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Hmmm... Sacred War.
+5
SpiritReaper
ananias
S2
PACAPLOG
Eiko ^^
9 posters
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Hmmm... Sacred War.
Gm could u think about SW towers?
Red Base:
Devil Tower really close to statue,
2nd Towers are close enough to hit SS
Green Base:
Devil Tower soooooooo far away, even can't see it when u stand on statue,
2nd Towers can't hit SS.
So my request is to change it to be fair.. o.0
Any suggestion from players? =)
Red Base:
Devil Tower really close to statue,
2nd Towers are close enough to hit SS
Green Base:
Devil Tower soooooooo far away, even can't see it when u stand on statue,
2nd Towers can't hit SS.
So my request is to change it to be fair.. o.0
Any suggestion from players? =)
Eiko ^^- BSO Fan
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Re: Hmmm... Sacred War.
i suggest make SW towers near Statue have more attack power.. in a sense that a really good demi champ can tank it.. but you see, 1 SS legend can even solo SW now.. so there is imbalance.. no team effort.. 1 legend alone can solo it.. its just like saying, if youre with that SS legend = sure win.. be the SS legend enemy = sure lose..
(no named mentioned.. just a suggestion.. nothing against anyone..)
(no named mentioned.. just a suggestion.. nothing against anyone..)
PACAPLOG- BSO Fan
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Re: Hmmm... Sacred War.
PACAPLOG wrote:i suggest make SW towers near Statue have more attack power.. in a sense that a really good demi champ can tank it.. but you see, 1 SS legend can even solo SW now.. so there is imbalance.. no team effort.. 1 legend alone can solo it.. its just like saying, if youre with that SS legend = sure win.. be the SS legend enemy = sure lose..
(no named mentioned.. just a suggestion.. nothing against anyone..)
my build is different to most ss, ive prolly have one of the highest defs and pr for an ss (after cast) due to ring and pet
S2- BSO Fan
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Re: Hmmm... Sacred War.
+1 to Eiko.. Green Base always is easier. Just balance towers distance
ananias- BSO Fan
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Re: Hmmm... Sacred War.
PACAPLOG wrote:i suggest make SW towers near Statue have more attack power.. in a sense that a really good demi champ can tank it.. but you see, 1 SS legend can even solo SW now.. so there is imbalance.. no team effort.. 1 legend alone can solo it.. its just like saying, if youre with that SS legend = sure win.. be the SS legend enemy = sure lose..
(no named mentioned.. just a suggestion.. nothing against anyone..)
depends on the SS but yeah, it is an advantage to get a ranged damager.
S2s build is mostly defence cause shes mostly a gunner, idk lately but from the last time ive seen her before cast became a legend...
she had the best defence amongst us 3 and has the highest gun damage.
i dont really know the SW status lately but the last time i was in SW, it got a bit more challenging but SS' still had the easiest way around in it.
hmmm as far as i recall, i was able to tank the towers if i was on con mode and my defence wasnt as good as cast or S2's... now that their defence and PRs has greatly increased. I'd agree with pacap, not that my opinion would matter as much.
Guest- Guest
Re: Hmmm... Sacred War.
like i said in the other post, there were no magic dealer on their side when i was on so i was able to ezily take the statue down.
same would happen if a champ went sw and they had no magic dealers
same would happen if a champ went sw and they had no magic dealers
S2- BSO Fan
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Re: Hmmm... Sacred War.
But i don't talk about 1 sw and nothing against u S2 =)
Let's try just make fair sw and will be okay =)
Let's try just make fair sw and will be okay =)
Last edited by Eiko ^^ on Sun Apr 15, 2012 7:39 am; edited 1 time in total
Eiko ^^- BSO Fan
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Re: Hmmm... Sacred War.
eiko sw will nver be fair, its all down to luck. u eiter get assigned to an awesome team or not
S2- BSO Fan
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Re: Hmmm... Sacred War.
My team = awesome pacs not so. But sw is fair as its gonna get. Soon what pac asks for is even +27 equips useless for towers. Idea of getting +27 is so people are op. SS are hardly op. One stun S2 con means nothing to me and we are equal equips.
