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Skills Guide
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Skills Guide
hello, here's everything about all classes skills..
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Crusader
Concentration
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase hit rate of character.
Skill Increment: Each level increase 1 point.
Will of Steel
Weapon Required: None
Skill Type: Initiate
Prerequistic: Concentration Lv 2
Description: Increase defense of character. (Fix consumption of 10 SP)
Skill Increment: Each level increase 3 points. Time duration 15s.
Sword Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: Concentration Lv 2
Description: Increase attack when using sword.
Skill Increment: Each level increase 4 points.
Break Armor
Weapon Required: None
Skill Type: Initiate
Prerequistic: Sword Mastery Lv 3
Description: Decrease defense of enemy. (Fix consumption of 25 SP)
Skill Increment: Each level decrease defense by 4. Time duration 15s.
Tiger Roar
Weapon Required: None
Skill Type: Initiate
Prerequistic: Break Armor Lv 4
Description: Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP)
Skill Increment: Each level decrease attack by 3, movement speed 1%. Time duration 15s.
Illusion Slash
Weapon Required: Sword
Skill Type: Initiate
Prerequistic: Sword Mastery Lv 3
Description: Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP)
Skill Increment: Increase attack according to skill level and attack speed of character.
Berserk
Weapon Required: Sword
Skill Type: Initiate
Prerequistic: Illusion Slash Lv 4
Description: Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP)
Skill Increment: Each additional level increase effect.
Dual Sword Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: Berserk Lv 5
Description: Increase attack when using two weapons
Skill Increment: Level 1 increase 8% attack of left hand weapon. Each additional level increase 8%
Blood Frenzy
Weapon Required: None
Skill Type: Passive
Prerequistic: Dual Sword Mastery Lv 2
Description: Reduce attack time cooldown using dual weapon
Skill Increment: Level 1 decrease cooldown time by 10%. Each additional level decrease 2%
Shadow Slash
Weapon Required: Dual Sword
Skill Type: Initiate
Prerequistic: Blood Frenzy Lv 5
Description: Continuous melee attack and knock out a single target (Level 1 consume 23 SP. Each level need 3 more SP)
Skill Increment: Level 1 increase 110% attack, knock out target for 3.5s. Each additional level increase 10% and extend 0.5s.
Deftness
Weapon Required: None
Skill Type: Passive
Prerequistic: Dual Sword Mastery Lv 2
Description: Increase dodge rate of character.
Skill Increment: Each level increase 3 points.
Stealth
Weapon Required: Dual Sword
Skill Type: Initiate
Prerequistic: Deftness Lv 3
Description: Make character invisible to other unit (Fix consumption of 10 SP)
Skill Increment: Level 1 conceal for 30s. Every 5s consume 5.5SP. Each additional level extend time by 5s, reduce consumption by 0.5SP
Poison Dart
Weapon Required: Dual Sword
Skill Type: Initiate
Prerequistic: Blood Frenzy Lv 2
Description: Shoot a dart and put enemy in poison status (Fix consumption of 20 SP)
Skill Increment: Level 1 deal 12 damage per sec, last for 17s. Each additional level increase 2 damage and extend 2s.
Champion
Concentration
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase hit rate of character.
Skill Increment: Each level increase 1 point.
Will of Steel
Weapon Required: None
Skill Type: Initiate
Prerequistic: Concentration Lv 2
Description: Increase defense of character. (Fix consumption of 10 SP)
Skill Increment: Each level increase 3 points. Time duration 15s.
Illusion Slash
Weapon Required: Sword
Skill Type: Initiate
Prerequistic: Sword Mastery Lv 3
Description: Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP)
Skill Increment: Increase attack according to skill level and attack speed of character.
Berserk
Weapon Required: Sword
Skill Type: Initiate
Prerequistic: Illusion Slash Lv 4
Description: Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP)
Skill Increment: Each additional level increase effect.
Sword Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: Concentration Lv 2
Description: Increase attack when using sword.
Skill Increment: Each level increase 4 points.
Break Armor
Weapon Required: None
Skill Type: Initiate
Prerequistic: Sword Mastery Lv 3
Description: Decrease defense of enemy. (Fix consumption of 25 SP)
Skill Increment: Each level decrease defense by 4. Time duration 15s.
Tiger Roar
Weapon Required: None
Skill Type: Initiate
Prerequistic: Break Armor Lv 4
Description: Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP)
Skill Increment: Each level decrease attack by 3, movement speed 1%. Time duration 15s.
Greatsword Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: Tiger Roar Lv 5
Description: Increase attack when using greatsword.
Skill Increment: Each level increase 7 points.
Strengthen
Weapon Required: None
Skill Type: Passive
Prerequistic: Greatsword Mastery Lv 2
Description: Increase max HP of character.
Skill Increment: Each level increase 20 points.
Mighty Strike
Weapon Required: Greatsword
Skill Type: Initiate
Prerequistic: Strengthen Lv 3
Description: Ferocious melee attack on a single target (Level 1 consume 8 SP. Each level need 1 more SP).
Skill Increment: Level 1 increase attack by 1.25 times. Each additional level increase 5%.
