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Post by Eiko ^^ Fri Apr 13, 2012 8:43 pm

Gm could u think about SW towers?

Red Base:
Devil Tower really close to statue,
2nd Towers are close enough to hit SS

Green Base:
Devil Tower soooooooo far away, even can't see it when u stand on statue,
2nd Towers can't hit SS.

So my request is to change it to be fair.. o.0
Any suggestion from players? =)
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Post by PACAPLOG Sat Apr 14, 2012 12:11 pm

i suggest make SW towers near Statue have more attack power.. in a sense that a really good demi champ can tank it.. but you see, 1 SS legend can even solo SW now.. so there is imbalance.. no team effort.. 1 legend alone can solo it.. its just like saying, if youre with that SS legend = sure win.. be the SS legend enemy = sure lose..

(no named mentioned.. just a suggestion.. nothing against anyone..)

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Post by S2 Sat Apr 14, 2012 12:19 pm

PACAPLOG wrote:i suggest make SW towers near Statue have more attack power.. in a sense that a really good demi champ can tank it.. but you see, 1 SS legend can even solo SW now.. so there is imbalance.. no team effort.. 1 legend alone can solo it.. its just like saying, if youre with that SS legend = sure win.. be the SS legend enemy = sure lose..

(no named mentioned.. just a suggestion.. nothing against anyone..)

my build is different to most ss, ive prolly have one of the highest defs and pr for an ss (after cast) due to ring and pet
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Post by ananias Sat Apr 14, 2012 2:30 pm

+1 to Eiko.. Green Base always is easier. Just balance towers distance
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Post by Guest Sat Apr 14, 2012 4:18 pm

PACAPLOG wrote:i suggest make SW towers near Statue have more attack power.. in a sense that a really good demi champ can tank it.. but you see, 1 SS legend can even solo SW now.. so there is imbalance.. no team effort.. 1 legend alone can solo it.. its just like saying, if youre with that SS legend = sure win.. be the SS legend enemy = sure lose..

(no named mentioned.. just a suggestion.. nothing against anyone..)


depends on the SS but yeah, it is an advantage to get a ranged damager.

S2s build is mostly defence cause shes mostly a gunner, idk lately but from the last time ive seen her before cast became a legend...

she had the best defence amongst us 3 and has the highest gun damage.



i dont really know the SW status lately but the last time i was in SW, it got a bit more challenging but SS' still had the easiest way around in it.

hmmm as far as i recall, i was able to tank the towers if i was on con mode and my defence wasnt as good as cast or S2's... now that their defence and PRs has greatly increased. I'd agree with pacap, not that my opinion would matter as much.

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Post by S2 Sat Apr 14, 2012 7:46 pm

like i said in the other post, there were no magic dealer on their side when i was on so i was able to ezily take the statue down.

same would happen if a champ went sw and they had no magic dealers
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Post by Eiko ^^ Sat Apr 14, 2012 8:22 pm

But i don't talk about 1 sw and nothing against u S2 =)
Let's try just make fair sw and will be okay =)


Last edited by Eiko ^^ on Sun Apr 15, 2012 7:39 am; edited 1 time in total
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Post by S2 Sat Apr 14, 2012 9:02 pm

eiko sw will nver be fair, its all down to luck. u eiter get assigned to an awesome team or not
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Post by SpiritReaper Sat Apr 14, 2012 11:08 pm

My team = awesome pacs not so. But sw is fair as its gonna get. Soon what pac asks for is even +27 equips useless for towers. Idea of getting +27 is so people are op. SS are hardly op. One stun S2 con means nothing to me and we are equal equips.

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Post by Guest Sun Apr 15, 2012 4:13 am

"SS are hardly op"

I remember the days when you use to complain that Leon was op hahahaha!