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
"SS are hardly op"
I remember the days when you use to complain that Leon was op hahahaha!
I remember the days when you use to complain that Leon was op hahahaha!
Guest- Guest
Re: Hmmm... Sacred War.
SpiritReaper wrote:My team = awesome pacs not so. But sw is fair as its gonna get. Soon what pac asks for is even +27 equips useless for towers. Idea of getting +27 is so people are op. SS are hardly op. One stun S2 con means nothing to me and we are equal equips.
lol.. its not that sam.. what im trying to say is.. to make the sw a team effort.. let the champs tank.. let the magics break em.. let the ss and crus nuke.. what im trying to say is.. if ss can tank, then he can kill statue very fast due to his high dps.. its not that all +27 equips be nullified due to the process.. i was JUST suggesting IF POSSIBLE to make each class ROLES work as they were intended to do so..
sw like s2 said wont never be fair, agree to that, just plain luck on the team ur gonna be with and against at..
i dont ask +27 euips be useless, its just that you dont see it on my perspective sam.. anywyas its ONLY MY SUGGESTIOON.. dont take this too hard.. =)
and yeah im not awesome compared to you.. that one i agree.. but im hug-able haha.. kidding aside.. =)
keep posting devious, and try to get unbanned if possible.. thanks for support even though ur not here with us ingame.. <3
PACAPLOG- BSO Fan
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Re: Hmmm... Sacred War.
Yeah i agree too that sw will never be fair. Buuut we could make it better!
Cuz lately even SW getting boring.. If one of teams don't have Sam,S2,Push,Vee, Epic (Sorry if i forgot some1) it's hard to win at all..
Cuz lately even SW getting boring.. If one of teams don't have Sam,S2,Push,Vee, Epic (Sorry if i forgot some1) it's hard to win at all..
Eiko ^^- BSO Fan
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Re: Hmmm... Sacred War.
it varys as well eiko, some sws will go to a draw, some will be over in 3 mins.
aside from moving the towers location wat else can we do to make it better?
aside from moving the towers location wat else can we do to make it better?
S2- BSO Fan
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Re: Hmmm... Sacred War.
we could start with towers..
Then think about what Paca said :s idk idk!
Then think about what Paca said :s idk idk!
Last edited by Eiko ^^ on Sun Apr 15, 2012 3:07 pm; edited 1 time in total
Eiko ^^- BSO Fan
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Re: Hmmm... Sacred War.
Reasons SW so horrid at the moment:
Too many newbs
Too many newbs
Too many newbs
No balance on which team magic users go on.
Voyager nado cd too fast considering its like ice excepts it worse affects your screen and now affects people with 100k hp or more.
The system too easy to predict to pick and choose teams.
Changes to classes in general always put champ at huge disadvantage. Now gotta stay con and still break. Happened cause people cant keep up.
Did I mention too many newbs?
Ban use of newb da in sw.
Look into spirit pets as thunder pet 100% of time lock onto tower making it in effective. Allow swapping of hats when frozen and nado. Since I wasted money +27 a sheild and hat to find out i cant do it any more is kinda lame (Their was post saying it wasn't going to happen). Look at hp recover of some classes and dmg they do to one another example. =crus to do 1.5x normal dmg to clerics their lv ss and sm. sm to do 1.5x to champ, voy, ss.
DUnno but to me problems are the classes. Their is little point been class now when its all just stats. NO cool perks like chance for champ to heal 50% of dmg adsorbed next hit 100% hit rate 50% of dmg absorbed. Crusader on 5th stun deal dmg equal to max attack as magic dmg. Cleric to fully self recover when sealed or stunned cretin number of times. Then all rear pets be doing is augmenting these passives.
Dunno these are just my ideas sure theirs better out their.
Too many newbs
Too many newbs
Too many newbs
No balance on which team magic users go on.
Voyager nado cd too fast considering its like ice excepts it worse affects your screen and now affects people with 100k hp or more.
The system too easy to predict to pick and choose teams.
Changes to classes in general always put champ at huge disadvantage. Now gotta stay con and still break. Happened cause people cant keep up.
Did I mention too many newbs?