Howl
Weapon Required: Greatsword
Skill Type: Initiate
Prerequistic: Mighty Strike Lv 2
Description: Damage enemies in an area (Level 1 consume 20 SP. Each level need 1 more SP).
Skill Increment: Level 1 increase attack by 1.05 times. Each additional level increase 5%
Blood Bull
Weapon Required: None
Skill Type: Passive
Prerequistic: Greatsword Mastery Lv 5
Description: Equip totem to increase max HP and defense of character.
Skill Increment: Level 1 increase defense and max HP by 10%. Each additional level increase 2%
Primal Rage
Weapon Required: Greatsword
Skill Type: Initiate
Prerequistic: Blood Bull Lv 5
Description: Equip totem to use skill. Close attack on target (Level 1 consume 53 SP. Each level need 3 more SP).
Skill Increment: Level 1 increase attack by 3.5 times. Each additional level increase 50%
Sharpshooter
Range Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase attack when using long-range weapon
Skill Increment: Each level increase 2 points.
Windwalk
Weapon Required: None
Skill Type: Passive
Prerequistic: Range Mastery Lv 2
Description: Increase movement speed of character
Skill Increment: Each level increase 2%.
Rousing
Weapon Required: None
Skill Type: Initiate
Prerequistic: Windwalk Lv 4
Description: Increase attack speed of character (Fix consumption of 35 SP)
Skill Increment: Level 1 increase 11 points. Each additional level increase 1 point. Time duration 15s.
Frozen Arrow
Weapon Required: Bow
Skill Type: Initiate
Prerequistic: Dual Shot Lv 2
Description: Damage and slow down target (Fix consumption of 15 SP)
Skill Increment: Level 1 increase attack by 1.2 times and slow down enemy. Each additional level increase effect.
Cripple
Weapon Required: Gun
Skill Type: Initiate
Prerequistic: Frozen Arrow Lv 5
Description: Decrease movement speed and dodge rate of enemy (Level 1 consume 10 SP. Each level need 0.5 more SP)
Skill Increment: Level 1 decrease 20% dodge rate, 50% movement speed. Time duration 5s. Each additional level decrease 2.5% and extend 1s.
Enfeeble
Weapon Required: Gun
Skill Type: Initiate
Prerequistic: Cripple Lv 5
Description: Decrease attack and prevent enemy from using skill (Level 1 consume 26 SP. Each level need 1 more SP)
Skill Increment: Level 1 decrease 20% attack, prevent skill usage for 5s. Each additional level extend 0.5s.
Headshot
Weapon Required: Gun
Skill Type: Initiate
Prerequistic: Enfeeble Lv 5
Description: Ignore target's defense and deal maximum damage (Level 1 consume 32 SP. Each level need 2 more SP)
Skill Increment: Level 1 deal 350 direct damage plus 5%-10% of target's HP. Each additional level increase 30 damage.
Dual Shot
Weapon Required: Bow
Skill Type: Initiate
Prerequistic: Range Mastery Lv 3
Description: Two continuous attack on a single target (Fix consumption of 20 SP)
Skill Increment: Level 1 increase attack by 1.7 times. Each additional level increase 15%.
Venom Arrow
Weapon Required: None
Skill Type: Initiate
Prerequistic: Dual Shot Lv 4
Description: Put enemy into poison status (Fix consumption of 15 SP)
Skill Increment: Level 1 deal 12 damage per sec. Each additional level increase 2 damage. Time duration 20s.
Meteor Shower
Weapon Required: Bow
Skill Type: Initiate
Prerequistic: Frozen Arrow Lv 5
Description: Shoot down a rain of arrows damaging enemies in an area (Fix consumption of 46 SP).
Skill Increment: Level 1 deal 60% damage. Each additional level increase 10%.
Firegun Mastery
Weapon Required: Gun
Skill Type: Passive
Prerequistic: Range Mastery Lv 10
Description: Increase attack when using firegun
Skill Increment: Each level increase 10 maximum attack, 6 minimum attack.
Magma Bullet
Weapon Required: Gun
Skill Type: Initiate
Prerequistic: Firegun Mastery Lv 5
Description: Burn the ground damaging enemies in an area continuously (Level 1 consume 17 SP. Each level need 2 more SP)
Skill Increment: Burn ground for 10s. Level 1 deal 33 damage per sec. Each additional level increase 3 damage. Burn targets 10 damage per sec for 10s.
NOTE: i didnt copypaste this guide, i made it by myself in TOP forums and i just copied it here, but its my thread there.
.
Crusader
Concentration
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase hit rate of character.
Skill Increment: Each level increase 1 point.
Will of Steel
Weapon Required: None
Skill Type: Initiate
Prerequistic: Concentration Lv 2
Description: Increase defense of character. (Fix consumption of 10 SP)
Skill Increment: Each level increase 3 points. Time duration 15s.
Sword Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: Concentration Lv 2
Description: Increase attack when using sword.
Skill Increment: Each level increase 4 points.
