly Healing sp should always be half that as hp cause of cleric amour effects and skills bonuses obtained from legend. Would half negate tank class.
SpiritReaper- BSO Fan
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Join date : 2012-04-04
Re: Spirit Pet Improvements/GOD realm
i dont think any changes are needed on honor, as proved in the last sw. the chance was low and even though it did rec me i was on low hp and couldnt get away.
even if it did rec me it doesnt stop the other players atk does it?
for god realm the stun chance is alright as it is, the only thing is the stats, perhaps adding an increase drop rate to the ring? or increase ms?
even if it did rec me it doesnt stop the other players atk does it?
for god realm the stun chance is alright as it is, the only thing is the stats, perhaps adding an increase drop rate to the ring? or increase ms?
S2- BSO Fan
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Join date : 2011-02-10
Re: Spirit Pet Improvements/GOD realm
Spirit Pets another suggestion is Craft Spirit Pets by getting Items that take Reward points and others that need arch demon and titans to be slain.
SpiritReaper- BSO Fan
- Posts : 608
Points : 701
Join date : 2012-04-04
Re: Spirit Pet Improvements/GOD realm
See? if u want u can say something interesting ^.^
It's nice idea, cuz it would be available in game, would take some hard work, would be a bit more fair and we would have something to do~
Anyway Archlair working? some1 doing that maze? =P
It's nice idea, cuz it would be available in game, would take some hard work, would be a bit more fair and we would have something to do~
Anyway Archlair working? some1 doing that maze? =P
Eiko ^^- BSO Fan
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Age : 32
Re: Spirit Pet Improvements/GOD realm
+1 for Sam. Fair and fun idea
ananias- BSO Fan
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Age : 32
SpiritReaper- BSO Fan
- Posts : 608
Points : 701
Join date : 2012-04-04
Re: Spirit Pet Improvements/GOD realm
I dont know if this is the right thread but is there any possible that if people who got 2x of the same pet they can trade them? like just one trade... its just that as what i see in game most spirit pets are in 1 guild. i think the spirit pets do a really important role so i suggest that if you could only allow trading pets only those who have double.
bandits- Posts : 15
Points : 15
Join date : 2012-05-15
Re: Spirit Pet Improvements/GOD realm
they wont allow the trade just as i cant trade my extra lvl 100 weaps to other players either. the best u can ask for mybe is a ingame trde for rps on the npcs
S2- BSO Fan
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Join date : 2011-02-10
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