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Sealmaster class

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Post by Honest Wed Sep 12, 2012 11:47 am

First topic message reminder :

Hi GM i made couple of posts before about sealmaster class buff and you still haven't replayed or did something about it , sealmaster class need buff so badly and its the weakest class in game now
first of all gm sm class should be debuffer and a sealer but with all those effects in game they dont need my abilities
EK effect debuffs the defense already so my cursed fire skill is useless !
my seals already can be removed by these honor pets which make me have no chance againest any SS in game with honor pet
i noticed also SS and voys have more defense and hp than sm ,sm class should tank more since we dont have ES
also gm my Skill seal doesnt 2 sec stun anyone when did you remove that effect ?
please gm replay asap >.<
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Post by xMayy Thu Sep 13, 2012 8:41 pm

actually, frozen cd is long, but not 3-4 minutes..
I'm guessing its 45 the most actually, there is no way you can freeze once per poss.
a lil shorter would be good.
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Post by Wasabii Thu Sep 13, 2012 8:50 pm

the Frozen skill is 2x the CD of AVD posss.
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Post by MEDUSAAAAAA Thu Sep 13, 2012 9:12 pm

Cruss and SSs dont want clerics ´´saved´´ cause they have scared of big alterations...Ples if you is cruss or ss ,GO CREATE A CLERIC AND SM FOR SEE AND LATER TALK IN THIS TOPIC PLES!!! x.x``
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Post by MEDUSAAAAAA Thu Sep 13, 2012 9:15 pm

Lets see if its is balanced? what happen when get tornado from voy? get another and die ! What happen when cleric get stun of cruss? With lucky still alive for die few seconds later! What happen when cleric got seals of ss? Her try got ss frezed or bolt he (if he no run and failed freze ) ITS IS BALANCED?? Ples try understand what you saying.
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Post by xJirax Thu Sep 13, 2012 10:58 pm

The same happens when u bug a crus stun or a ss seal. look in pk map once ina while and youll see that clers can fight as good as any other class if not better. I dont see any other class that can heal so much hp at once nor a class that atts are constant no matter how much pr of def the enemy has while crus ss and champs if not uber gemmed cant break most ppl. Just because u cant solo every1 in ca doesnt mean all the server is op.

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Post by MEDUSAAAAAA Thu Sep 13, 2012 11:19 pm

I cant solo SSs,cause mini stuns seals , heal of kylin ,heal opf potions, BASICALY THEY CAN TANK MY BOLT OF 3K IN CA
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Post by MEDUSAAAAAA Thu Sep 13, 2012 11:20 pm

SSs to much OP ... they need get alterady like more cooldow of seal , or just got frozen when atak frozen kylin
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Post by xJirax Fri Sep 14, 2012 1:16 am

did you forget about clerics stun when they bolt people? thats how mainly u bug ppls skills.

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Post by xMayy Fri Sep 14, 2012 6:00 am

I aint even gonna look at this thread again.
SS op this SS op that.

Clerics have ES(official)
Frozen kylin(most clerics do now) that stops melee
Stun on bolt ( bugs my enfee 99% of the time for 30 seconds)
Frozen, which needs a slight CD lower.
If you gem right you should have decent def and MASSIVE sp.
If you die too fast, then you are massively under gemmed or got a weird as piss gem guild.
Medusa, you bolt me more then 3k in ca.

And how are we op? you took 50-55k max and was still able to relog...
thats my 14K mishy's 17k s2's 18-20k max.
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Post by Wasabii Fri Sep 14, 2012 6:36 am

MEDUSAAAAAA wrote:Lets see if its is balanced? what happen when get tornado from voy? get another and die ! What happen when cleric get stun of cruss? With lucky still alive for die few seconds later! What happen when cleric got seals of ss? Her try got ss frezed or bolt he (if he no run and failed freze ) ITS IS BALANCED?? Ples try understand what you saying.

Well it is obvious that a Voy WILL tornado you. NOBODY gets out of a Voy's tornado unless you have a high amount of HP,DEF& PR.
Should we make Clerics NON Nado-able?

"When a cleric get stunned from a crus. "
What do you want GM to do? TWEAK DOWN a Crusdaer's stun ? ridiculous.