Break Armor
Weapon Required: None
Skill Type: Initiate
Prerequistic: Sword Mastery Lv 3
Description: Decrease defense of enemy. (Fix consumption of 25 SP)
Skill Increment: Each level decrease defense by 4. Time duration 15s.
Tiger Roar
Weapon Required: None
Skill Type: Initiate
Prerequistic: Break Armor Lv 4
Description: Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP)
Skill Increment: Each level decrease attack by 3, movement speed 1%. Time duration 15s.
Illusion Slash
Weapon Required: Sword
Skill Type: Initiate
Prerequistic: Sword Mastery Lv 3
Description: Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP)
Skill Increment: Increase attack according to skill level and attack speed of character.
Berserk
Weapon Required: Sword
Skill Type: Initiate
Prerequistic: Illusion Slash Lv 4
Description: Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP)
Skill Increment: Each additional level increase effect.
Dual Sword Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: Berserk Lv 5
Description: Increase attack when using two weapons
Skill Increment: Level 1 increase 8% attack of left hand weapon. Each additional level increase 8%
Blood Frenzy
Weapon Required: None
Skill Type: Passive
Prerequistic: Dual Sword Mastery Lv 2
Description: Reduce attack time cooldown using dual weapon
Skill Increment: Level 1 decrease cooldown time by 10%. Each additional level decrease 2%
Shadow Slash
Weapon Required: Dual Sword
Skill Type: Initiate
Prerequistic: Blood Frenzy Lv 5
Description: Continuous melee attack and knock out a single target (Level 1 consume 23 SP. Each level need 3 more SP)
Skill Increment: Level 1 increase 110% attack, knock out target for 3.5s. Each additional level increase 10% and extend 0.5s.
Deftness
Weapon Required: None
Skill Type: Passive
Prerequistic: Dual Sword Mastery Lv 2
Description: Increase dodge rate of character.
Skill Increment: Each level increase 3 points.
Stealth
Weapon Required: Dual Sword
Skill Type: Initiate
Prerequistic: Deftness Lv 3
Description: Make character invisible to other unit (Fix consumption of 10 SP)
Skill Increment: Level 1 conceal for 30s. Every 5s consume 5.5SP. Each additional level extend time by 5s, reduce consumption by 0.5SP
Poison Dart
Weapon Required: Dual Sword
Skill Type: Initiate
Prerequistic: Blood Frenzy Lv 2
Description: Shoot a dart and put enemy in poison status (Fix consumption of 20 SP)
Skill Increment: Level 1 deal 12 damage per sec, last for 17s. Each additional level increase 2 damage and extend 2s.
Champion
Concentration
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase hit rate of character.
Skill Increment: Each level increase 1 point.
Will of Steel
Weapon Required: None
Skill Type: Initiate
Prerequistic: Concentration Lv 2
Description: Increase defense of character. (Fix consumption of 10 SP)
Skill Increment: Each level increase 3 points. Time duration 15s.
Illusion Slash
Weapon Required: Sword
Skill Type: Initiate
Prerequistic: Sword Mastery Lv 3
Description: Use energy of sword to damage enemy at a distance. (Fix consumption of 20 SP)
Skill Increment: Increase attack according to skill level and attack speed of character.
Berserk
Weapon Required: Sword
Skill Type: Initiate
Prerequistic: Illusion Slash Lv 4
Description: Increase hit rate and attack speed for short duration. (Fix consumption of 15 SP)
Skill Increment: Each additional level increase effect.
Sword Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: Concentration Lv 2
Description: Increase attack when using sword.
Skill Increment: Each level increase 4 points.
Break Armor
Weapon Required: None
Skill Type: Initiate
Prerequistic: Sword Mastery Lv 3
Description: Decrease defense of enemy. (Fix consumption of 25 SP)
Skill Increment: Each level decrease defense by 4. Time duration 15s.
Tiger Roar
Weapon Required: None
Skill Type: Initiate
Prerequistic: Break Armor Lv 4
Description: Decrease attack and movement speed of enemy in an area. (Fix consumption of 20 SP)
Skill Increment: Each level decrease attack by 3, movement speed 1%. Time duration 15s.
Greatsword Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: Tiger Roar Lv 5
Description: Increase attack when using greatsword.
Skill Increment: Each level increase 7 points.
Strengthen
Weapon Required: None
Skill Type: Passive
Prerequistic: Greatsword Mastery Lv 2
Description: Increase max HP of character.
Skill Increment: Each level increase 20 points.
Mighty Strike
Weapon Required: Greatsword
Skill Type: Initiate
Prerequistic: Strengthen Lv 3
Description: Ferocious melee attack on a single target (Level 1 consume 8 SP. Each level need 1 more SP).
Skill Increment: Level 1 increase attack by 1.25 times. Each additional level increase 5%.
Howl
Weapon Required: Greatsword
Skill Type: Initiate
Prerequistic: Mighty Strike Lv 2
Description: Damage enemies in an area (Level 1 consume 20 SP. Each level need 1 more SP).
Skill Increment: Level 1 increase attack by 1.05 times. Each additional level increase 5%
Blood Bull
Weapon Required: None
Skill Type: Passive
Prerequistic: Greatsword Mastery Lv 5
Description: Equip totem to increase max HP and defense of character.
