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Capture The Flag - Suggestions for new map, shoot! EmptySat Jun 15, 2013 10:30 am by [GM]Connor

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Capture The Flag - Suggestions for new map, shoot!

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Capture The Flag - Suggestions for new map, shoot! Empty Capture The Flag - Suggestions for new map, shoot!

Post by RiotVan Fri Sep 07, 2012 2:17 am

1st. Make the flag disable the holder from using a stealth skill. Because it would be unfair to grab the flag and run on stealth. (I dont think its possible to make an minimap icon for the flag holder on the map, so I think better disable the holder from using stealth.)

2nd. Make the flag reduce its holder's defense as he moves farther from the enemy's flag original spot, obviously not by too much but enough to make the holder try to go with his team, and actually make it more fun to play it. Also because if not, Champs would grab it and it would just be matter of time, for them to win.

3rd. When the holder of the flag dies, it will instantly go into the killer's inventory, so that he has to run back to base, and put it back on its place.

4th. Make the flag give its holder an aura that will make it obvious, who is the one holding the flag, something that will make u think ur being targetted because of the aura, and the decreasing def, and will make u go into ur team or run like theres no tomorrow. This would increase teamwork

5th. A player can only grab the flag 3 times per MATCH regardless of whether you die, or you survive to tell the tale. If you try take it for the 4th time, you will be teleported out of the map, been forced to go enter the portal once again. Why 3 times per MATCH? Because I do think its a nice way to avoid kamikaze's for fun. 3 times dying yes, its 6 points, 66% of the game, but at the same time, the people who aren't kamikaze's will get tries to grab the flag, and he been a strong person who ever it is trying to get it, will tame to go alone by him/herself and lose his 3 times, therefore, assist will be needed.

6th. I got no clue how the points or stuff could be counted but i suggest to give points in 2 occasions: 1st: You successfully steal the enemy's flag, and place it on your own base. This would equal 1 point. 2nd: When you succesfully kill the enemy whose trying to steal your flag, and successfully get it back into its original spot so that no one takes the risks of running in and take the flag alone, so that teamwork is even more needed in this map. = 2 points.
NO POINTS WILL BE AWARDED TO THE KILLER SIDE, IF THE HOLDER OF THE FLAG IS KILLED IN SEA.


7th. add the same snuff and eye patch system, to use guardians and whatnot, but with another item name and info, so that these items wont be used for the other map.

So how does a team win/when does the game end?
Whenever a team reaches 9 points. *Why 9?
May seem a big number, but its really not. EG: Every team, can rush in the enemy's bases, and grab the flag, imagine he dies right there when the ally took the flag. The enemy will put the flag back in its place, and will be awarded 2 points. To make it simple, every team would have to attack to bring the enemy's flag to our own base, to get that 1 odd point in the 9 point system, instead of defending all day. While each team attacks, they both leave the defense weakened and easier to penetrate. Easy, you get that 1 odd point, but what now? Will your team just defend? What makes you think the enemy will attack, knowing you will be on full defend mode? Nope, the enemy will not.

Reasons to like this map:
For SS:

You guys are too fast, and can run past almost every single person.

For Crus:
We would be the fun pkers helping SS, or Champs, get through the defensive axis.

For Clerics:
You guys will be used to attack and defend, using the awesome Crystalline Bless as a super OP un-recoverable stun. And also to help on the killing of champions. Or OP tankers.
And to attack to recover the runner or heal the runner so the runner doesn't use his 3 tries in-vain.

For SM:
You guys will be used to attack and defend, using the awesome seals and slow moving skills. And also to help on the killing of champions. Or OP tankers.
And to attack to recover the runner or heal the runner and also help on the killing of the defensive enemy side.

For Voyagers:
If I was a voyager, I'd love this idea, just the idea of seeing the OP tanker or runner go to sea and get completely destroyed by you, being the only class with sea-skills, would be pretty fun.

For Champions:
You guys are the tankiest class of all the other classes out there! Tanking is fun right? This is why you are a tanker. Yes, Of course the flag will reduce your refense slightly, but it doesnt mean you will be useless, because of the fact that your team will always be there to hold your hand and get through tough situations.


For example # = the player A/B = team
7B takes A's flag and gets killed by 2A, since 2A killed 7B, 2A is now the holder of A's flag, 2A is running to put the flag back on its original base, when 8B killed 2A and therefore, 8B has now A's flag, and in need of running back to his own base.


Map for the Capture the Flag War Or otherwise called, Guildwars Map

Capture The Flag - Suggestions for new map, shoot! 205p3mf

SHOOT ANY IDEA YOU THINK WOULD SUIT THE MAP!
study


RiotVan
RiotVan
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Post by RiotVan Fri Sep 07, 2012 2:21 am

Of course I as any other person who makes a big post, I did forget to add one of the most important details. Which is:
The map should last 1 hour, and the team with the highest points will be declared the winner, in case of a tie, both team will be declared losers.

RiotVan
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Post by ShRiMp Fri Sep 07, 2012 4:47 am

oooowww~ New Maps! Meh Likey! ^.^ Good Work Riot~
ShRiMp
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Post by RiotVan Fri Sep 07, 2012 4:48 am

Credits to Eli, forgot to add too~
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Post by ShRiMp Fri Sep 07, 2012 6:53 am

ahaha~ Okies. Good Job Elise and Riot. :]
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Post by RiotVan Sat Sep 08, 2012 4:22 am

ImASpammer, suggestions!
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