Seal of SS.
If you are lucky u meet a stupid SS that wont seal you.

And we do understand what we are saying.
Should we tweak down Crusaders and remove stun so you cant get stunned? how about remove Sharpshooter's effable too! oh lets not forget voyagers. Let's also remove tornado. So that Clerics can rule the server.

ALL CLASSES HAVE WEAKNESSES. PRO AND CONS.

you have to understand that.

Medusa you are also comparing yourself to those that are gemmed +20 +25+ 27.

1. Are you that gemmed?
2. Do you have a 3rd gen pet?
3. Do you have EK set?
4. Do you have a lv 100 Weapon ?
5. Ajr?
6. Legend?

If you are comparing yourself to those that are that gemmed and malled. But as you said so yourself, you played like what? 3 months? and you are comparing yourself your class to those that are playing here for 6 months + to 2 years.

I think you are the same gemmed as Gabe. more/less.
I am sure you have no problem killing him.
You should be happy to have a chance to kill those that are way higher gemmed and EQuiped than you.

Even if GM increase frozen time, this will not stop Crusdaers from stunning you. SS from sealing you, Voyagers from nadoing you.

Not to mention. all you do is freeze people then relog. and start a hectic world chat flame war between everybody.

Also. You might argue that "oh we should be able to kill everybody" .
i am sure you can already kill everybody. it will just take time. and team work.
ad please do not twist my words into "clerics are not a support class blah blah".
like i said earlier i know what i am talkin about.

Overall, i only agree on 1 thing from your whole post.

SM should get upgraded.


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Post by RiotVan Fri Sep 14, 2012 6:43 am

Slightly upgraded*
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Post by Honest Fri Sep 14, 2012 7:03 am

Riot its not up to you its up to the GM Smile
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Post by ali50012 Fri Sep 14, 2012 8:31 am

The only solution to all of your problems is :
Making a new server without mall so nobody can be a maller and everyone should be justiced depending on their hard work and pk skills only , maybe some LITTLE donator items so GM can win some money Very Happy
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Post by SexyJo Fri Sep 14, 2012 9:41 am

Wasabii wrote:To be honest with you Jo, as much as I don't like it. It is a fact that you tank more than me. Yesterday in pk I was telling S2 how I envy the amount you tank. Rayne kills me roughly the same. 3-4 seconds if I'm in full spr mode. Maybe if I'm lucky she kills me within 5-6 seconds with the help of con air and a pr neck. And IF frozen kicks in..Plus frozen won't work if you can't tank some to begin with.. Frozen doesn't tank more than Ek. It's just clerics tanks more in ca and outside they are weaker.. It's like u bolt more outside but tank less. In ca, we bolt less but tank more.
But u can't tank outside unless u have 4k defense 90 pr or so.. It's that their max is high. But idk maybe there is something wrong with yor character. But I know for sure that I do not tank more. We even gave u a nick name of sandbag cleric. Because you tank so much. I don't see the problem with your character. It is already strong.

i think u r right, tbh i didnt c rayne testing on u but when she killed m she was like "omg wasabii and eiko tank more than u out of ca" which made me feel bad cuz im already feelin paper out of ca and i feel horrible when i die by normal non legend cruses with high maxes, but i forgot about the 110% givin u more pr. ek give me longer ES. so maybe we tank the same out of ca.

anyway as i said ill leave this for now as im planning to get rear pet as long as gm give me info about how each effect will work for cleric, and ill get lv100 weapon and max what isnt maxed in my gems then ill test to compare with other maxed legends, i wont expect less power than others when im done

RiotVan wrote:lol, this server is balanced, i dont understand why so much complaining, seriously. Its pathetic.
jay -.- go play sm or normal cleric and lemme know how ull feel

ali50012 wrote:The only solution to all of your problems is :
Making a new server without mall so nobody can be a maller and everyone should be justiced depending on their hard work and pk skills only , maybe some LITTLE donator items so GM can win some money Very Happy

gms will need donations to keep the server running, so as other have suggested before, its better to make some maps for no mall equi at all

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Post by SpiritReaper Fri Sep 14, 2012 1:08 pm

SM really needs nothing if rec pet is sorted out. Def is high enough for a class that doest suffer penelties on an attack that ingores pr and defence. Reducing the chance of BD stun on crusaders stun will improve sm surviablity (EK its like 100% and Ill keep complaining its OP). The 3 sec stun on Elder seal was in top and should be in this server. In addition the higher the spr you had the more dmg shadow insigma does (Max I seen was 600's). Readjusting the rec pet to recover only 1 time at 10% every 30 - 25 seconds will still then require allies with rec to also be needed.