Skill Increment: Level 1 increase defense and max HP by 10%. Each additional level increase 2%
Primal Rage
Weapon Required: Greatsword
Skill Type: Initiate
Prerequistic: Blood Bull Lv 5
Description: Equip totem to use skill. Close attack on target (Level 1 consume 53 SP. Each level need 3 more SP).
Skill Increment: Level 1 increase attack by 3.5 times. Each additional level increase 50%
Sharpshooter
Range Mastery
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase attack when using long-range weapon
Skill Increment: Each level increase 2 points.
Windwalk
Weapon Required: None
Skill Type: Passive
Prerequistic: Range Mastery Lv 2
Description: Increase movement speed of character
Skill Increment: Each level increase 2%.
Rousing
Weapon Required: None
Skill Type: Initiate
Prerequistic: Windwalk Lv 4
Description: Increase attack speed of character (Fix consumption of 35 SP)
Skill Increment: Level 1 increase 11 points. Each additional level increase 1 point. Time duration 15s.
Frozen Arrow
Weapon Required: Bow
Skill Type: Initiate
Prerequistic: Dual Shot Lv 2
Description: Damage and slow down target (Fix consumption of 15 SP)
Skill Increment: Level 1 increase attack by 1.2 times and slow down enemy. Each additional level increase effect.
Cripple
Weapon Required: Gun
Skill Type: Initiate
Prerequistic: Frozen Arrow Lv 5
Description: Decrease movement speed and dodge rate of enemy (Level 1 consume 10 SP. Each level need 0.5 more SP)
Skill Increment: Level 1 decrease 20% dodge rate, 50% movement speed. Time duration 5s. Each additional level decrease 2.5% and extend 1s.
Enfeeble
Weapon Required: Gun
Skill Type: Initiate
Prerequistic: Cripple Lv 5
Description: Decrease attack and prevent enemy from using skill (Level 1 consume 26 SP. Each level need 1 more SP)
Skill Increment: Level 1 decrease 20% attack, prevent skill usage for 5s. Each additional level extend 0.5s.
Headshot
Weapon Required: Gun
Skill Type: Initiate
Prerequistic: Enfeeble Lv 5
Description: Ignore target's defense and deal maximum damage (Level 1 consume 32 SP. Each level need 2 more SP)
Skill Increment: Level 1 deal 350 direct damage plus 5%-10% of target's HP. Each additional level increase 30 damage.
Dual Shot
Weapon Required: Bow
Skill Type: Initiate
Prerequistic: Range Mastery Lv 3
Description: Two continuous attack on a single target (Fix consumption of 20 SP)
Skill Increment: Level 1 increase attack by 1.7 times. Each additional level increase 15%.
Venom Arrow
Weapon Required: None
Skill Type: Initiate
Prerequistic: Dual Shot Lv 4
Description: Put enemy into poison status (Fix consumption of 15 SP)
Skill Increment: Level 1 deal 12 damage per sec. Each additional level increase 2 damage. Time duration 20s.
Meteor Shower
Weapon Required: Bow
Skill Type: Initiate
Prerequistic: Frozen Arrow Lv 5
Description: Shoot down a rain of arrows damaging enemies in an area (Fix consumption of 46 SP).
Skill Increment: Level 1 deal 60% damage. Each additional level increase 10%.
Firegun Mastery
Weapon Required: Gun
Skill Type: Passive
Prerequistic: Range Mastery Lv 10
Description: Increase attack when using firegun
Skill Increment: Each level increase 10 maximum attack, 6 minimum attack.
Magma Bullet
Weapon Required: Gun
Skill Type: Initiate
Prerequistic: Firegun Mastery Lv 5
Description: Burn the ground damaging enemies in an area continuously (Level 1 consume 17 SP. Each level need 2 more SP)
Skill Increment: Burn ground for 10s. Level 1 deal 33 damage per sec. Each additional level increase 3 damage. Burn targets 10 damage per sec for 10s.
NOTE: i didnt copypaste this guide, i made it by myself in TOP forums and i just copied it here, but its my thread there.
Last edited by SexyJo on Thu Sep 23, 2010 4:00 am; edited 1 time in total
SexyJo- BSO Fan
- Posts : 1469
Points : 1800
Join date : 2010-08-05
Age : 34
Location : Kuwait
Skills Guide [Voy, Cler, SM]
Voyager
Diligence
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase SP recovery rate of character.
Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.
Current
Weapon Required: None
Skill Type: Passive
Prerequistic: Diligence Lv 2
Description: Increase movement speed of ship.
Skill Increment: Level 1 increase 6%. Each additional level increase 1%.
Conch Armor
Weapon Required: None
Skill Type: Passive
Prerequistic: Current Lv 1
Description: Increase defense of ship.
Skill Increment: Level 1 increase 8 points. Each additional level increase 3 point.
Conch Ray
Weapon Required: None
Skill Type: Initiate
Prerequistic: Conch Armor Lv 5
Description: Use Strike Coral to damage enemies in a straight line (Level 1 consume 23 SP. Each level need 3 more SP)
Skill Increment: Damage determined by skill level and stamina. Requires to equip Strike Coral.
