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Request - Retest spirit pets effects

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Eiko ^^
GoDxNero89
Castiel
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Request - Retest spirit pets effects Empty Request - Retest spirit pets effects

Post by Castiel Tue Jan 10, 2012 8:17 pm

in my opinion thunder pet is useless. it does not attack often enough to make any real difference in pk.
-i suggest a different effect maybe something like what earthquake generator does (with long cd ofc)

the main problem with honor pet is that it recovers too often. this renders teamwork/numbers useless. at least b4 others could poison/stun/seal. we got a taste of this when stun was disabled for a bit. also the mspd given by the pet is insane!
on my 100 bow i have 100 more mspd than blood and i still cant catch her. that must be some boost the pet gives. imagine if a bow ss had an honor pet....
-suggest to change the effect or have a longer cool down time (maybe as often as the current darkness pet effect) or have a limit on how many times a character can be recovered within a certain amount of time (e.g. only 3 recovers allowed per minute) also reduce mspd boost or how often it is given. (idk if its passive or not)

darkness pet does not seal often enough to make a difference and i think its usually only one of the sm seals and rarely both.
- i suggest that it be changed to have the same effect as a kylin helm. a chance for the person hitting you to get a mini stun.

the main problem is with the cool down times of these effects. honor recovers too much and darkness does not seal enough for too short of a seal.


Last edited by Castiel on Tue Jan 10, 2012 9:56 pm; edited 2 times in total

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Request - Retest spirit pets effects Empty Re: Request - Retest spirit pets effects

Post by GoDxNero89 Tue Jan 10, 2012 8:29 pm

support , Thunder Pet Is useless yeah .....

and about honor pet... i noticed its reco 2-5 sec....

So whats the point of getin Ek Set? if this pet reco ( Bd Stun/dk effect's etc ) in less then 5 sec? its OP pet imo...


Last edited by GoDxNero89 on Tue Jan 10, 2012 10:36 pm; edited 2 times in total
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Post by Eiko ^^ Tue Jan 10, 2012 9:06 pm

Support Castiel.
We know GMs working at new mazes etc, but i think pets should be finished before all. Like Sam/Terra mentioned few times- honor pet is OP in compare to other Spirits..
Eiko ^^
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Post by teban962 Tue Jan 10, 2012 9:32 pm

GM, u should check this request.. or atleast, do better the others pets
like thunder pet can ministun or something like that..
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Request - Retest spirit pets effects Empty Re: Request - Retest spirit pets effects

Post by NightLight Tue Jan 10, 2012 9:52 pm

support, other pets are completely useless even though they are supposedly "end game" items.

Honour pets effects activates too much and too quickly compared to the other pets.


thunder pet is completely useless too, quiet frankly the only thing that is sought after is the honour pet.


well, heres my personal experience to it.

lately woopingsausage logged on and i tested his spirit pets effectiveness.

i managed to keep hitting him for almost over a minute before his pet activates and seals my mellee.

I tried it on rayne or ivy and not even 20 seconds on attack, their pet activated.


i tried it on spiritreaper, his rarely activated at all lol.

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Request - Retest spirit pets effects Empty Re: Request - Retest spirit pets effects

Post by Rora Wed Jan 11, 2012 1:30 am

Just saying an example,
-Yesterday in TC..
I had died and came near them in stealth.
The pet had just reco'ed the Dk effect put by nero then i stunned Rayne.
I saw a stun dmg of 50 meaning my stun didnt miss.
But she slashed me next second as if nothing had happened.

This is one of the few instances where I felt that Honor pet is OP..

Reducing the Skill activating time for honor pet would be good. I see 10% mentioned in features page in forum. But Im pretty sure its not that low considering how fast the Pet recovers Rayne and Ivy...

Pet of Honor gives the most needed/ favored effect of Recovery every 5 secs or less
- 2nd HIGHEST Base Stat (Low by 1 from first places)
- HIGHEST defence (Defeats 2nd placed pet by 150 Def)
- 2nd HIGH Dodge (Low by 10 from first)
- 2nd HIGH Hitrate (Low by 20 from first)



Honor Pet after taking in a bit of suggestions from players..
Spirit of Honor
Base stats +7
Defense +250
Pr + 3
Dodge +60
Hit +50
5% Chance to trigger a heal streak which will Heal the target for 500HP per second for 10 seconds.
1% chance to heal the player for 5000 HP when being attacked
1% change to recover the target from all Debuffs


Honor Pet now..
Spirit of Honor
Base stats +14
Defense +250
Dodge +60
Hit +50
10% Chance to trigger Auto recover on self
10% change to activate additional movement speed bonus


Recover skill from 1% to 10% ?? affraid affraid affraid

If we had come to know about this much change for the pet, we could have thrown light on this matter long before now.
And Im sure this pet gives this so called Hidden-Bonus'es.
Would be Good if it was mentioned how much MS it increases.. like 200 or 250? cuz no one can catch ppl with Honor Pets..
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Post by NightLight Wed Jan 11, 2012 3:40 am

"10% Chance to trigger Auto recover on self
10% change to activate additional movement speed bonus"



i guess they're really really lucky to trigger the 10% effect 90% of the time =)

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Request - Retest spirit pets effects Empty Re: Request - Retest spirit pets effects

Post by [GM]Connor Wed Jan 11, 2012 8:51 am

All Spirits have 10% chance to trigger their effect

Changelog
-Spirit of Thunder will do a minimum threshold damage
-Spirit of Thunder will do higher damage if the target is affected by Dark kylin effect
-Spirit of Honor triggers a heal\second effect
-Spirit of Honor speed boost duration reduced to 2 seconds
-Spirit of Darkness does not use "Enfeeble" skill on target
-Spirit of Darkness casts "Shadow Insignia" + "Cripple" OR "Seal of Elder" on target with 10% chance
-Spirit of Darkness seal duration increased

Spirit pet effects are not finalized. Spirit pets will only be finalized after sufficient number of Spirit users are actively involved in PK.
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