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Increase magic damage? or some change?
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Increase magic damage? or some change?
I noticed that along with the champ changes that my cleric's bolt lost 3k dmg. At first i was fine with it but considering things like:
-az lights are just as hard as other classes to get
-once magic dmg dealers are sealed we are useless
-more sm and ss have gotten full bd sets just to seal/ headshot and with the sm bd effect magic dealers can be sealed constantly and we have no means of fighting back... cant even use manu.
-many people have reached lvl 100 so lvl advantage to have higher bolt is gone
a solution could be making our melee atts ranged like official or increasing max lvl to 125 or something cuz now with sandbag isle we cant just spam bags. We would actually have to grind in winter
before i was able to at least 2 bolt an ss in ca now it takes 4+ and same with sm even more cuz of high hp.
so basically all clerics are good for is tanking now ll and i cant even do that with people with high maxes cuz of clerics low def.
-az lights are just as hard as other classes to get
-once magic dmg dealers are sealed we are useless
-more sm and ss have gotten full bd sets just to seal/ headshot and with the sm bd effect magic dealers can be sealed constantly and we have no means of fighting back... cant even use manu.
-many people have reached lvl 100 so lvl advantage to have higher bolt is gone
a solution could be making our melee atts ranged like official or increasing max lvl to 125 or something cuz now with sandbag isle we cant just spam bags. We would actually have to grind in winter
before i was able to at least 2 bolt an ss in ca now it takes 4+ and same with sm even more cuz of high hp.
so basically all clerics are good for is tanking now ll and i cant even do that with people with high maxes cuz of clerics low def.
Castiel- BSO Fan
- Posts : 274
Points : 428
Join date : 2010-09-05
Age : 32
Re: Increase magic damage? or some change?
Cleric = Support Class, it's how its made.
Aphrodite- BSO Fan
- Posts : 128
Points : 163
Join date : 2010-08-12
Age : 33
Location : Stockholm, Sweden
Re: Increase magic damage? or some change?
If may I suggest something I would realy recommend you quiting any ideas about asking GMs to change anything at magic classes. You'll just be waisting time.
They have done exactly nothing about mdmg dealers, I've pointed out number and one thing, ever since I started playing in July and the best result were some minor changes.
Only thing this server cares about are pdmg dealers and other are just to buff and maybe seal or sea support from time to time.
Don't try to rely on GMs about this or you might just end up same as me and some other famous mdmg dealers - quiting.
They have done exactly nothing about mdmg dealers, I've pointed out number and one thing, ever since I started playing in July and the best result were some minor changes.
Only thing this server cares about are pdmg dealers and other are just to buff and maybe seal or sea support from time to time.
Don't try to rely on GMs about this or you might just end up same as me and some other famous mdmg dealers - quiting.
ChibiLol- BSO Fan
- Posts : 117
Points : 160
Join date : 2010-08-29
Re: Increase magic damage? or some change?
its cuz there arent enough people who use magic dmg dealers. and clerics are not just supporters. lol come to think of it im the who gets the support with stuns.
Castiel- BSO Fan
- Posts : 274
Points : 428
Join date : 2010-09-05
Age : 32
Re: Increase magic damage? or some change?
Guys
2 bolting ppl in CA and 1 bolting outside IS JUST NOT balanced
And to talk about advantages
+Spr gems can be forged in almost all parts of the equipments (inc glove , boot , armor , weapon & hat )
2 bolting ppl in CA and 1 bolting outside IS JUST NOT balanced
And to talk about advantages
+Spr gems can be forged in almost all parts of the equipments (inc glove , boot , armor , weapon & hat )
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