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Post by PACAPLOG Sun Apr 15, 2012 4:38 am

SpiritReaper wrote:My team = awesome pacs not so. But sw is fair as its gonna get. Soon what pac asks for is even +27 equips useless for towers. Idea of getting +27 is so people are op. SS are hardly op. One stun S2 con means nothing to me and we are equal equips.


lol.. its not that sam.. what im trying to say is.. to make the sw a team effort.. let the champs tank.. let the magics break em.. let the ss and crus nuke.. what im trying to say is.. if ss can tank, then he can kill statue very fast due to his high dps.. its not that all +27 equips be nullified due to the process.. i was JUST suggesting IF POSSIBLE to make each class ROLES work as they were intended to do so..

sw like s2 said wont never be fair, agree to that, just plain luck on the team ur gonna be with and against at..

i dont ask +27 euips be useless, its just that you dont see it on my perspective sam.. anywyas its ONLY MY SUGGESTIOON.. dont take this too hard.. =)

and yeah im not awesome compared to you.. that one i agree.. but im hug-able haha.. kidding aside.. =)




keep posting devious, and try to get unbanned if possible.. thanks for support even though ur not here with us ingame.. <3

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Post by Eiko ^^ Sun Apr 15, 2012 6:55 am

Yeah i agree too that sw will never be fair. Buuut we could make it better!
Cuz lately even SW getting boring.. If one of teams don't have Sam,S2,Push,Vee, Epic (Sorry if i forgot some1) it's hard to win at all..
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Post by S2 Sun Apr 15, 2012 8:31 am

it varys as well eiko, some sws will go to a draw, some will be over in 3 mins.

aside from moving the towers location wat else can we do to make it better?
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Post by Eiko ^^ Sun Apr 15, 2012 10:16 am

we could start with towers..
Then think about what Paca said :s idk idk!


Last edited by Eiko ^^ on Sun Apr 15, 2012 3:07 pm; edited 1 time in total
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Post by SpiritReaper Sun Apr 15, 2012 1:31 pm

Reasons SW so horrid at the moment:


Too many newbs

Too many newbs

Too many newbs

No balance on which team magic users go on.

Voyager nado cd too fast considering its like ice excepts it worse affects your screen and now affects people with 100k hp or more.

The system too easy to predict to pick and choose teams.

Changes to classes in general always put champ at huge disadvantage. Now gotta stay con and still break. Happened cause people cant keep up.

Did I mention too many newbs?

Ban use of newb da in sw.

Look into spirit pets as thunder pet 100% of time lock onto tower making it in effective. Allow swapping of hats when frozen and nado. Since I wasted money +27 a sheild and hat to find out i cant do it any more is kinda lame (Their was post saying it wasn't going to happen). Look at hp recover of some classes and dmg they do to one another example. =crus to do 1.5x normal dmg to clerics their lv ss and sm. sm to do 1.5x to champ, voy, ss.

DUnno but to me problems are the classes. Their is little point been class now when its all just stats. NO cool perks like chance for champ to heal 50% of dmg adsorbed next hit 100% hit rate 50% of dmg absorbed. Crusader on 5th stun deal dmg equal to max attack as magic dmg. Cleric to fully self recover when sealed or stunned cretin number of times. Then all rear pets be doing is augmenting these passives.

Dunno these are just my ideas sure theirs better out their.

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Post by ananias Sun Apr 15, 2012 7:37 pm

i dont understand why ppl think that if they pay much they must RULE any map against any enemy. Yeh ok u pay lots for +27 all stuff and things but still is a team worked map. IF just one legend in is dead thing. thats what eiko wanna say i think. And now as the thing is...just one legend can win sw even lots of magics. gonna be hard and boring sometimes but it can. I speak especially for u sam and jen. And i cant understand what u mean by newb. a player that got no pk skills or a player who just wanna play without pay? Cause lot of players who doesnt pay i dont think u can get their pk skills..or when they do all i get in wc by random ppl is "stun newba" "tthe only thing u know is to tornado" and stuff..
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Post by SpiritReaper Sun Apr 15, 2012 9:01 pm

No you don't get what i am talking about. Nor can I understand what your trying to say.

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Post by PACAPLOG Wed Apr 18, 2012 11:39 am

just a suggestion..


if demi legends and legends have a system where in they are being alternately disseminated from one team to another making the sw balanced, WHY NOT TRY TO MAKE DISSEMINATION OF MAGIC CLASS AS WELL (SM, CLERIC, VOYAGERS).. aside from demi's and legends.. also include champs (tanks)..

if possible only..

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Post by Guest Wed Apr 18, 2012 2:17 pm

@Pacap.

I already made that suggestion before when I was still playing.

