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Kill the captain map.
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Kill the captain map.
I have this idea for a maze.
"Kill the captain"
a party of 5 or less goes in and a random person would be chosen as the captain on the team.
the captain will receive 100k hp and a default defence and pr.
the objective is to kill the enemy captain by all means.
no stealth, allowed.
lasts for 5-10 rounds maybe?
the round ends when a captain has been killed.
then the next round begins with a new captain.
well?
"Kill the captain"
a party of 5 or less goes in and a random person would be chosen as the captain on the team.
the captain will receive 100k hp and a default defence and pr.
the objective is to kill the enemy captain by all means.
no stealth, allowed.
lasts for 5-10 rounds maybe?
the round ends when a captain has been killed.
then the next round begins with a new captain.
well?
NightLight- BSO Fan
- Posts : 120
Points : 139
Join date : 2011-12-14
Re: Kill the captain map.
its IMBA GMs should consider
blackice1996- Active Player
- Posts : 97
Points : 125
Join date : 2011-11-25
Re: Kill the captain map.
well...
1. Everyone will have a fixed damage and defence.
kinda like in dark swamp where you can only hit 5k at under 350 atspd.
2. Everyone gets a fixed a hp/defence/pr only the captain gets higher hp,defence and pr.
3. Damages would be the same for everyone to avoid people over powering others.
4. The map has to be big enough for the captain to hide but not too big to the point that its impossible to find it.
5. There should be a time limit for each round, the time limit depends on the decided fixed hp,pr and defence.
6. The captains should have the ability to steal hp per hit.
lets say 20% hp per hit.
----
I think it would be better if the rounds depends on how many people are playing.
3 to a party, 3 rounds.
5 to a party, 5 rounds.
each round lasts 2 minutes at most?
-----
entry requirements to be, should be at least level 100, cause it would be annoying for some if nabs that barely knows how to play becomes the captain.
as for the rewards, considering this is going to be like a pvp map, the reward should be minimal to prevent abuse.
1. Everyone will have a fixed damage and defence.
kinda like in dark swamp where you can only hit 5k at under 350 atspd.
2. Everyone gets a fixed a hp/defence/pr only the captain gets higher hp,defence and pr.
3. Damages would be the same for everyone to avoid people over powering others.
4. The map has to be big enough for the captain to hide but not too big to the point that its impossible to find it.
5. There should be a time limit for each round, the time limit depends on the decided fixed hp,pr and defence.
6. The captains should have the ability to steal hp per hit.
lets say 20% hp per hit.
----
I think it would be better if the rounds depends on how many people are playing.
3 to a party, 3 rounds.
5 to a party, 5 rounds.
each round lasts 2 minutes at most?
-----
entry requirements to be, should be at least level 100, cause it would be annoying for some if nabs that barely knows how to play becomes the captain.
as for the rewards, considering this is going to be like a pvp map, the reward should be minimal to prevent abuse.
NightLight- BSO Fan
- Posts : 120
Points : 139
Join date : 2011-12-14
Re: Kill the captain map.
yeah then so be it =)
the idea was to make every class and damages even anyway.
so that we can see the pk skills of people rather than relying on gemming.
it kinda wont matter if shield is disabled or not considering everyone will have fixed defence, pr and damage.
the idea was to make every class and damages even anyway.
so that we can see the pk skills of people rather than relying on gemming.
it kinda wont matter if shield is disabled or not considering everyone will have fixed defence, pr and damage.
NightLight- BSO Fan
- Posts : 120
Points : 139
Join date : 2011-12-14
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