Ban use of newb da in sw.
Look into spirit pets as thunder pet 100% of time lock onto tower making it in effective. Allow swapping of hats when frozen and nado. Since I wasted money +27 a sheild and hat to find out i cant do it any more is kinda lame (Their was post saying it wasn't going to happen). Look at hp recover of some classes and dmg they do to one another example. =crus to do 1.5x normal dmg to clerics their lv ss and sm. sm to do 1.5x to champ, voy, ss.
DUnno but to me problems are the classes. Their is little point been class now when its all just stats. NO cool perks like chance for champ to heal 50% of dmg adsorbed next hit 100% hit rate 50% of dmg absorbed. Crusader on 5th stun deal dmg equal to max attack as magic dmg. Cleric to fully self recover when sealed or stunned cretin number of times. Then all rear pets be doing is augmenting these passives.
Dunno these are just my ideas sure theirs better out their.
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
i dont understand why ppl think that if they pay much they must RULE any map against any enemy. Yeh ok u pay lots for +27 all stuff and things but still is a team worked map. IF just one legend in is dead thing. thats what eiko wanna say i think. And now as the thing is...just one legend can win sw even lots of magics. gonna be hard and boring sometimes but it can. I speak especially for u sam and jen. And i cant understand what u mean by newb. a player that got no pk skills or a player who just wanna play without pay? Cause lot of players who doesnt pay i dont think u can get their pk skills..or when they do all i get in wc by random ppl is "stun newba" "tthe only thing u know is to tornado" and stuff..
ananias- BSO Fan
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Re: Hmmm... Sacred War.
No you don't get what i am talking about. Nor can I understand what your trying to say.
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
just a suggestion..
if demi legends and legends have a system where in they are being alternately disseminated from one team to another making the sw balanced, WHY NOT TRY TO MAKE DISSEMINATION OF MAGIC CLASS AS WELL (SM, CLERIC, VOYAGERS).. aside from demi's and legends.. also include champs (tanks)..
if possible only..
if demi legends and legends have a system where in they are being alternately disseminated from one team to another making the sw balanced, WHY NOT TRY TO MAKE DISSEMINATION OF MAGIC CLASS AS WELL (SM, CLERIC, VOYAGERS).. aside from demi's and legends.. also include champs (tanks)..
if possible only..
PACAPLOG- BSO Fan
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Re: Hmmm... Sacred War.
@Pacap.
I already made that suggestion before when I was still playing.
The response I received as i recall was that if they do that, it would further create more imbalance in SW and can even imbalance the legend system.
now if someone can only provide a decent algorithm/pattern for an even hand out then you could hold a case.
i'd think of one right now but it doesnt really concern me anymore.
besides, theres too much factors to consider in.
heres an example why this would be a tricky thing to do.
suppose clerics are being evened out on both sides.
suppose theres already 1 legend in and its on red team.
then a legend cleric wants to go in, ofc this legend cleric will be on green.
but the problem is, theres already a demi cleric on green.
does that mean the legend cleric will end up on red as well?
now lets say that demis, legends and normal players has their own entry rules specified for them.
there would still be an imbalance, either way.
hard to explain atm since im not really in the mood for it.
but ya, the entire team allocation for magic classes can affect the legends... but i think it can actually work if you figure out the correct pattern.
but then again, it can be too predictable and people will definitely take advantage over it, very much like the legend and demi system.
I already made that suggestion before when I was still playing.
The response I received as i recall was that if they do that, it would further create more imbalance in SW and can even imbalance the legend system.
now if someone can only provide a decent algorithm/pattern for an even hand out then you could hold a case.
i'd think of one right now but it doesnt really concern me anymore.
besides, theres too much factors to consider in.
heres an example why this would be a tricky thing to do.
suppose clerics are being evened out on both sides.
suppose theres already 1 legend in and its on red team.
then a legend cleric wants to go in, ofc this legend cleric will be on green.
but the problem is, theres already a demi cleric on green.
does that mean the legend cleric will end up on red as well?
now lets say that demis, legends and normal players has their own entry rules specified for them.
there would still be an imbalance, either way.
hard to explain atm since im not really in the mood for it.
but ya, the entire team allocation for magic classes can affect the legends... but i think it can actually work if you figure out the correct pattern.
but then again, it can be too predictable and people will definitely take advantage over it, very much like the legend and demi system.