Lightning Bolt
Weapon Required: Thunder Coral
Skill Type: Initiate
Prerequistic: Diligence Lv 1
Description: Equip Thunder Coral to strike enemy with lightning (Level 1 consume 25 SP. Each level need 2 more SP)
Skill Increment: Damage determined by skill level and stamina. Requires to equip Thunder Coral.
Tornado
Weapon Required: Wind Coral
Skill Type: Initiate
Prerequistic: Current Lv 2
Description: Equip Wind Coral to twirl enemy up in the air (Level 1 consume 27 SP. Each level need 2 more SP)
Skill Increment: Level 1 time duration 3.5s. Each additional level increase 0.5s. Requires to equip Wind Coral.
Alga Entanglement
Weapon Required: None
Skill Type: Initiate
Prerequistic: Tornado Lv 5
Description: Use seaweed to bind and damage enemy (Level 1 consume 21 SP. Each level need 1 more SP)
Skill Increment: Level 1 damage target 5 points per sec for 6s. Each additional level increase 1 point and extend 2s. Also determine by stamina
Lightning Curtain
Weapon Required: Thunder Coral
Skill Type: Initiate
Prerequistic: Lightning Bolt Lv 8
Description: Use Thunder Coral to create a thunderstorm that damage enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Skill Increment: Each level increase effect. Requires to equip Thunder Coral.
Tail Wind
Weapon Required: None
Skill Type: Initiate
Prerequistic: Tornado Lv 4
Description: Use Wind Coral to summon wind and boost movement of ships in an area (Level 1 consume 23 SP. Each level need 3 more SP)
Skill Increment: Requires to equip Wind Coral.
Whirlpool
Weapon Required: None
Skill Type: Initiate
Prerequistic: Tail Wind Lv 4
Description: Create a whirlpool to decrease movement speed of enemy ships in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Skill Increment: Each level increase effect.
Fog
Weapon Required: Wind Coral
Skill Type: Initiate
Prerequistic: Tail Wind Lv 2
Description: Use Fog Coral to decrease attack of enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Skill Increment: Requires to equip Fog Coral.
Cleric
Heal
Weapon Required: None
Skill Type: Initiate
Prerequistic: None
Description: Restore target's HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP)
Skill Increment: Restore HP of target. Amount determined by skill level and stamina.
Harden
Weapon Required: None
Skill Type: Initiate
Prerequistic: Heal Lv 3
Description: Increase defense of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 14 points. Each additional level increase 4 points. Time duratio 180s.
Recover
Weapon Required: None
Skill Type: Initiate
Prerequistic: Harden Lv 3
Description: Bring a target out of abnormal status (Fix consumption of 25 SP)
Skill Increment: None
Revival
Weapon Required: None
Skill Type: Initiate
Prerequistic: Recover Lv 4
Description: Revive dead character (Fix consumption of 100 SP)
Skill Increment: Bring target back to life. Requires Revival Clover. Each level restore 5% HP.
Spiritual Bolt
Weapon Required: None
Skill Type: Initiate
Prerequistic: None
Description: Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP)
Skill Increment: Deal magical damage. Damage determined by skill level and stamina.
Spiritual Fire
Weapon Required: None
Skill Type: Initiate
Prerequistic: Spiritual Bolt Lv 2
Description: Increase attack of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 11% attack. Time duration 180s. Each additional level increase 1% and extend 18s.
Tempest Boost
Weapon Required: None
Skill Type: Initiate
Prerequistic: Spiritual Fire Lv 4
Description: Increase attack speed of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 6% attack speed. Time duration 138s. Each additional level increase 1% and extend 18s.
Vigor
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase max SP of character
Skill Increment: Each level increase 40 points.
Divine Grace
Weapon Required: None
Skill Type: Passive
Prerequistic: Vigor Lv 8
Description: Increase SP recovery rate of character
Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.
True Sight
Weapon Required: None
Skill Type: Initiate
Prerequistic: Divine Grace Lv 2
Description: Create an overseeing eye in an area that reveal all invisible units (Level 1 consume 13 SP. Each level need 3 more SP)
Skill Increment: Level 1 time duration 35s. Each additional level increase 15s.
Tornado Swirl
Weapon Required: None
Skill Type: Initiate
Prerequistic: True Sight Lv 2
Description: Increase berserk rate of character (Fix consumption of 20 SP)
Skill Increment: Level 1 increase 6% berserk rate. Time duration 33s. Each additional level increase 1% and extend 3s.
Energy Shield
Weapon Required: None
Skill Type: Initiate
Prerequistic: Tornado Swirl Lv 3
Description: Activate to replace HP loss with SP
Skill Increment: Level 1 each SP can withstand 0.75 damage. Each additional level increase 0.25.
Angelic Shield
Weapon Required: None
Skill Type: Initiate
Prerequistic: Tornado Swirl Lv 2
Description: Increase defense of character (Fix consumption of 20 SP)
Skill Increment: Level 1 increase 3% defense. Time duration 33s. Each additional level increase 3% and extend 3s.