Talking about OP the only thing thats OP is a crusader. Only Class in this server thats never affected by ~Balance Readjustments~ . I can go on and complain my hp dual sword con has only 30k extra hp to an crus or ss. Or my 100 wep is worse then 85 unseal. Or Cursader 100 wep adds too much str dodge and attk speed. Or ss with 900 hr seems to miss over 50% of their melee on an crus. In the end its not going to get changed as gms cant see if from another players point of view. (Game was better when we were capped)

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Post by SpiritReaper Fri Sep 14, 2012 1:18 pm

Forgot to mention, when champs took their last burp we wernt even given a free skill reset, Chance to change our gem builds as now mines for dual sword BB to tank or if I use 2h wep which frankly wont leave me the max required even at +27 to kill crusaders equal gemmed to me. I cant even melee them with +27 gloves dual wep now with old dk effect back let alone try with a 2h wep. I got lv9 unplierable gems and its going to cost me money to fix "GMS MISTAKE" as Conner put it. It was deleberate champs had there BB on dual and was introduced soon after the server was moved from hamachi. Read up on server history and dont tell us two different things. In Old change logs SM was ment to have stun on seals by now and dot on the anti melee seal. Still I dont see this.

So giving sm a power boost would be good if it means they will lower dodge as well as defence with cursed fire, and speed and attk speed with mire as a percentage not a fixed number as it does sweet *** all to over gemmed legends and OP to undergemmed players.

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Post by MEDUSAAAAAA Fri Sep 14, 2012 3:33 pm

SMs need got better bolt in CA and Clerics got better freze duration and low cooldow
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Post by MEDUSAAAAAA Fri Sep 14, 2012 3:38 pm

WASABII me dear...dont be rude with me cause i dont with you :I no said for make voys lose tornado and cruss stop stun... I SAID FOR CLERICS GOOD BETTER FREZE SKILL OR IS YOU BLIND?????
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Post by MEDUSAAAAAA Fri Sep 14, 2012 3:38 pm

My dear*
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Post by [Admin]Chris Fri Sep 14, 2012 3:54 pm

We currently do not have a +27 SM thus we cannot base how such additions would effect them in the long run as for now we are receiving daily feedback on dual tornadoes from a number of players it is an example of something that we added without looking to the full extent of things. After all testing is complete we will consider the additions until then this topic will be on lock down as for dual tornado we will be coming in game to perform tests.
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Post by [Admin]Chris Fri Sep 14, 2012 4:22 pm

Honor pet gives light skill it improves movement speed significantly which is triggered on chance when stunned or any negative effects are placed on a player with Honor that coupled with ping makes the difference you see, Here is a fact the more disables placed on a character with the honor pet more higher the chance of this phenomenon to take place there are different rules like this that apply to the other pets as well. Like i said on the other topic which i will merge this to we need to test sm skills with a +27 sm and then we will add certain bonuses and upgrades to the class itself.
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Post by xMayy Fri Sep 14, 2012 4:33 pm

So you are saying that Spirit of honor still gives mvnt bonus increase?
No honor user has noticed this... I've asked about and they said it was removed for a heal wave?

I read this in another topic that mvnt increase was removed for another skill ( healing wave of 552 for 5-10 secs, i believe)
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Post by [Admin]Chris Fri Sep 14, 2012 4:51 pm

Movement speed increase is still present in the honor pet unless the light skill message is not appearing. We will conduct a thorough test on all pets soon there are things that the pets are doing that they shouldn't be I'm sure all of you are aware.
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Post by xMayy Fri Sep 14, 2012 5:13 pm

Like thunder pets dc'ing people?, dark pets sealing till relog?

I really haven't noticed any mvnt increase, just sloppy rec times people saying the rec is some what constant, whee as i've noticed it constantly erratic in my ownership
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