The response I received as i recall was that if they do that, it would further create more imbalance in SW and can even imbalance the legend system.

now if someone can only provide a decent algorithm/pattern for an even hand out then you could hold a case.

i'd think of one right now but it doesnt really concern me anymore.

besides, theres too much factors to consider in.

heres an example why this would be a tricky thing to do.

suppose clerics are being evened out on both sides.


suppose theres already 1 legend in and its on red team.

then a legend cleric wants to go in, ofc this legend cleric will be on green.

but the problem is, theres already a demi cleric on green.

does that mean the legend cleric will end up on red as well?


now lets say that demis, legends and normal players has their own entry rules specified for them.

there would still be an imbalance, either way.

hard to explain atm since im not really in the mood for it.

but ya, the entire team allocation for magic classes can affect the legends... but i think it can actually work if you figure out the correct pattern.

but then again, it can be too predictable and people will definitely take advantage over it, very much like the legend and demi system.

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Post by SpiritReaper Wed Apr 18, 2012 8:36 pm

+27 Equips cant tank Towers nice. 260k hp takes forever to recover even sitting down Sad. Hp Regen for champ is really piss poor for damage that we now receive. Lost the ability to dodge tornado, Lost ability for stun to miss while over 100k hp yet all other classes getting nice op perks. Yet to see how a proper sm will be op since seals 100% of the time from normal sm. God realm ring buged again. SW bug when statue low hp and people heal it up. Just keeps spawning guardians, Then does random kicks.

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Post by palsmhz9 Wed Apr 18, 2012 9:08 pm

make sw for every 4 hour (6sw/day), play time 1hour and 15 minutes reward 7 rp....

*more chance player to get rp..but if you really have BAD LUCK n can't win one of them, nothing can say about that.. Wink
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Post by PACAPLOG Fri Apr 20, 2012 2:42 am

Devious wrote:@Pacap.

I already made that suggestion before when I was still playing.

The response I received as i recall was that if they do that, it would further create more imbalance in SW and can even imbalance the legend system.

now if someone can only provide a decent algorithm/pattern for an even hand out then you could hold a case.

i'd think of one right now but it doesnt really concern me anymore.

besides, theres too much factors to consider in.

heres an example why this would be a tricky thing to do.

suppose clerics are being evened out on both sides.


suppose theres already 1 legend in and its on red team.

then a legend cleric wants to go in, ofc this legend cleric will be on green.

but the problem is, theres already a demi cleric on green.

does that mean the legend cleric will end up on red as well?


now lets say that demis, legends and normal players has their own entry rules specified for them.

there would still be an imbalance, either way.

hard to explain atm since im not really in the mood for it.

but ya, the entire team allocation for magic classes can affect the legends... but i think it can actually work if you figure out the correct pattern.

but then again, it can be too predictable and people will definitely take advantage over it, very much like the legend and demi system.


@Devious, thanks for the very informative reply.. i hope there will be more developments on this matter someday soon..

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Post by xJirax Sun Apr 29, 2012 1:10 pm

How about making towers hit harder? since now some people can tank towers easy without even killing granary. Hence 3 min sw...

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Post by SpiritReaper Sun Apr 29, 2012 7:27 pm

disagree since getting boats seems to bug my character -.-. Happend on a number of occasions. SW went back to normal Navy v Pirate it would be better. So lame as it is now cause 90% of the time one side gets all the newbs any way.

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Post by Eiko ^^ Sun Apr 29, 2012 8:27 pm

And i disagree about Navy/Pirate teams in SW. Players would be chickens, and they would run to navy (your/Jen side). Now we can team up with our enemies in another mazes, almost every1 have a chance to win XD
And yeah, SW shouldnt be solo'ed like i said before. Its MMO game, we should play in teams =)
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Post by SpiritReaper Mon Apr 30, 2012 2:45 am

Or players can endeavor to get stronger then they can defend better. Like i said towers powerful enough.

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Post by xJirax Tue May 01, 2012 10:46 am

yah powerful enough to be over sometimes before even other players can go in and all because 1 player can tank the towers without killing granary.

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Post by SpiritReaper Tue May 01, 2012 1:16 pm

Every one is familiar with portal opening times. They are no secret. I aim to strike fast for a fast win instead of playing for an hour and a half cause their is 4 voys putting me in constant nado. Comparing it to a few well gemmed players against the whole server whos quite frankly behind in gemming and equipment. As I said before I cant kill granary or have boats on my character as it leads to some retarded bugs.

Towers mulch players hp down fast on good majority of the people in the server; and that's before they get to the base with trying then to tank 2 very powerful towers.