Healing Spring
Weapon Required: None
Skill Type: Initiate
Prerequistic: Angelic Shield Lv 2
Description: Create an area that heals friendly unit continuously (Level 1 consume 32 SP. Each level need 2 more SP)
Skill Increment: Level 1 increase HP recovery rate by 2.2 times. Time duration 17s. Each additional level increase 20% and extend 2s.
Seal Master
Heal
Weapon Required: None
Skill Type: Initiate
Prerequistic: None
Description: Restore target's HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP)
Skill Increment: Restore HP of target. Amount determined by skill level and stamina.
Harden
Weapon Required: None
Skill Type: Initiate
Prerequistic: Heal Lv 3
Description: Increase defense of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 14 points. Each additional level increase 4 points. Time duratio 180s.
Recover
Weapon Required: None
Skill Type: Initiate
Prerequistic: Harden Lv 3
Description: Bring a target out of abnormal status (Fix consumption of 25 SP)
Skill Increment: None
Revival
Weapon Required: None
Skill Type: Initiate
Prerequistic: Recover Lv 4
Description: Revive dead character (Fix consumption of 100 SP)
Skill Increment: Bring target back to life. Requires Revival Clover. Each level restore 5% HP.
Spiritual Bolt
Weapon Required: None
Skill Type: Initiate
Prerequistic: None
Description: Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP)
Skill Increment: Deal magical damage. Damage determined by skill level and stamina.
Spiritual Fire
Weapon Required: None
Skill Type: Initiate
Prerequistic: Spiritual Bolt Lv 2
Description: Increase attack of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 11% attack. Time duration 180s. Each additional level increase 1% and extend 18s.
Tempest Boost
Weapon Required: None
Skill Type: Initiate
Prerequistic: Spiritual Fire Lv 4
Description: Increase attack speed of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 6% attack speed. Time duration 138s. Each additional level increase 1% and extend 18s.
Vigor
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase max SP of character
Skill Increment: Each level increase 40 points.
Divine Grace
Weapon Required: None
Skill Type: Passive
Prerequistic: Vigor Lv 8
Description: Increase SP recovery rate of character
Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.
True Sight
Weapon Required: None
Skill Type: Initiate
Prerequistic: Divine Grace Lv 2
Description: Create an overseeing eye in an area that reveal all invisible units (Level 1 consume 13 SP. Each level need 3 more SP)
Skill Increment: Level 1 time duration 35s. Each additional level increase 15s.
Cursed Fire
Weapon Required: None
Skill Type: Initiate
Prerequistic: True Sight Lv 3
Description: Decrease defense of enemy in an area (Fix consumption of 20 SP)
Skill Increment: Level 1 decrease 12% defense. Each additional level decrease 2%. Time duration 15s.
Abyss Mire
Weapon Required: Staff
Skill Type: Initiate
Prerequistic: Cursed Fire Lv 4
Description: Decrease speed of enemy in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Skill Increment: Level 1 decrease 30% speed. Time duration 20s. Each additional level decrease 3% and extend 2s.
Shadow Insignia
Weapon Required: None
Skill Type: Initiate
Prerequistic: Cursed Fire Lv 4
Description: Prevent enemy from using normal attack (Level 1 consume 33 SP. Each level need 3 more SP)
Skill Increment: Level 1 time duration 6s. Each additional level increase 1s.
Seal of Elder
Weapon Required: None
Skill Type: Initiate
Prerequistic: Shadow Insignia Lv 3
Description: Prevent enemy from using skill (Level 1 consume 32 SP. Each level need 2 more SP)
Skill Increment: Level 1 time duration 10.5s. Each additional level increase 0.5s.
NOTE: i didnt copypaste this guide, i made it by myself in TOP forums and i just copied it here, but its my thread there.
Diligence
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase SP recovery rate of character.
Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.
Current
Weapon Required: None
Skill Type: Passive
Prerequistic: Diligence Lv 2
Description: Increase movement speed of ship.
Skill Increment: Level 1 increase 6%. Each additional level increase 1%.
Conch Armor
Weapon Required: None
Skill Type: Passive
Prerequistic: Current Lv 1
Description: Increase defense of ship.
Skill Increment: Level 1 increase 8 points. Each additional level increase 3 point.
Conch Ray
Weapon Required: None
Skill Type: Initiate
Prerequistic: Conch Armor Lv 5
Description: Use Strike Coral to damage enemies in a straight line (Level 1 consume 23 SP. Each level need 3 more SP)
Skill Increment: Damage determined by skill level and stamina. Requires to equip Strike Coral.
Lightning Bolt
Weapon Required: Thunder Coral
Skill Type: Initiate
Prerequistic: Diligence Lv 1
Description: Equip Thunder Coral to strike enemy with lightning (Level 1 consume 25 SP. Each level need 2 more SP)
Skill Increment: Damage determined by skill level and stamina. Requires to equip Thunder Coral.