Guest- Guest
Re: Hmmm... Sacred War.
+27 Equips cant tank Towers nice. 260k hp takes forever to recover even sitting down . Hp Regen for champ is really piss poor for damage that we now receive. Lost the ability to dodge tornado, Lost ability for stun to miss while over 100k hp yet all other classes getting nice op perks. Yet to see how a proper sm will be op since seals 100% of the time from normal sm. God realm ring buged again. SW bug when statue low hp and people heal it up. Just keeps spawning guardians, Then does random kicks.
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
make sw for every 4 hour (6sw/day), play time 1hour and 15 minutes reward 7 rp....
*more chance player to get rp..but if you really have BAD LUCK n can't win one of them, nothing can say about that..
*more chance player to get rp..but if you really have BAD LUCK n can't win one of them, nothing can say about that..
palsmhz9- BSO Fan
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Re: Hmmm... Sacred War.
Devious wrote:@Pacap.
I already made that suggestion before when I was still playing.
The response I received as i recall was that if they do that, it would further create more imbalance in SW and can even imbalance the legend system.
now if someone can only provide a decent algorithm/pattern for an even hand out then you could hold a case.
i'd think of one right now but it doesnt really concern me anymore.
besides, theres too much factors to consider in.
heres an example why this would be a tricky thing to do.
suppose clerics are being evened out on both sides.
suppose theres already 1 legend in and its on red team.
then a legend cleric wants to go in, ofc this legend cleric will be on green.
but the problem is, theres already a demi cleric on green.
does that mean the legend cleric will end up on red as well?
now lets say that demis, legends and normal players has their own entry rules specified for them.
there would still be an imbalance, either way.
hard to explain atm since im not really in the mood for it.
but ya, the entire team allocation for magic classes can affect the legends... but i think it can actually work if you figure out the correct pattern.
but then again, it can be too predictable and people will definitely take advantage over it, very much like the legend and demi system.
@Devious, thanks for the very informative reply.. i hope there will be more developments on this matter someday soon..
PACAPLOG- BSO Fan
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Re: Hmmm... Sacred War.
How about making towers hit harder? since now some people can tank towers easy without even killing granary. Hence 3 min sw...
xJirax- BSO Fan
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Re: Hmmm... Sacred War.
disagree since getting boats seems to bug my character -.-. Happend on a number of occasions. SW went back to normal Navy v Pirate it would be better. So lame as it is now cause 90% of the time one side gets all the newbs any way.
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
And i disagree about Navy/Pirate teams in SW. Players would be chickens, and they would run to navy (your/Jen side). Now we can team up with our enemies in another mazes, almost every1 have a chance to win XD
And yeah, SW shouldnt be solo'ed like i said before. Its MMO game, we should play in teams =)
And yeah, SW shouldnt be solo'ed like i said before. Its MMO game, we should play in teams =)
Eiko ^^- BSO Fan
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Re: Hmmm... Sacred War.
Or players can endeavor to get stronger then they can defend better. Like i said towers powerful enough.
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
yah powerful enough to be over sometimes before even other players can go in and all because 1 player can tank the towers without killing granary.
xJirax- BSO Fan
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Re: Hmmm... Sacred War.
Every one is familiar with portal opening times. They are no secret. I aim to strike fast for a fast win instead of playing for an hour and a half cause their is 4 voys putting me in constant nado. Comparing it to a few well gemmed players against the whole server whos quite frankly behind in gemming and equipment. As I said before I cant kill granary or have boats on my character as it leads to some retarded bugs.
Towers mulch players hp down fast on good majority of the people in the server; and that's before they get to the base with trying then to tank 2 very powerful towers.
Towers mulch players hp down fast on good majority of the people in the server; and that's before they get to the base with trying then to tank 2 very powerful towers.
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
make granary/ammo harder with better guard and increase the tower strength at base so people cant finish sw 5 mins
IzzHzz- BSO Fan
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Re: Hmmm... Sacred War.