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Post by IzzHzz Wed May 02, 2012 7:27 am

make granary/ammo harder with better guard and increase the tower strength at base so people cant finish sw 5 mins
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Post by SpiritReaper Wed May 02, 2012 7:52 am

5 Mins is fair time cause you should be all in at once. Kinda fun SW to hit them fast before they can reorg and Defend properly. Towers do sufficient damage as it is now. Base has sufficient hp. Stop crying cause yous cant make it to a map in time -.- . SW shouldnt feel like your doing a TC run with Overpowered titans that drop Crap rewards cause they are as bugged as all hell.

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Post by Eiko ^^ Wed May 02, 2012 8:01 am

Ok, 2h for SW is too much, but 3-5 mins is too short xD
Sometimes people can be late 3 mins.. and taaadaaaaa SW done -.- need wait next 6h. Think in this way Razz
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Post by SpiritReaper Wed May 02, 2012 8:58 am

LOL I get their early Smile. Btw 10 rp isnt much points any how lolz

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Post by xJirax Wed May 02, 2012 9:29 pm

10 rp is same as 2 titans and they cant be killed in 3 mins . So making it a bit more challenging aint much to ask.

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Post by SpiritReaper Wed May 02, 2012 11:45 pm

LOL 2 titans can be killed in 3 mins. Smile Btw you want to change sw cause a few hand full of characters can kill base in 5-6 mins. But you dont look not one stunner or someone their to stop them. Base takes enough time to kill. Dont need this map Ruined cause of the complaints of a few ppls. This my last faviourte map. It changes and becomes crap I am gonna quit outright. TC was fun to start turned bad, Bd boring cause its in agrent, Dw boring cause its in argent, Ca Crappy champs were made weaker. Champs got downgraded to the point of been a legend is just some fancy ring now. SW changes any more I seriously will quit. Cant leave a good map as it is dissapoints myself and many other people. Its balanced as its ever gonna get unless Teams get locked legends/demis.

So I will always push not to get map changed and the reco pet unchanged as its as good as it can be.

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Post by Rora Thu May 03, 2012 8:05 am

Eiko ^^ wrote:Gm could u think about SW towers?

Green Base:
Devil Tower soooooooo far away, even can't see it when u stand on statue,
2nd Towers can't hit SS.

So my request is to change it to be fair.. o.0

Hmmm... Sacred War. 9sgwae


This is what she said about, the 2nd towers behind statue are useless in this case rendering them useless!

SS can melee from distance, Crus & champ can slash from there, Cleric can bolt from that distance WITHOUT getting hit by the towers! Please change it to be a fair one!

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Post by SpiritReaper Thu May 03, 2012 12:11 pm

I agree closer towers Smile. Makes tanks do their Job and tank but towers strong enough already.

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Post by S2 Thu May 03, 2012 12:18 pm

or u can do ur job in sw which is to defend the statue. shouldnt rely on towers to fully defend ur base
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Post by Rora Thu May 03, 2012 12:44 pm

S2 wrote:or u can do ur job in sw which is to defend the statue. shouldnt rely on towers to fully defend ur base

We are not pro like you to defend whole base alone. We need towers help also Sad
Sadly, we dont have 23k max and 50k HP and all other end game stuffs with that pet reco'ing constantly Sad Sad
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Post by ananias Thu May 03, 2012 9:16 pm

23k max lol. rora when u put on talk some facts get them realistic at least Razz.. though im + to make sw bases fair. its not same.. at one a bower ss cant be hitten by towers and in other base he can
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Post by Rora Fri May 04, 2012 1:46 am

ananias wrote:23k max lol. rora when u put on talk some facts get them realistic at least Razz.. though im + to make sw bases fair. its not same.. at one a bower ss cant be hitten by towers and in other base he can

S2 malled lv 7 great strike like 2 weeks back. She was expecting 23k max! I just said that here,now. If this 23k max is false, you should ask jen! Im innocent! Rolling Eyes

Hmmm... Sacred War. We-have-a-badass-over-here
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Post by S2 Fri May 04, 2012 2:19 am

Rora wrote:

S2 malled lv 7 great strike like 2 weeks back. She was expecting 23k max! I just said that here,now. If this 23k max is false, you should ask jen! Im innocent! Rolling Eyes


y the **** do u keep bring me up? mind ur own business. and no i didnt mall coz of all the crying and tears spreading through the server and forums over pets and being OP.

i suggest u make a valid argument or stfu
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Hmmm... Sacred War. Empty Re: Hmmm... Sacred War.

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