Tornado
Weapon Required: Wind Coral
Skill Type: Initiate
Prerequistic: Current Lv 2
Description: Equip Wind Coral to twirl enemy up in the air (Level 1 consume 27 SP. Each level need 2 more SP)
Skill Increment: Level 1 time duration 3.5s. Each additional level increase 0.5s. Requires to equip Wind Coral.
Alga Entanglement
Weapon Required: None
Skill Type: Initiate
Prerequistic: Tornado Lv 5
Description: Use seaweed to bind and damage enemy (Level 1 consume 21 SP. Each level need 1 more SP)
Skill Increment: Level 1 damage target 5 points per sec for 6s. Each additional level increase 1 point and extend 2s. Also determine by stamina
Lightning Curtain
Weapon Required: Thunder Coral
Skill Type: Initiate
Prerequistic: Lightning Bolt Lv 8
Description: Use Thunder Coral to create a thunderstorm that damage enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Skill Increment: Each level increase effect. Requires to equip Thunder Coral.
Tail Wind
Weapon Required: None
Skill Type: Initiate
Prerequistic: Tornado Lv 4
Description: Use Wind Coral to summon wind and boost movement of ships in an area (Level 1 consume 23 SP. Each level need 3 more SP)
Skill Increment: Requires to equip Wind Coral.
Whirlpool
Weapon Required: None
Skill Type: Initiate
Prerequistic: Tail Wind Lv 4
Description: Create a whirlpool to decrease movement speed of enemy ships in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Skill Increment: Each level increase effect.
Fog
Weapon Required: Wind Coral
Skill Type: Initiate
Prerequistic: Tail Wind Lv 2
Description: Use Fog Coral to decrease attack of enemies in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Skill Increment: Requires to equip Fog Coral.
Cleric
Heal
Weapon Required: None
Skill Type: Initiate
Prerequistic: None
Description: Restore target's HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP)
Skill Increment: Restore HP of target. Amount determined by skill level and stamina.
Harden
Weapon Required: None
Skill Type: Initiate
Prerequistic: Heal Lv 3
Description: Increase defense of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 14 points. Each additional level increase 4 points. Time duratio 180s.
Recover
Weapon Required: None
Skill Type: Initiate
Prerequistic: Harden Lv 3
Description: Bring a target out of abnormal status (Fix consumption of 25 SP)
Skill Increment: None
Revival
Weapon Required: None
Skill Type: Initiate
Prerequistic: Recover Lv 4
Description: Revive dead character (Fix consumption of 100 SP)
Skill Increment: Bring target back to life. Requires Revival Clover. Each level restore 5% HP.
Spiritual Bolt
Weapon Required: None
Skill Type: Initiate
Prerequistic: None
Description: Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP)
Skill Increment: Deal magical damage. Damage determined by skill level and stamina.
Spiritual Fire
Weapon Required: None
Skill Type: Initiate
Prerequistic: Spiritual Bolt Lv 2
Description: Increase attack of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 11% attack. Time duration 180s. Each additional level increase 1% and extend 18s.
Tempest Boost
Weapon Required: None
Skill Type: Initiate
Prerequistic: Spiritual Fire Lv 4
Description: Increase attack speed of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 6% attack speed. Time duration 138s. Each additional level increase 1% and extend 18s.
Vigor
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase max SP of character
Skill Increment: Each level increase 40 points.
Divine Grace
Weapon Required: None
Skill Type: Passive
Prerequistic: Vigor Lv 8
Description: Increase SP recovery rate of character
Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.
True Sight
Weapon Required: None
Skill Type: Initiate
Prerequistic: Divine Grace Lv 2
Description: Create an overseeing eye in an area that reveal all invisible units (Level 1 consume 13 SP. Each level need 3 more SP)
Skill Increment: Level 1 time duration 35s. Each additional level increase 15s.
Tornado Swirl
Weapon Required: None
Skill Type: Initiate
Prerequistic: True Sight Lv 2
Description: Increase berserk rate of character (Fix consumption of 20 SP)
Skill Increment: Level 1 increase 6% berserk rate. Time duration 33s. Each additional level increase 1% and extend 3s.
Energy Shield
Weapon Required: None
Skill Type: Initiate
Prerequistic: Tornado Swirl Lv 3
Description: Activate to replace HP loss with SP
Skill Increment: Level 1 each SP can withstand 0.75 damage. Each additional level increase 0.25.
Angelic Shield
Weapon Required: None
Skill Type: Initiate
Prerequistic: Tornado Swirl Lv 2
Description: Increase defense of character (Fix consumption of 20 SP)
Skill Increment: Level 1 increase 3% defense. Time duration 33s. Each additional level increase 3% and extend 3s.
Healing Spring
Weapon Required: None
Skill Type: Initiate
Prerequistic: Angelic Shield Lv 2
Description: Create an area that heals friendly unit continuously (Level 1 consume 32 SP. Each level need 2 more SP)
Skill Increment: Level 1 increase HP recovery rate by 2.2 times. Time duration 17s. Each additional level increase 20% and extend 2s.
Seal Master
Heal
Weapon Required: None
Skill Type: Initiate
Prerequistic: None
Description: Restore target's HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP)
Skill Increment: Restore HP of target. Amount determined by skill level and stamina.
