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Level Planning

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Level Planning - Page 2 Empty Level Planning

Post by [GM]Connor on Sun Nov 18, 2012 6:23 pm

First topic message reminder :

We have decided to make Leveling a bit harder, while making it more fun and rewarding better items.
Provide suggestions regarding what EXISTING MOBS can be chosen to help players level

Currently the leveling will be as follows

Lv 0-10 -Mystic Shrubs (Argent outskirts)
Lv 10-24 -Meaty Penguins (Argent outskirts)
Lv 24-40 -Aberrant Lizards (Argent outskirts)
Lv 40-48 - Open for suggestions
Lv 48-56 - Open for suggestions
Lv 56-64 - Open for suggestions
Lv 64-72 - Open for suggestions
Lv 72-80 - Open for suggestions
Lv 80-90 - Open for suggestions
Lv 90-125 - Dream Island


Existing Isles accessible from the Island teleported in Argent can be used for most of the mid levels
We will also make sure to disable level skipping by using Lv6 sandbags

Please make suggestions as to which area is best for the Levels that are open for suggestions
[GM]Connor
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Level Planning - Page 2 Empty Re: Level Planning

Post by [GM]Connor on Sun Dec 09, 2012 1:49 pm

S2 wrote:for some reason im getting huge amounts of exp for killing on fortune >.>

Fortune isle?
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Level Planning - Page 2 Empty Re: Level Planning

Post by S2 on Sun Dec 09, 2012 1:59 pm

yes fortune isle.

im getting 250k exp is that normal?
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Level Planning - Page 2 Empty Re: Level Planning

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