5 Mins is fair time cause you should be all in at once. Kinda fun SW to hit them fast before they can reorg and Defend properly. Towers do sufficient damage as it is now. Base has sufficient hp. Stop crying cause yous cant make it to a map in time -.- . SW shouldnt feel like your doing a TC run with Overpowered titans that drop Crap rewards cause they are as bugged as all hell.
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
Ok, 2h for SW is too much, but 3-5 mins is too short xD
Sometimes people can be late 3 mins.. and taaadaaaaa SW done -.- need wait next 6h. Think in this way
Sometimes people can be late 3 mins.. and taaadaaaaa SW done -.- need wait next 6h. Think in this way
Eiko ^^- BSO Fan
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Re: Hmmm... Sacred War.
LOL I get their early . Btw 10 rp isnt much points any how lolz
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
10 rp is same as 2 titans and they cant be killed in 3 mins . So making it a bit more challenging aint much to ask.
xJirax- BSO Fan
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Re: Hmmm... Sacred War.
LOL 2 titans can be killed in 3 mins. Btw you want to change sw cause a few hand full of characters can kill base in 5-6 mins. But you dont look not one stunner or someone their to stop them. Base takes enough time to kill. Dont need this map Ruined cause of the complaints of a few ppls. This my last faviourte map. It changes and becomes crap I am gonna quit outright. TC was fun to start turned bad, Bd boring cause its in agrent, Dw boring cause its in argent, Ca Crappy champs were made weaker. Champs got downgraded to the point of been a legend is just some fancy ring now. SW changes any more I seriously will quit. Cant leave a good map as it is dissapoints myself and many other people. Its balanced as its ever gonna get unless Teams get locked legends/demis.
So I will always push not to get map changed and the reco pet unchanged as its as good as it can be.
So I will always push not to get map changed and the reco pet unchanged as its as good as it can be.
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
Eiko ^^ wrote:Gm could u think about SW towers?
Green Base:
Devil Tower soooooooo far away, even can't see it when u stand on statue,
2nd Towers can't hit SS.
So my request is to change it to be fair.. o.0
This is what she said about, the 2nd towers behind statue are useless in this case rendering them useless!
SS can melee from distance, Crus & champ can slash from there, Cleric can bolt from that distance WITHOUT getting hit by the towers! Please change it to be a fair one!
Rora- BSO Fan
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Re: Hmmm... Sacred War.
I agree closer towers . Makes tanks do their Job and tank but towers strong enough already.
SpiritReaper- BSO Fan
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Re: Hmmm... Sacred War.
or u can do ur job in sw which is to defend the statue. shouldnt rely on towers to fully defend ur base
S2- BSO Fan
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Re: Hmmm... Sacred War.
S2 wrote:or u can do ur job in sw which is to defend the statue. shouldnt rely on towers to fully defend ur base
We are not pro like you to defend whole base alone. We need towers help also
Sadly, we dont have 23k max and 50k HP and all other end game stuffs with that pet reco'ing constantly
Rora- BSO Fan
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Re: Hmmm... Sacred War.
23k max lol. rora when u put on talk some facts get them realistic at least .. though im + to make sw bases fair. its not same.. at one a bower ss cant be hitten by towers and in other base he can
ananias- BSO Fan
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Re: Hmmm... Sacred War.
ananias wrote:23k max lol. rora when u put on talk some facts get them realistic at least .. though im + to make sw bases fair. its not same.. at one a bower ss cant be hitten by towers and in other base he can
S2 malled lv 7 great strike like 2 weeks back. She was expecting 23k max! I just said that here,now. If this 23k max is false, you should ask jen! Im innocent!
Rora- BSO Fan
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Re: Hmmm... Sacred War.
Rora wrote:
S2 malled lv 7 great strike like 2 weeks back. She was expecting 23k max! I just said that here,now. If this 23k max is false, you should ask jen! Im innocent!
y the **** do u keep bring me up? mind ur own business. and no i didnt mall coz of all the crying and tears spreading through the server and forums over pets and being OP.
i suggest u make a valid argument or stfu
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