Harden
Weapon Required: None
Skill Type: Initiate
Prerequistic: Heal Lv 3
Description: Increase defense of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 14 points. Each additional level increase 4 points. Time duratio 180s.
Recover
Weapon Required: None
Skill Type: Initiate
Prerequistic: Harden Lv 3
Description: Bring a target out of abnormal status (Fix consumption of 25 SP)
Skill Increment: None
Revival
Weapon Required: None
Skill Type: Initiate
Prerequistic: Recover Lv 4
Description: Revive dead character (Fix consumption of 100 SP)
Skill Increment: Bring target back to life. Requires Revival Clover. Each level restore 5% HP.
Spiritual Bolt
Weapon Required: None
Skill Type: Initiate
Prerequistic: None
Description: Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP)
Skill Increment: Deal magical damage. Damage determined by skill level and stamina.
Spiritual Fire
Weapon Required: None
Skill Type: Initiate
Prerequistic: Spiritual Bolt Lv 2
Description: Increase attack of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 11% attack. Time duration 180s. Each additional level increase 1% and extend 18s.
Tempest Boost
Weapon Required: None
Skill Type: Initiate
Prerequistic: Spiritual Fire Lv 4
Description: Increase attack speed of character (Level 1 consume 44 SP. Each level need 4 more SP)
Skill Increment: Level 1 increase 6% attack speed. Time duration 138s. Each additional level increase 1% and extend 18s.
Vigor
Weapon Required: None
Skill Type: Passive
Prerequistic: None
Description: Increase max SP of character
Skill Increment: Each level increase 40 points.
Divine Grace
Weapon Required: None
Skill Type: Passive
Prerequistic: Vigor Lv 8
Description: Increase SP recovery rate of character
Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.
True Sight
Weapon Required: None
Skill Type: Initiate
Prerequistic: Divine Grace Lv 2
Description: Create an overseeing eye in an area that reveal all invisible units (Level 1 consume 13 SP. Each level need 3 more SP)
Skill Increment: Level 1 time duration 35s. Each additional level increase 15s.
Cursed Fire
Weapon Required: None
Skill Type: Initiate
Prerequistic: True Sight Lv 3
Description: Decrease defense of enemy in an area (Fix consumption of 20 SP)
Skill Increment: Level 1 decrease 12% defense. Each additional level decrease 2%. Time duration 15s.
Abyss Mire
Weapon Required: Staff
Skill Type: Initiate
Prerequistic: Cursed Fire Lv 4
Description: Decrease speed of enemy in an area (Level 1 consume 21 SP. Each level need 1 more SP)
Skill Increment: Level 1 decrease 30% speed. Time duration 20s. Each additional level decrease 3% and extend 2s.
Shadow Insignia
Weapon Required: None
Skill Type: Initiate
Prerequistic: Cursed Fire Lv 4
Description: Prevent enemy from using normal attack (Level 1 consume 33 SP. Each level need 3 more SP)
Skill Increment: Level 1 time duration 6s. Each additional level increase 1s.
Seal of Elder
Weapon Required: None
Skill Type: Initiate
Prerequistic: Shadow Insignia Lv 3
Description: Prevent enemy from using skill (Level 1 consume 32 SP. Each level need 2 more SP)
Skill Increment: Level 1 time duration 10.5s. Each additional level increase 0.5s.
NOTE: i didnt copypaste this guide, i made it by myself in TOP forums and i just copied it here, but its my thread there.
Last edited by SexyJo on Thu Sep 23, 2010 4:01 am; edited 1 time in total
SexyJo- BSO Fan
- Posts : 1469
Points : 1800
Join date : 2010-08-05
Age : 34
Location : Kuwait
Re: Skills Guide
Even tho if made by your own Jo, you copied whats in the game descriptions here. You missed also some effects and copied some errors.
You didnt state that Tempest Boost rises movement speed aswell and Blood Frenzy has an error too in the description.
Be more carefull when do this kind of guides.
You didnt state that Tempest Boost rises movement speed aswell and Blood Frenzy has an error too in the description.
Be more carefull when do this kind of guides.
Serge...- Forum Moderator
- Posts : 444
Points : 556
Join date : 2010-09-07
Age : 37
Re: Skills Guide
ofc i copied game descriptions cuz its the descriptions i should write, no? plus i got the info from top, what they wrote there i wrote here, but i really spent more than an hour doin the guide getting the skills pix etc, if theres any error just write down and ill fix
SexyJo- BSO Fan
- Posts : 1469
Points : 1800
Join date : 2010-08-05
Age : 34
Location : Kuwait
Re: Skills Guide
well it's nice to take effort on making this Jo, but there is actually something to correct
At true sight on BSO u dont need lv2 devine grace nor lv8 vigor since it's made for voys too and it's like one of "skill tree root" skills
At true sight on BSO u dont need lv2 devine grace nor lv8 vigor since it's made for voys too and it's like one of "skill tree root" skills
ChibiLol- BSO Fan
- Posts : 117
Points : 160
Join date : 2010-08-29
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